I realize that reading this, there's going to be disinterest, scrutiny of the possibility of such an idea, or just downright apathy. Such is life. I'll get over it.
The Arachnos Soldiers and Widows showed us something new and important; they showed us that we could actually have a branching structure in City of Heroes/Villains. We were able to start out as Wolves, and then worked up to Crabs or Banes. That was pretty cool!
I've been mulling this idea in my head around for a long, long time, and I began thinking... We can do this with ATs, why can't we do this with powersets?
Now, what am I talking about? I'll tell you; a prime example:
Staff/Halberd
Now, I know what you're thinking, it's ridiculous! A staff certainly doesn't function as a Halberd due to balance issues, smashing vs. lethal damage that separates them, and so forth. This is why I'd like to suggest the first branching powerset.
How does it work?
The branching powerset would start out with 2-3 powers that could be used with both a Staff AND a Halberd, like hitting them with the blunt end, or even using it to block/reflect damage for a second or two by holding the staff out, and then a third power that acts as a thrust
Then, at around level 6-8, you're given the opportunity to specialize in either Staff, or Halberd.
If you choose Staff, all of your powers will retain normal abilities, and you will have opened 6-7 powers that specialized in staff-like combat. They will generally be more stylish and kung fu-like, but not too long in animation.
If you choose Spear, the Thrust power will gain an added +Lethal damage, making it more of a threat (perhaps changing the power itself from Moderate to High damage?) Think of it as putting an invisible enhancement on the power with a 100% proc to do lethal damage. The Halberd set will consist of 6-7 different powers that are more like a spear, more lethal and grizzly looking, and just pretty awesome to watch.
Now, you might be asking; WHY?! Well, it's simply because a lot of people ask for Halberds, a lot ask for Staffs. I'd been mulling the idea around in my head and decided to go for it.
And if BABs should happen to venture into this thread; yes, I know it would be an animation NIGHTMARE, and the coding would probably be nightmarish as well, but I'd like a review on the concept itself.
Posted
Sounds cool to me, and I like the idea of a branching powerset
/signed
Posted
And I'd love a Staff fighting powerset. So rather it's branching or not, still /signed.
I realize that reading this, there's going to be disinterest, scrutiny of the possibility of such an idea, or just downright apathy. Such is life. I'll get over it.
The Arachnos Soldiers and Widows showed us something new and important; they showed us that we could actually have a branching structure in City of Heroes/Villains. We were able to start out as Wolves, and then worked up to Crabs or Banes. That was pretty cool!
I've been mulling this idea in my head around for a long, long time, and I began thinking... We can do this with ATs, why can't we do this with powersets?
Now, what am I talking about? I'll tell you; a prime example:
Staff/Halberd
Now, I know what you're thinking, it's ridiculous! A staff certainly doesn't function as a Halberd due to balance issues, smashing vs. lethal damage that separates them, and so forth. This is why I'd like to suggest the first branching powerset.
How does it work?
The branching powerset would start out with 2-3 powers that could be used with both a Staff AND a Halberd, like hitting them with the blunt end, or even using it to block/reflect damage for a second or two by holding the staff out, and then a third power that acts as a thrust
Then, at around level 6-8, you're given the opportunity to specialize in either Staff, or Halberd.
If you choose Staff, all of your powers will retain normal abilities, and you will have opened 6-7 powers that specialized in staff-like combat. They will generally be more stylish and kung fu-like, but not too long in animation.
If you choose Spear, the Thrust power will gain an added +Lethal damage, making it more of a threat (perhaps changing the power itself from Moderate to High damage?) Think of it as putting an invisible enhancement on the power with a 100% proc to do lethal damage. The Halberd set will consist of 6-7 different powers that are more like a spear, more lethal and grizzly looking, and just pretty awesome to watch.
Now, you might be asking; WHY?! Well, it's simply because a lot of people ask for Halberds, a lot ask for Staffs. I'd been mulling the idea around in my head and decided to go for it.
And if BABs should happen to venture into this thread; yes, I know it would be an animation NIGHTMARE, and the coding would probably be nightmarish as well, but I'd like a review on the concept itself.