About the only melee characters I enjoy are the ones that have a lot of offensive mitigation, whether through mezzes, knockdown, PBAoE debuffs, or whatever. Flat-out offense, like damage auras and Shield Charge, are a close second. Active powers that are purely mitigation, like click heals and panic buttons, comes rather lower in third. Then, waaaaay below everything else at the bottom of the barrel are all of the Toggle Power Name: Self +Harder To Kill powers.
Thanks to this, I actually can enjoy characters with armor sets I find boring, if they have a lot of mitigation in their primary and need it to survive (see: my Stone/EA Brute.) I'd just as soon grab a secondary with damage auras, debuffs, control, and mezzes, though.
About the only melee characters I enjoy are the ones that have a lot of offensive mitigation, whether through mezzes, knockdown, PBAoE debuffs, or whatever. Flat-out offense, like damage auras and Shield Charge, are a close second. Active powers that are purely mitigation, like click heals and panic buttons, comes rather lower in third. Then, waaaaay below everything else at the bottom of the barrel are all of the Toggle Power Name: Self +Harder To Kill powers.
Thanks to this, I actually can enjoy characters with armor sets I find boring, if they have a lot of mitigation in their primary and need it to survive (see: my Stone/EA Brute.) I'd just as soon grab a secondary with damage auras, debuffs, control, and mezzes, though.