Karma -KB in Parry?
1.) There is some good in having extra KB protection but when your playing a melee character your secondary usually already has KB protection and the IOs become unneccessary
2.)The KB protection would be on at all times wether you are using the power or not
3.)Yes they would stack to mag 8 KB protection
Edit: Ok my answers didnt match your questions in number but you get what i mean
Unsolicited advice you may already know - unless your secondary has no knockback protection, you will never be knocked back once you have your mez protection. Also, even if you need the IOs, I consider slots in attacks too precious to waste. I would stick with slotting them in toggles and passives.
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Is there any point to having a Karma -KB in two different powers? i.e. does the mag 4 protection double to mag 8?
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Would a Karma -KB work properly in Broadsword's Parry attack, or would it only be "on" when in the act of parrying? |
If I slot a Karma -KB in something like Combat Jumping does CJ have to be active for the Karma to do its thing? |
What secondary powerset are you looking at? The majority have perfect KB protection in PvE, meaning not only do they have 10 points of protection, but they also have 10,000% resistance, an overkill value that ensures that nothing will ever actually inflict 10 points of KB over them. The powersets that lack this are Dark Armor, Firey Aura and Electric Armor. It's possible to be KB'd on SR and Shields if your click mez protection is down, but hopefully that's not something you're trying to address this way.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Thanks for the replies.
This is indeed for Dark Armor, so no -KB power available. She is an old build (Majek, my original toon, stalled at level 44) and has Acrobatics for -KB. I want to free up the power pick so was looking at ways to use Karmas rather than Acrobatics.
Regarding Parry... as a low damage attack I only use it for its +Def side effect ... it is currently two-slotted for accuracy and I was considering adding a slot for a Karma.
I'd like to be able to Exemplar to most any level and have good -KB so CJ and Parry are on my short list for Karma -KBs.
Thanks for the replies.
This is indeed for Dark Armor, so no -KB power available. She is an old build (Majek, my original toon, stalled at level 44) and has Acrobatics for -KB. I want to free up the power pick so was looking at ways to use Karmas rather than Acrobatics. Regarding Parry... as a low damage attack I only use it for its +Def side effect ... it is currently two-slotted for accuracy and I was considering adding a slot for a Karma. I'd like to be able to Exemplar to most any level and have good -KB so CJ and Parry are on my short list for Karma -KBs. |
8 KB pro is good for most things in the game, though Fake Nemeses, Malta robots and Rikti Pylons will knock you around some.
Thanks for the replies.
This is indeed for Dark Armor, so no -KB power available. She is an old build (Majek, my original toon, stalled at level 44) and has Acrobatics for -KB. I want to free up the power pick so was looking at ways to use Karmas rather than Acrobatics. Regarding Parry... as a low damage attack I only use it for its +Def side effect ... it is currently two-slotted for accuracy and I was considering adding a slot for a Karma. I'd like to be able to Exemplar to most any level and have good -KB so CJ and Parry are on my short list for Karma -KBs. |
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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http://wiki.cohtitan.com/wiki/Invent..._IOs_from_Sets
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
No problem, it's very confusing. Here's a link that explains the differences between Globals, Procs and Proc120s:
http://wiki.cohtitan.com/wiki/Invent..._IOs_from_Sets |
I've been playing for about a year and knew what procs were, but never knew why they were called "procs." That was one of many interesting bits of information in that link. Thanks for posting it.
Hey all, couple of questions about the Karma -KB...
1) Is there any point to having a Karma -KB in two different powers? i.e. does the mag 4 protection double to mag 8?
2) Would a Karma -KB work properly in Broadsword's Parry attack, or would it only be "on" when in the act of parrying?
3) If I slot a Karma -KB in something like Combat Jumping does CJ have to be active for the Karma to do its thing?