Looking for feedback on an Nrg.Nrg respec
Here is the current build on live..
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Airhammer: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Bolt -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(3), HO:Centri(5), HO:Centri(5), HO:Centri(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(9), HO:Centri(9), HO:Centri(11), HO:Centri(11)
Level 4: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Dmg/EndRdx(17), HO:Centri(19), HO:Centri(19), HO:Centri(21)
Level 8: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(21), Mantic-Dmg/EndRdx/Rchg(23), HO:Centri(23), HO:Centri(25), HO:Centri(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 12: Swift -- Flight-I(A), Flight-I(34), Flight-I(34)
Level 14: Super Speed -- Run-I(A), Clrty-Stlth(29)
Level 16: Health -- Heal-I(A)
Level 18: Build Up -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Aim -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 24: Hover -- Flight-I(A), Flight-I(33), Flight-I(34)
Level 26: Power Push -- Acc-I(A), Acc-I(36), RechRdx-I(36), Range-I(36), Range-I(37), Range-I(37)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 30: Power Boost -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: Nova -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(42), RechRdx-I(42)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Total Focus -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(43), HO:Nucle(43), HO:Perox(45), HO:Perox(45), HO:Perox(45)
Level 41: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 44: Personal Force Field -- DefBuff-I(A)
Level 47: Temp Invulnerability -- RechRdx-I(A), ResDam-I(48), ResDam-I(48), ResDam-I(50)
Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
- 3.44% Defense(Energy)
- 3.44% Defense(Negative)
- 3.13% Defense(Ranged)
- 20% Enhancement(RechargeTime)
- 29% Enhancement(Accuracy)
- 90.4 HP (7.5%) HitPoints
- MezResist(Immobilize) 4.4%
- 8.5% (0.14 End/sec) Recovery
- 40% (2.01 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
A quick note on Explosive Blast.. my thought is to combine it with Repulsion field as an opener especially if I am hovering above a target ( hence the name Airhammer )
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
52 views and no responses ???!!!! I need some help !!!!
Thanks
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I just don't know what to tell someone who takes Bone Smasher at level 41
/edit
Here are some things that I think make a good Ex2 blaster, considering your previous travel power picks etc...:
Hero Profile:
------------
Level 1: Power Bolt
Level 1: Power Thrust
Level 2: Power Blast
Level 4: Build Up
Level 6: Power Burst
Level 8: Swift
Level 10: Bone Smasher
Level 12: Hasten
Level 14: Aim
Level 16: Super Speed
Level 18: Hurdle
Level 20: Stamina
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: Nova
Level 35: Stun
Level 38: Total Focus
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Put whatever you like in the empty spots, but here is my reasoning for the powers I did choose:
Power Bolt/Blast/Burst -- the ST blast core
Bone Smasher -- fanfrickintastic melee attack with good chance to stun
Stun + Total Focus (+ Bone Smasher) -- Boss stunning
Aim + Buildup -- I see taking these ASAP as almost mandatory for a good Energy blaster
Well please keep in mind the second build is my original build. It was the first toon I ever made from over 5 years ago which is why I am asking about help on a respec now.
i never though anout taking stun because the wind up on it was so slow. I might take a look at that and see if I can fit in my new build.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
My original version of airhammer is from two months after beta. He was a very good long distance single target blaster who could fight from ling range and could take down a boss very quickly. But with ED that ability was severly affected. Then he was able to stun a boss very well with his mag4 Total Focus and Power Boost.. that was nerfed..
Now I want to rebuild him. I avoided a lot of the AoE attacks in my early build but now i think I should pick them up. I know how to use kb for my advantage and so it wont hinder a team.
I still want the ability to fight at range all of my powers were slotted with 3 damage rands HO'sfrom the days of the 150-200 person hami raids.. I still want to keep some of this aspect.
I am not overly concerned about getting everything out of an IO set nor am I focused on getting to a defense cap for range..
I appreciate all who have good advice..
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
AirhammerRebuild: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), HO:Centri(5), HO:Centri(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9), HO:Centri(11), HO:Centri(11)
Level 4: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Acc/Dmg/EndRdx/Rchg(17), HO:Centri(19), HO:Centri(19), HO:Centri(21)
Level 8: Sniper Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Mantic-Acc/ActRdx/Rng(23), Mantic-Dmg/ActRdx/Rchg(23), HO:Centri(25), HO:Centri(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 12: Swift -- Flight-I(A), Flight-I(34), Flight-I(34)
Level 14: Super Speed -- Run-I(A), Clrty-Stlth(29)
Level 16: Health -- Heal-I(A)
Level 18: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Aim -- RechRdx-I(A), RechRdx-I(33)
Level 24: Hover -- Flight-I(A), Flight-I(33), Flight-I(34)
Level 26: Power Push -- Acc-I(A), HO:Centri(33), HO:Centri(37), HO:Centri(37)
Level 28: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 30: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), RechRdx-I(39)
Level 32: Nova -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Dmg-I(42)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Total Focus -- Acc-I(A), HO:Nucle(43), HO:Perox(43), HO:Perox(45)
Level 41: Personal Force Field -- DefBuff-I(A)
Level 44: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(48)
Level 47: Temp Invulnerability -- RechRdx-I(A), ResDam-I(48), ResDam-I(48), ResDam-I(50)
Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-