Battle Axe & Energy Aura


BlissfulChaos

 

Posted

Does anyone have a ba/ea build they can share?


 

Posted

Yes, I'm also curious...


 

Posted

Battle Axe and War Mace are basically identical*. I believe there are some legit builds posted in the "So strong, so pretty" thread. Check there perhaps.

*(They actually play differently, and WM has superior AoE potential, but their power spread is basically identical.)


 

Posted

at first i thought all the op would say was "so strong"

true story


 

Posted

LOL Oh so strong.



 

Posted

dont forget pretty


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

What sort of budget build are we talking? As I think I have a build lying around somewhere but it's very expensive!


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
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Posted

Fatal_Mind, some of the sets you've used have primarily positional set bonuses, (Touch of Death, Obliteration and Gaussian's to a lesser extent) where EA has typed defense. That means you are using far more slots than necessary to get the level of defense you need. For example, one 4-slot set of Kinetic Combat gives as large a S/L defense bonus as two 6-slot set of ToD or Oblit. Typed defense sets to look for are: Kinetic Combat, Smashing Haymaker, Reactive Armor, Eradication and Aegis.

In addition, all three of your defense toggles are underslotted. IMO, that should have at least as high a priority as slotting for set defense bonuses.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Not that I'm king of the builds or anything, but if you're not going to take any of Finduilas' other points to heart, I'd at least replace the LotG Def/End/Rech enhancements (in Kinetic Shield, Power Shield, Energy Cloak and Weave) with straight up LotG Defense enhancements.

This'll make each of the aforementioned powers about 10% more effective and only cost 0.13 more endurance per second. And once you get a bit of recharge into Energy Drain, you'll pretty much never have to worry about endurance again.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Fatal_Mind View Post
I used obliteration sets for the rech/dam/def bonuses. And tot sets for the dam/def/proc. I could use kinetic combat but i'd rather get the def,dam,and proc all in one. Adding in another defense io to the defense toggles only give about another 1.7% which isn't worth it to me.
Now, I would add another slot to each toggle, but taking Chad's suggestion and simply switching the LotG Dam/End/Rchg for a LotG Defense in all four will raise your overall defense by 2%. (That's still not to the ED cutoff, but a lot closer than your current slotting.)

I see that you've 6-slotted Build Up with Gaussian's, presumably at least in part for the 1.25% def to typed defense.

But you're not willing to change your slotting to gain a substantially *larger* defense increase for all damage types, even though it will cost you nothing in slots or powers?

{boggle} You're going to have to explain that reasoning to me, since it can't possibly be a end issue...not only does EA have an end recovery power, but the amount of end you'd save by slotting the toggles for so much end reduction is completely trivial compared to the endurance you'll be using with three attacks slotted with Obliteration.


My Characters

Knight Court--A CoH Story Complete 2/3/2012