Against all odds...


HyperEvolvedOgre

 

Posted

How does this rate compaired to other aura's for holding aggro? Is it as strong as ice? As weak as WP? Where are people rating this?


 

Posted

From what we took from Castle, the threat calculation is supposed to be kind of like this:

Code:
Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000)
Chilling Embrace has a 13.5s duration on its Taunt. AAO is 16.9s, meaning it should generate more threat at an instant. Additionally, AAO also boosts your damage, making each subsequent Gauntlet-fueled attack generate additional threat. Granted, it's also worth noticing that CE and AAO both debuff the mob with CE having more than one type, which may factor into it being better. Another difference between the two sets is that CE is a 10' radius versus AAO being 8'. Depending on how you play, that may or may not make that big a difference but it does exist. There also exists Icicles, generating its own relatively large amount of threat per successful tick of damage.
Whether those factors add up to Ice being able to pull aggro off of Shield or vice versa? Well, that's largely up to the playstyle of the player. Scrappers, like my Fire/Fire, can take aggro off of a Tank that isn't actively trying to hold aggro (particularly if I'm giving them a hard time and using Confront ), so it'll vary case-by-case.

Basically, the breakdown for aggro control goes:

Ice > Shield >= Invuln > Stone (this is a little harder to peg, Mud Pots has always seemed a bit flaky to me but it works) > Dark > [ Fire = Electric ] > WP

Is any one set incapable of holding aggro? Hell no. That's entirely based on the capability of the player in question. Are some sets easier for/better at holding aggro? Yes.
But that doesn't mean one set has to be some sort of moronic taunt bot while another can just assume everything is glued to them.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

I've never seen anyone or even myself have had any trouble holding aggro with mudpots unless the player just sucked. but, of course I have it slotted with at least 1 taunt SO (I made him to tank, not for damage, so I didn't slot any damage in mudpots even though he is a brute.)