Grav/FF Pure Support PvP
Just wanted to show you guys a build I have for my Grav/FF. He's purely for annoyance purposes and Team Support. He's not going to get a lot of kills, if any at all, and he's not gonna be really that good in Duels. However, I feel that in a team setting like 3v3-5v5, he'll be an ideal support/annoyance build. What you guys think?
Code:
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I think silit has one...you should try to PM him for his build...double cage is hightly effective.
By the way Force bubble is the devil if you are a stalker...even if you have repel protection...it still supresses stealth...so everybody and there mother can see you.....
Here's what I was toying with: not as much HP as I'd like but the recharge times on the cages are decent at least. I notice your build doesn't have any perception either, which could be a major issue when you try to set up KB spikes in zone and arena matches.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Crush -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(31), TotHntr-Acc/EndRdx(43), TotHntr-Immob/Acc(46), TotHntr-Acc/Immob/Rchg(48)
Level 1: Personal Force Field -- Krma-ResKB(A), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(7)
Level 2: Gravity Distortion -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(7), GladNet-Rchg/Hold(11), GladNet-EndRdx/Rchg/Hold(11), GladNet-Acc/EndRdx/Rchg/Hold(37), GladNet-Dam%(37)
Level 4: Deflection Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(40), Krma-ResKB(40)
Level 6: Force Bolt -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(42), KinCrsh-Rchg/KB(42), KinCrsh-Rechg/EndRdx(42), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Acc/Dmg/KB(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Insulation Shield -- LkGmblr-Def(A), LkGmblr-Def/Rchg(15), LkGmblr-Def/EndRdx(39), Krma-ResKB(40)
Level 12: Dimension Shift -- Acc-I(A), Acc-I(13), RechRdx-I(13), RechRdx-I(21)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Detention Field -- Acc-I(A), Acc-I(17), RechRdx-I(17), RechRdx-I(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), Mrcl-Heal(36), Mrcl-Heal/EndRdx(36)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(36)
Level 24: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-EndRdx/Rchg(34), RedFtn-Def(34)
Level 26: Wormhole -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(29)
Level 28: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(31), LkGmblr-Rchg+(34)
Level 30: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(31)
Level 32: Singularity -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33)
Level 35: Acrobatics -- EndRdx-I(A), KBDist-I(37)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39), RechRdx-I(39)
Level 41: Assault -- EndRdx-I(A)
Level 44: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46), Rec'dRet-Pcptn(46)
Level 47: Hibernate -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48)
Level 49: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Def/Rchg(50), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 1.56% Defense(Fire)
- 1.56% Defense(Cold)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 6.25% Defense(Ranged)
- 3.13% Defense(AoE)
- 2.25% Max End
- 2.5% Enhancement(Held)
- 10% Enhancement(Range) (in PvP)
- 5% Enhancement(Immobilize)
- 42% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 5% FlySpeed
- 164 HP (16.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -31)
- Knockup (Mag -31)
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 7.75%
- MezResist(Immobilize) 9.4%
- MezResist(Sleep) 5% (in PvP)
- MezResist(Stun) 5% (in PvP)
- MezResist(Terrorized) 5% (in PvP)
- 20% Perception
- 12% (0.2 End/sec) Recovery (in PvP)
- 64% (2.72 HP/sec) Regeneration
- 10% ResEffect(FlySpeed) (in PvP)
- 10% ResEffect(RechargeTime) (in PvP)
- 10% ResEffect(RunSpeed) (in PvP)
- 2.5% Resistance(Smashing)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 8% RunSpeed
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
pure support is not the way to go on a grav/FF. Why even pick grav if your not going to use it right? if you like FF and want to only disrupt the other team go with illusion.
Because Grav has another cage, Wormhole, and a pretty solid pet. You aren't going to be putting out any significant damage on a Grav/FF (or anything /FF really) so you might as well play to your strengths and just work as a disruption toon.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
pure support is not the way to go on a grav/FF. Why even pick grav if your not going to use it right? if you like FF and want to only disrupt the other team go with illusion.
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Grav/FF looks interesting though.
Just wanted to show you guys a build I have for my Grav/FF. He's purely for annoyance purposes and Team Support. He's not going to get a lot of kills, if any at all, and he's not gonna be really that good in Duels. However, I feel that in a team setting like 3v3-5v5, he'll be an ideal support/annoyance build. What you guys think?