A couple of completely unrelated suggestions.


Gehnen

 

Posted

As the title says, I have a pair of suggestions:

First, add something to the login screen visible at server selection that shows your global friend list, so you can see who's online and where before logging in. Especially for people like me who play on multiple servers, so many times I've logged in and immediately logged right back out again to switch characters because everyone's on a different server, or because I logged into a hero and everyone's playing villains. Just a QoL thing really, makes it easier to play with friends.

Second, I'd like to point out two powers. For controllers:

Mind control's Levitate:
- 40.4 damage to target
- 12.5 mag knockup to target
- -1.6 fly for 10 seconds to target
- 6.86 end cost
- 6sec recharge
- 80ft range
- 1.87sec animation

Gravity control's Lift:
- 24.5 damage to target
- 12.5 mag knockup to target
- -1.6 fly for 10 seconds to target
- 6.86 end cost
- 6sec recharge
- 80ft range
- 1.03sec animation

Notice anything odd there? Yeah, one does almost half as much damage for the same end cost, recharge and secondary effects. The only things different are the animation time (1.03 for Lift and 1.87 for Levitate) and the damage. Does a 0.84 second shorter animation really justify doing 15.9 less base damage? In PvP, maybe (There, they do 69.8 and 99.9 respectively) but I thought powers in PvE weren't balanced on animation time. Am I wrong about that?

Interestingly, for dominators the two powers do exactly the same damage (69.7 base). They used to be in the same position as the controller versions, but in Issue 15 I think it was when they did the dominator revamp Lift got changed to do more damage. Can we please get the controller version of the power changed in the same way? Or at the very least, an explanation as to why it isn't/can't be changed?


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Posted

Quote:
Originally Posted by Rebel_Scum View Post
As the title says, I have a pair of suggestions:

First, add something to the login screen visible at server selection that shows your global friend list, so you can see who's online and where before logging in. Especially for people like me who play on multiple servers, so many times I've logged in and immediately logged right back out again to switch characters because everyone's on a different server, or because I logged into a hero and everyone's playing villains. Just a QoL thing really, makes it easier to play with friends.
This is an idea so good, I'm jealous I didn't think of it first!

Oh, and Controller power parity is good, too


 

Posted

Quote:
Originally Posted by Rebel_Scum View Post
Second, I'd like to point out two powers. For controllers:

Mind control's Levitate:
- 40.4 damage to target
- 12.5 mag knockup to target
- -1.6 fly for 10 seconds to target
- 6.86 end cost
- 6sec recharge
- 80ft range
- 1.87sec animation

Gravity control's Lift:
- 24.5 damage to target
- 12.5 mag knockup to target
- -1.6 fly for 10 seconds to target
- 6.86 end cost
- 6sec recharge
- 80ft range
- 1.03sec animation

Notice anything odd there? Yeah, one does almost half as much damage for the same end cost, recharge and secondary effects. The only things different are the animation time (1.03 for Lift and 1.87 for Levitate) and the damage. Does a 0.84 second shorter animation really justify doing 15.9 less base damage? In PvP, maybe (There, they do 69.8 and 99.9 respectively) but I thought powers in PvE weren't balanced on animation time. Am I wrong about that?

Interestingly, for dominators the two powers do exactly the same damage (69.7 base). They used to be in the same position as the controller versions, but in Issue 15 I think it was when they did the dominator revamp Lift got changed to do more damage. Can we please get the controller version of the power changed in the same way? Or at the very least, an explanation as to why it isn't/can't be changed?
So... Long, long ago (in a place far, far away) Lift and Levitate both did 0.8scale damage (which is what Lift still does) then at some point The devs looked at Mind and decided it needed the damage increased, as a result Levitate was dumped up to 1.32scale which is actually the standard damage an attack with a 6second recharge should have.

I Guess they felt that giving Gravity a second full damage attack would be overpowering.

Personally I think that's a ridiculous assumption, given that Fire Control, which is supposed to be the set that trades Control for Damage, manages to control as well as Gravity starting at level 12, instead of being sucktastic until level 26 and can deal out more AoE damage as fast as Gravity can deal Single Target damage.

In fact, arguably Fire Control is STILL better at control that Gravity. In addition to the standard Single/AoE Holds and Immobilizes and the AoE stun, Fire gets area denial in Bonfire. Gravity gets..... Dimension shift.

(Side note, FOR THE LOVE OF GOD can we get the activation time of Propel cut down to size?)


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