Battle Axe & Energy Aura
Yes, I'm also curious...
Battle Axe and War Mace are basically identical*. I believe there are some legit builds posted in the "So strong, so pretty" thread. Check there perhaps.
*(They actually play differently, and WM has superior AoE potential, but their power spread is basically identical.)
at first i thought all the op would say was "so strong"
true story
LOL Oh so strong.
dont forget pretty
@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM
What sort of budget build are we talking? As I think I have a build lying around somewhere but it's very expensive!
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
Fatal_Mind, some of the sets you've used have primarily positional set bonuses, (Touch of Death, Obliteration and Gaussian's to a lesser extent) where EA has typed defense. That means you are using far more slots than necessary to get the level of defense you need. For example, one 4-slot set of Kinetic Combat gives as large a S/L defense bonus as two 6-slot set of ToD or Oblit. Typed defense sets to look for are: Kinetic Combat, Smashing Haymaker, Reactive Armor, Eradication and Aegis.
In addition, all three of your defense toggles are underslotted. IMO, that should have at least as high a priority as slotting for set defense bonuses.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Not that I'm king of the builds or anything, but if you're not going to take any of Finduilas' other points to heart, I'd at least replace the LotG Def/End/Rech enhancements (in Kinetic Shield, Power Shield, Energy Cloak and Weave) with straight up LotG Defense enhancements.
This'll make each of the aforementioned powers about 10% more effective and only cost 0.13 more endurance per second. And once you get a bit of recharge into Energy Drain, you'll pretty much never have to worry about endurance again.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I used obliteration sets for the rech/dam/def bonuses. And tot sets for the dam/def/proc. I could use kinetic combat but i'd rather get the def,dam,and proc all in one. Adding in another defense io to the defense toggles only give about another 1.7% which isn't worth it to me.
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I see that you've 6-slotted Build Up with Gaussian's, presumably at least in part for the 1.25% def to typed defense.
But you're not willing to change your slotting to gain a substantially *larger* defense increase for all damage types, even though it will cost you nothing in slots or powers?
{boggle} You're going to have to explain that reasoning to me, since it can't possibly be a end issue...not only does EA have an end recovery power, but the amount of end you'd save by slotting the toggles for so much end reduction is completely trivial compared to the endurance you'll be using with three attacks slotted with Obliteration.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Does anyone have a ba/ea build they can share?