Solo-Farming Fire/Shield build critique
No time for a detailed review, but a few things did stand out.
1. Aid self. Dump it. If you're farming it's totally unneeded. Green chicklets drop in bucket loads, plus if you're soft capped you won't need them much anyhow. You may never have to use aid self at all.
2. For farming, GFS is a waste. It's a great attack, but honestly, it's meh for farming. Even +2 bosses go down with my single target chain of scorch-incinerate-cremate pretty darn quickly. And for farming, you're not going to be going up against anything higher than +2, maybe +3 anyhow.
3. You need AoE defense depending on what you farm. Axis Council and Demons which tend to be favorite farm mobs do hit you with plenty of AoEs. 37ish% in AoE isn't enough.
4. Hate your stamina slotting. I'd gimp out aid self to put much more slots in stamina. I also think you've way underslotted true grit.
No time for a detailed review, but a few things did stand out.
1. Aid self. Dump it. If you're farming it's totally unneeded. Green chicklets drop in bucket loads, plus if you're soft capped you won't need them much anyhow. You may never have to use aid self at all. |
2. For farming, GFS is a waste. It's a great attack, but honestly, it's meh for farming. Even +2 bosses go down with my single target chain of scorch-incinerate-cremate pretty darn quickly. And for farming, you're not going to be going up against anything higher than +2, maybe +3 anyhow. |
3. You need AoE defense depending on what you farm. Axis Council and Demons which tend to be favorite farm mobs do hit you with plenty of AoEs. 37ish% in AoE isn't enough. |
4. Hate your stamina slotting. I'd gimp out aid self to put much more slots in stamina. I also think you've way underslotted true grit. |
So, ixnay on the Aid Self, got it. Move those slots to Stamina (and probably Hasten), got it. However, that leaves me with 2 power slots unfilled. What should I take, and if it needs slots, where do I find them?
~WP
Just my opinion, feel free to disregard...
No offence but that build is a wee bit wierd.
Your way over, melee and ranged but super low on AOE? Not good get them all 45% or a tad higher.
You have def debuff res on this toon it's not a widow. Being over the soft cap ain't much use.
My Fire/shield is a bang on build for AV/Pylon and farming. You need more regen, i toon conserve power an PP, not that i ever use conserve power. I solo'd an pylon in 5:45 without going below 3/4 endurence 2 performance +end ftw.
Also ya don't need aid self, it's pointless. When farming ya get enough inps drops to heal, an my regens high enough to regain a green bar if i get hit by a pylon.
So
Loose aide self,
6 slot stamina with 6 performance shifter.
if ya gunna farm lots more than AVs etc keep fire ball etc, if not get body mastery.
An get CJ tough and weave they needed, especially tough.
that'll make a big difference to start with.
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
That was my thought, but I don't plan to *always* be farming, so would Aid Self be helpful for when I'm not killing 15 baddies in 2-3 hits? What about AVs?
|
Again, not always going to be farming. With this amount of recharge, is GFS unnecessary? Again, what about AVs? |
Won't be wasting my time with Demons. Fire Melee against Fire resistant mobs? No thanks. I only plan on farming Battle Maiden, and she and her crew just don't do enough AoEs to justify high amounts of AoE defense (at least, AoEs that count as AoEs. If I'm taking all the aggro, then their targeted AoEs don't count as AoEs, just as Ranged/Melee, right?) Outside of farming her crew, it's pretty rare when 37% AoE defense isn't enough, at least in my experience. |
Well, with all of my recov bonuses combined with base stamina, I go from 1-full in 45s. That is gainful recovery, combined with decent end reduction in attacks, I should have more than enough blue to go around. And, when farming, like you mentioned, just as greens will drop, so will blues. If I get into a bind, I doubt there will ever come a time when I can't pop a blue, even if I have to make one. |
So, ixnay on the Aid Self, got it. Move those slots to Stamina (and probably Hasten), got it. However, that leaves me with 2 power slots unfilled. What should I take, and if it needs slots, where do I find them? |
This is what I currently use. It's a work in progress since I'm debating the purchase of a Gladiator 3% unique (I have the funds, but the build plays pretty well without one).
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Flame Fencer Issue 16: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dmg/EndRdx/Rchg:40(33), T'Death-Dam%:40(33)
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(5), LkGmblr-Rchg+:50(13), S'fstPrt-ResDam/EndRdx:30(17), S'fstPrt-ResDam/Def+:30(17)
Level 2: Cremate -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(37)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(13), LkGmblr-Rchg+:50(34)
Level 6: True Grit -- Numna-Heal:50(A), Numna-Heal/Rchg:50(40), Numna-Regen/Rcvry+:50(46)
Level 8: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(9), Zephyr-ResKB:50(9), LkGmblr-Rchg+:50(31), LkGmblr-Def:50(50)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Swift -- Run-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Health -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(34), Mrcl-Rcvry+:40(43)
Level 18: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-%Dam:50(33)
Level 20: Stamina -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21), P'Shift-EndMod/Acc/Rchg:50(39), P'Shift-Acc/Rchg:50(43), P'Shift-EndMod/Acc:50(46)
Level 22: Against All Odds -- EndRdx-I:50(A)
Level 24: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(40)
Level 26: Incinerate -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(27), Hectmb-Dmg/EndRdx:50(29), Hectmb-Dam%:50(29)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(40), Aegis-ResDam:50(43)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Rchg+:50(39)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(45), Apoc-Dam%:50(46)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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I just built me a fire/shield too. However, I'm trying to go more with the swords. I notice most builds only have one sword power, is that due to recharge time?
Thanks in advance
All of the fire sword attacks are quite good. It's just that so are all the other attacks, and you can't have everything. Well, you could, but it wouldn't leave much for the rest of your build.
If you want all the fire swords, you won't be gimping yourself. Heck, if you want to go nuts, you could use ONLY the fire swords. But running a gapless chain (Fire Sword -> Greater Fire Sword -> Fire Sword -> Fire Sword Circle) would would take a ton of recharge (+253% in FSC) and wouldn't really compete with more optimized builds. Might make for a fun concept build, though.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I mention AVs not for soloing purposes, but for TFs and such. Cases where large hits may get through. STF has +4 AVs. Even with soft capped defenses, they'll still hit more often +0 Minions.... so having a heal to counter that would be nice... But I digress. Skipping the heal is no major loss.
Alright, here's what I worked up. Capped Melee/Ranged. 0.6% short of the AoE cap. Has about the same level of recharge, with even better recovery and such, plus more HP to mow through.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword
- (A) Touch of Death - Chance of Damage(Negative)
- (11) Touch of Death - Damage/Endurance/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Damage/Endurance
- (34) Touch of Death - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (5) Impervium Armor - Resistance
- (5) Impervium Armor - Resistance/Endurance
- (7) HamiO:Ribosome Exposure
- (A) Touch of Death - Chance of Damage(Negative)
- (34) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Recharge
- (39) Touch of Death - Damage/Endurance
- (40) Touch of Death - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (A) Jumping IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) HamiO:Membrane Exposure
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (A) Obliteration - Chance for Smashing Damage
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (A) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod/Accuracy
- (25) Performance Shifter - Accuracy/Recharge
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (27) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal
- (A) Crushing Impact - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (31) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Thunderstrike - Damage/Endurance/Recharge
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (A) Thunderstrike - Damage/Endurance/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage
- (A) Resist Damage IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 16.4% Defense(Energy)
- 16.4% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 22.4% Defense(Ranged)
- 18% Defense(AoE)
- 51.3% Enhancement(RechargeTime)
- 48% Enhancement(Accuracy)
- 18% FlySpeed
- 135.5 HP (10.1%) HitPoints
- 18% JumpHeight
- 18% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 4.4%
- 14% (0.23 End/sec) Recovery
- 42% (2.35 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 18% RunSpeed
------------
Set Bonuses:
Touch of Death
(Fire Sword)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Deflection)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Deflection)
- 2.5% (0.04 End/sec) Recovery
(Cremate)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Battle Agility)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Super Speed)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Fire Sword Circle)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(True Grit)
- 3% Defense(All)
(True Grit)
- 12% (0.67 HP/sec) Regeneration
(Incinerate)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Phalanx Fighting)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Recall Friend)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Ring of Fire)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Ball)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1403;693;1386;HEX;| |78DAA593CB6F525110C6CF854B69799442DF4FA4D0965AC0B2D39A68A2D5445392C| |6D62EB42DDED2634B4280000B75E5424D34AE7CAEAAD6B76B356AFC4FD4FFC407CE| |CC7760E3D21B98DF39E7CE37DFDCB9B9B92B8B01A5AE1F5756F7C99253AFE7570A3| |5A75AD5354FCED9291694572935D23ACBE77449EBCCE9A2AE5DC53ADABEB5A82FEB| |725D6756768BBAB4DDDA86CF9477754D971B99D622B05CA994A844A3ACEB759F6C5| |6AA5A6FE37C493BD5627927229B5572A8566A0DA751AC9423A7AAC542E644C9B9A6| |F339A7DEA01686A8B759FADFE026E56A7A549E30A37C9B82031BC03A705110BB809| |420C132AA7E5A6495AB0FE811D8498BF3EC84A0E31865DA6E75D36B5424B3601683| |590C6609984DC36C06667E3273C3CCE5865907CC3A61D641653D48509EA4E2A3493| |AF21A8D774E8E3A011F10A4A25D46D3B580F66E91C86FDAF3BF73715AE02DF046D0| |FD1A7825E8792988932A08952BF80D77BE0B223F904E7743962556A198B8DF264DD| |83885955B929B92DCF713F82518F80DFC117849D56B7AEE3D2B93EDA4A37EF322FA| |1F4BD6D023E0A160E401705F30760F8F431D0D9AE90CF2625C65D76494D9F3823B5| |47618FDD9C35A5A9ED9060A82835B82F4254188EA8DE209AD51BCA131BCA1012A34| |0E27F738863381E14C60381348F7505ED43C5A342D45C35474D2CC6812338A63467| |1CC288E192530A30466344585A6CCDB9882E1340CA761B84F6593A66CF2B938CDEE| |037BC0133CE153E099E005A9E68C6A0EAA145429A85250A5A14A43F58A541933C6C| |C67393AF409F8007C1464DF0B22943E8F74359F92A331BBFD79D28F2EB5F4CFC9B2| |DDFEAA94252751BBFD79FED7F525D0AAD375CE477195C332056B8D57EB1C3678BBC| |92B87575B1C0ABC6D7E0DB43A0D1DE6868E7058E07094C35D4EF2F2F7E6E710E010| |E4D0CD21C4A187432F87010E231CF63834FF027E740332| |-------------------------------------------------------------------|
~WP
Just my opinion, feel free to disregard...
I might be missing something, but it looks like you have Phalanx Fighting set to 1 to get to the softcap. Without that you're a few percent short on melee and AoE defense. (Your ranged defense is ok, it will be 3.75% higher than Mids' says because scrapper Phalanx Fighting is bugged in the builder and does not add the base value to ranged defense.)
Yeah, but when it's set to 0, it gives no defense buff at all. Setting it to one *should* simulate the fact that it gives defense for yourself without any allies in range, I think...
Just my opinion, feel free to disregard...
Phalanx Fighting gives 2 seperate defense values. It gives 3.75% flat all the time, which cannot be improved by enhancements, and it gives 2.25% for each ally in range, which can be improved. The second number is 0 when there are no allies nearby, but the first number will still be there and Mids does account for it (except with the bug in ranged defense as I mentioned above). When you set it to 1, it means there is another player nearby. 0 means you're by yourself.
Phalanx Fighting gives 2 seperate defense values. It gives 3.75% flat all the time, which cannot be improved by enhancements, and it gives 2.25% for each ally in range, which can be improved. The second number is 0 when there are no allies nearby, but the first number will still be there and Mids does account for it (except with the bug in ranged defense as I mentioned above). When you set it to 1, it means there is another player nearby. 0 means you're by yourself.
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One other question. I only have the base slot in One with the Shield. If I'm thinking correctly, enhancing the +HP it gives will provide a better overall "resistance" than enhancing it's +res. Am I correct in this, or is my math all fubared?
Here's the proposed final build (in data chunk form, no need to go with the long form, y'all get the picture by now =D).
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;690;1380;HEX;| |78DAA593C96F525114C6EF2B0F68194AA1F388055AE80016575A17265A4D6A4AD25| |8ED42DBE22B5C5B12420974A1AE5CA889C695E3AA6AD53AACD5A8F13F51FF13073C| |E77C17362E7D69BFDF7DE79DE1BEEFF2725717024ADD38A1ACCE5365A75ECFAF146| |A4EB5AA6BEE9CB3552A28AF526AA819CBE77459EBCC9992AE5DC33ADA7AB4A0AFE8| |4A5D6756B64BBA5C6CDE86172BDBBAA62BBB99E622B0BCB353A616BB155DAFFBE46| |6A5AA7511F125ED544B95AD50F3A6A86BF5ED523572BA5A2A644E969DEB3A9F73EA| |BB347F80363645FF3779877235DC2A4F482ADF86E0D03AB0065C128C5F444A90609| |9AA5E5A64555B0FD025B05316E7D90981E7888B83B7BCA648356C4BA35F11280812| |8E60F2B2C04F435C18D2E6C2100F86B4638887FAB991A0DC29C5A11885BCA6C63B2| |3A176C00704A96987A9E99827D82E759B8AFCE66DFCEFDA382DF0167823E87C0D1C| |08BA5E09E2541534A382DFF0E4BB20F203E9342A64796454685CA6DFA19AB0713BA| |CC4944843927B7E02BF047DBF813F022F55756392D57D561C4D2F0ADAE949AFD979| |EF13491E780C3C120C3D041E0846EEE3AD6863FD66E7FDBC1855C90BE2687655709| |7DA0E9A831AC4418DE0A09238A8E4A6601A0715A27EC3C6D3611C541F751845C81E| |85396330670CE68C212F8B0375537AD47488A6C5AA30358D19AB62B02A0EABE2B02| |A0EAB12B02A01ABC2D468C2BCDA04464C62C4247E33FBD43665DAA65EC8A4A97D60| |0F782A987E063C17BCA4AA19533583AA5954CDA26A16556954A551754055196363E| |6B3840E7F023E001F05D9F78208A5CF215DCD25243462B7BE4EFAA34B2DFD1359B6| |5B5F95B22412B55B5FE77F5D5F02CD3E1DE77CA4E7599649AC555EADB1ACF3ED06A| |F1C5E6DB214F8B6F135D0DC69E8286FE818CB3CCB71967B9CE4F593F859022C4196| |4E96104B174B374B1FCB10CB1E4BE32FC495FF42| |-------------------------------------------------------------------|
~WP
Just my opinion, feel free to disregard...
scrapper Phalanx Fighting is bugged in the builder and does not add the base value to ranged defense.
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Options>Advanced>Database Editor>Main Database Editor>Scrapper Defense>Shield Defense>Phalanx Fighting
click Edit (bottom right near Save & Close)
goto Effects tab
choose 5th entry (3.75% Ranged) and click edit
on left side is "Affects:" pulldown, change to "none" instead of "target"
click ok> click ok> click save & close, click close
Tada! Fixed.
Has anyone posted the simple fix for this in the forum here? A quick search for it doesn't show anyone having done so, but I may have overlooked it.
Options>Advanced>Database Editor>Main Database Editor>Scrapper Defense>Shield Defense>Phalanx Fighting click Edit (bottom right near Save & Close) goto Effects tab choose 5th entry (3.75% Ranged) and click edit on left side is "Affects:" pulldown, change to "none" instead of "target" click ok> click ok> click save & close, click close Tada! Fixed. |
I have a few times, and so have a few others, but noone reads every thread so it doesn't get proliferated as much as one might think. :-)
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and was about to edit my post saying so. My search mistake before was not restricting to Scrapper forum and having too much extra from brute/tank.
Oh well.
After reading a couple threads, I decided I want to level up a Fire/Shield for solo farming, probably farming Battle Maiden for old times sake.
Obviously my primary desire was to Softcap melee/ranged. AoE isn't as important, especially against BM's crew. Next was to get some solid recharge going, so that I can BU-SC-FSC every mob and then use my ST attacks to mop up what's left. Here's the result of what I came up with, let me know what you think, please.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword
- (A) Touch of Death - Chance of Damage(Negative)
- (19) Touch of Death - Damage/Endurance/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
- (21) Touch of Death - Damage/Recharge
- (23) Touch of Death - Damage/Endurance
- (23) Touch of Death - Accuracy/Damage
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (5) Impervium Armor - Resistance
- (5) Impervium Armor - Resistance/Endurance
- (7) HamiO:Ribosome Exposure
Level 2: Cremate- (A) Touch of Death - Accuracy/Damage/Endurance
- (25) Touch of Death - Chance of Damage(Negative)
- (25) Touch of Death - Damage/Endurance/Recharge
- (27) Touch of Death - Damage/Recharge
- (27) Touch of Death - Damage/Endurance
- (29) Touch of Death - Accuracy/Damage
Level 4: Battle Agility- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (9) Gift of the Ancients - Defense
- (9) Gift of the Ancients - Defense/Endurance
Level 6: Build Up- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 8: Hasten- (A) Recharge Reduction IO
Level 10: Active Defense- (A) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
Level 12: Hurdle- (A) Jumping IO
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Against All Odds- (A) Endurance Reduction IO
Level 18: Fire Sword Circle- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
Level 20: Health- (A) Miracle - +Recovery
Level 22: Stamina- (A) Performance Shifter - Chance for +End
Level 24: True Grit- (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Incinerate- (A) Mako's Bite - Chance of Damage(Lethal)
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Damage
- (31) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
Level 28: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
Level 30: Stimulant- (A) Interrupt Reduction IO
Level 32: Greater Fire Sword- (A) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Damage/Endurance
- (43) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 35: Shield Charge- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage
Level 38: Aid Self- (A) Miracle - Heal
- (39) Miracle - Heal/Endurance
- (39) Miracle - Endurance/Recharge
- (39) Miracle - Heal/Recharge
- (40) Miracle - Heal/Endurance/Recharge
- (40) Interrupt Reduction IO
Level 41: Ring of Fire- (A) Thunderstrike - Damage/Endurance/Recharge
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (42) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Accuracy/Damage
Level 44: Fire Blast- (A) Thunderstrike - Damage/Endurance/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Accuracy/Damage
Level 47: Fire Ball- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Accuracy/Damage
Level 49: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
------------Level 1: Brawl
- (A) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Critical Hit------------
Set Bonus Totals:
------------
Set Bonuses:
Touch of Death
(Fire Sword)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Deflection)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Impervium Armor(Deflection)
- 2.5% (0.04 End/sec) Recovery
Touch of Death(Cremate)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Battle Agility)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Gift of the Ancients(Battle Agility)
- 2% (0.03 End/sec) Recovery
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr(Super Speed)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Obliteration(Fire Sword Circle)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection(True Grit)
- 3% Defense(All)
Mako's Bite(Incinerate)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler(Phalanx Fighting)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Mako's Bite(Greater Fire Sword)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Miracle(Aid Self)
- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
- 5% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Thunderstrike(Ring of Fire)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike(Fire Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast(Fire Ball)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Combat Jumping)
If Aid Self isn't needed (planning on +1/x8 for prestige earning power without sacrificing speed), what should I take in it's stead?
Thanks in advance,
~WP
Just my opinion, feel free to disregard...