Clarification?


Adeon Hawkwood

 

Posted

Something I have always wondered.

AT's all have different base damage multiplier, but is the same true with Defense and Resistance?

It appeared to me that 75% Resistance on a Blaster really didn't do all that much for survivability, neither did Defense. Was this because of the lower HP Blasters have, or do they have lower base number multipliers?


 

Posted

Different AT's have a different resistance cap. Tankers cap at a higher resistance percentage than scrappers and brutes, who cap higher than blasters etc... but other than that, 75% resistance to fire damage would be the same on a Blaster as with a Tanker. The same goes for defense, though defense doesn't take HP into the equation. So, 20% defense to fire would provide the same survivability to a blaster as to a tanker, whereas with resistance, the blaster would die quicker due to their low HP.

I'll go ahead and say that it's the Blasters low HP. Resistance is not as desirable for low health ATs than for higher health ATs.


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Posted

Well yes, knew that had different caps and why Def is superior to Res on low HP AT's but that still doesn't answer if there is a hidden base multiplier in there somewhere that we are not seeing.

If I have PFF on a Blaster and walk into an 8 man group alone, I will die.
If I do the same with a SR scrapper in Elude I am untouchable.

Or at least that is the way it feels, it could be purely placebo and probably is... but it always made me wonder.


 

Posted

Quote:
Originally Posted by Eat_Me View Post
Well yes, knew that had different caps and why Def is superior to Res on low HP AT's but that still doesn't answer if there is a hidden base multiplier in there somewhere that we are not seeing.

If I have PFF on a Blaster and walk into an 8 man group alone, I will die.
If I do the same with a SR scrapper in Elude I am untouchable.

Or at least that is the way it feels, it could be purely placebo and probably is... but it always made me wonder.
Nope, 45% defense protects against the same number of attacks on a tank as on a blaster, in both cases it reduces the mob's chance to hit you as low as it can go. PFF is an excellent panic button defense for a blaster; you simply had a mob or two get a lucky hit in.

Now, a scrapper has more hit points than a blaster, so he can survive more of those lucky hits. There's no modifiers on resistance or defense though, an amount of defense that allows only one in 20 attacks (on average) to hit a scrapper will do the exact same on a blaster.

Resistance works by reducing the damage that an attack does when it hits; if you have 20% resistance to smashing damage and get hit by a punch that does 100 points of damage you take 80 points. That's the same no matter what AT you are, 20% resistance means you take 20% less damage. Obviously this is more effective the more hit points you have.

What ARE different on different AT's are the CAPS to resistance or defense, the point at which you cannot increase the statistic. For all AT's the defense cap is way, WAY beyond what you'd have any purpose for... on the order of 300%. Since 45% will floor the baddie's chances to hit you having a higher amount of defense is, with a few exceptions, pointless. (Those exceptions would be either mobs with tohit buffs such as Rularu or Devouring Earth once they drop the Quartz emanators or mobs with significant -defense in their attacks) The Resistance cap is reachable with buffs and does matter, for Tanks & Brutes it's 90%; Keldians are 85% and everyone else is capped at 75%.


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Posted

To answer your question, yes different ATs do have different modifiers for basically every stat in the game. However, I think you're misunderstanding how it works slightly. To use your example 75% resistance is 75% resistance regardless of which AT has it it always means you're going to take 75% less damage. Modifiers reduce the effectiveness of the powers you cast not the effect of buffs once they're on you.

In the particular case you cite the Scrapper will be slightly tougher but I suspect you're overestimating by how much. Both PFF and Elude will put you over the Softcap for defense so against the same enemies you're taking the same number of hits on average (generally between 5%-10% depending on group and rank). PFF on a Blaster gives 28% resistance (except to Toxic) whereas the Scrapper will have the resistances from Agile, Dodge and Lucky as well as more health. I haven't played SR so I can't really say how the resistance compares but against most enemies you shouldn't notice a huge difference. There are some exceptions notably Romans and some of the Praetorians who have very large defense debuffs. In that case the Scrapper has more excess defense and DDR making him much less likely to suffer cascading defense failure.


 

Posted

Ok, so purely placebo effect. Def is Def, Res is Res regardless of AT it will all have the same effect, its the rest of the kit and caboodle that goes along with Scrappers/Tanks/Brutes etc that makes for their increased survivability.

Its as it always should be, that niggling doubt in the back of my mind is gone.

Thank you.


 

Posted

You walk into a full spawn on a Blaster with PFF on and you might die because, as you know, defense debuffs ingame are very abundant, and your defense may (unluckily) get debuffed into the red.

A Scrapper with Elude on has capped defense debuff resistance and higher HP, so he'll live.


 

Posted

Quote:
Originally Posted by Silverado View Post
You walk into a full spawn on a Blaster with PFF on and you might die because, as you know, defense debuffs ingame are very abundant, and your defense may (unluckily) get debuffed into the red.

A Scrapper with Elude on has capped defense debuff resistance and higher HP, so he'll live.
A Scrapper with Elude probably also has the SR passives, which give a decent amount of resistance in low-hitpoint situations.


 

Posted

Also worth noting that if any mezzes slip through, that Blaster now has 0 DEF and is dead pretty quick.


Quote:
Originally Posted by PRAF68_EU View Post
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Posted

Honestly, a Blaster does have a lower Resistance modifier than a Tanker, but that shows up in the powers themselves. For instance, Tough is only 10.5% Resistance to a Blaster, but it is 15% Resistance to a Tanker. The truth is, 75% Resistance is 75% Resistance no matter what AT you are. It's just much harder for that Blaster to get that 75% Resistance.

The same is true of damage, though. A Blaster doing 100 hit points damage is doing exactly the same damage as a Tanker doing 100 hit points damage. It's just more LIKELY that the Blaster will do more damage since his base modifier is higher. (And the Tanker will also have to spend more Endurance for that same amount of damage)