GD Knockback?


Muon_Neutrino

 

Posted

OK, I'm a little confused here. I haven't played my Kat/SR in a couple weeks, but broke him out last night and noticed my GD attacks were knocking guys back instead of just knocking them down. I didn't see anything in the patch notes and I swear this never happened since I got GD. Does GD knockdown and knockback? Am I doing something wrong?
Just for clarification, I used to notice with GD and SD that the knockup/knockdown affect could leave a guy just out of melee range, but what I saw last night were guys flying backwards. Also to clarify, SD still seems to work the same as always.


 

Posted

What were you fighting? Some enemies (like clockwork) are weak to knockback, such that attacks which normally only knockdown function as knockback against them. Also, if you were fighting significantly lower level enemies, that could also cause knockdown to turn into knockback. And this is a silly question, but check to make sure you didn't accidentally slot a knockback enhancement into GD, which would do the same thing.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by vinque View Post
OK, I'm a little confused here. I haven't played my Kat/SR in a couple weeks, but broke him out last night and noticed my GD attacks were knocking guys back instead of just knocking them down. I didn't see anything in the patch notes and I swear this never happened since I got GD. Does GD knockdown and knockback? Am I doing something wrong?
Just for clarification, I used to notice with GD and SD that the knockup/knockdown affect could leave a guy just out of melee range, but what I saw last night were guys flying backwards. Also to clarify, SD still seems to work the same as always.
Golden Dragonfly has a .67 mag KB effect. Soaring Dragon has a variable (2.782-4.154) mag KU effect. KB with a magnitude below a certain threshold (presumed to be ~.75) doesn't actually move the target back. It simply knocks the target off of their feet and is commonly known as knockdown.

What you are experiencing, most likely, is the manner in which the purple patch interacts with KB and KU. By attacking a lower level target (or a target that is weak to KB/KU) the magnitude is increased by a specific quantity. If the multiplier is large enough to push the .67 mag KB in GD over the knockdown/back threshold, then the target, which would normally just be knocked off of its feet, would instead be knocked back.


 

Posted

I was in RWZ fighting Crey, does that make a difference because last night was also first time I started fighting Crey (I think). Just as a side note, Crey lethal res is big time fun. I know, I know, s/l is most resisted in game and I need to get over it.


 

Posted

Crap just responded, then saw Umbral's response - you nailed it. I got a mission to "interrogate" 45 Crey and it suggested RWZ to find them. The Crey in RWZ were mostly gray to me. That makes sense, thx.


 

Posted

Not being a Katana expert, I thought you were cursing Knockback in the title of this thread