Nec/FF disaster


Celestial_Lord

 

Posted

This is one toon that I wish I had made differently. I really hate FF (but I love the zombies) but through determination I made it to 50 and I'm not ready to retire him yet. He was actually my first level 50 villain. Could someone either help me make FF more fun or give me some suggestions on some pool powers that I can use instead. My zombies rock so there's not much I would change about them except maybe some of the slotting.

Necromancy
Zombie Horde - 3 acc. 2 dam. 1 ToHit debuff
Enchant Undead - 1 att. rate
Grave Knight - 6 slotted Blood Mandate
Soul Extraction - 1 acc. 2 dam.
Lich - 6 slotted Sovereign Right
Dark Empowerment - 1 att. rate

FF
Force Bolt - 1 Ruin acc/end/rech. (I'll probably slot this for more after respec)
Deflection Shield - 3 endredux 3 def buff
Insulation Shield 3 endredux 3 def buff
Dispersion Bubble - 3 endredux 2 def buff
Personal FF - 3 endredux 2 def buff
Detention Field - 3 acc 2 endredux
Force Bubble - 3 endredux 2 att rate

Fitness
Swift - 1 run
Health - 3 heal
Stamina - 3 end mod

Medicine
Aid Other - 3 Doctored Wounds
Aid Self - 3 Numina's Conv.
Resuscitate - 1 Att rate

TP
Recall Friend - 1 att rate

Soul Mastery
Dark Embrace - 6 Aegis
Soul Tent. - 6 slotted (suggest an IO set pls)
Soul Storm - 4 slotted (ditto)
Nightfall - 4 slotted Siphon Insight

Someone already told me on another build that I should be slotting endredux in click powers instead of toggles so I know that I have to change that. The powers that are 3-6 slotted with set IOs (especially the pets) I plan to keep them there unless they will be more effective in a different power. I'm definitely going to change alot of the slotting. I'm also thinking of getting rid of tp and some FF powers for the leadership pool. I want to 6 slot all of my pets with set IOs any suggestions?


 

Posted

Okay I'll bite and provide a sample build from Mid's with IOs.

Here's some notes on the build:
- I slotted Force bolt with the slots I had left over, so I put in Forced Feedback set to get a few points of KB as a nice set bonus.
- Instead of Detention Field I choose Life Drain. Doing a little extra damage, while healing yourself and debuffing the enemy all at once.
- Soul Extraction: All four pet unique auras to protect your pets even more.
- Lich does virtually no damage, slot it for hold fear and debuffs.
- In choosing IO sets I focused on the ones that are uncommon( Yellow ) for several reasons:
1. Uncommon recipes are generally easier/cheaper to aquire
2. Uncommon recipes do not need rare ( Orange ) salvage to make, at nearly 1mil each they increase the cost of your build quickly.
3. I find the bonuses in the uncommon sets to be more beneficial.

I hope this helps,
Grizz

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Zombie Horde -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
Level 1: Force Bolt -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(40), KinCrsh-Rchg/KB:50(40), KinCrsh-Rechg/EndRdx:50(43), KinCrsh-Dmg/EndRdx/KB:50(46)
Level 2: Deflection Shield -- EndRdx-I:50(A), EndRdx-I:50(7), DefBuff-I:50(9), DefBuff-I:50(9)
Level 4: Insulation Shield -- EndRdx-I:50(A), EndRdx-I:50(11), DefBuff-I:50(11), DefBuff-I:50(13)
Level 6: Enchant Undead -- EndRdx-I:50(A)
Level 8: Swift -- Run-I:50(A)
Level 10: Life Drain -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(17)
Level 12: Grave Knight -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(19), BldM'dt-Acc/EndRdx:50(19), BldM'dt-Acc/Dmg/EndRdx:50(21), BldM'dt-Acc:50(21), BldM'dt-Dmg:50(23)
Level 14: Health -- Heal-I:50(A), Heal-I:50(23)
Level 16: Personal Force Field -- RechRdx-I:50(A)
Level 18: Soul Extraction -- C'Arms-+Def(Pets):30(A), ExRmnt-+Res(Pets):50(37), SvgnRt-PetResDam:50(37), EdctM'r-PetDef:40(39), BldM'dt-Acc/Dmg:50(39), BldM'dt-Acc/Dmg/EndRdx:50(40)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(25)
Level 22: Dispersion Bubble -- EndRdx-I:50(A), EndRdx-I:50(25), DefBuff-I:50(27), DefBuff-I:50(27)
Level 24: Aid Other -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(29), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(31)
Level 26: Lich -- Acc-I:50(A), Acc-I:50(33), Fear-I:50(33), Hold-I:50(33), Fear-I:50(34), ToHitDeb-I:50(34)
Level 28: Aid Self -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(34), Dct'dW-Heal/Rchg:50(36), Dct'dW-Heal/EndRdx/Rchg:50(36), Dct'dW-Heal:50(36), Dct'dW-Rchg:50(37)
Level 30: Resuscitate -- RechRdx-I:50(A)
Level 32: Dark Empowerment -- EndRdx-I:50(A)
Level 35: Recall Friend -- EndRdx-I:50(A)
Level 38: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 41: Dark Embrace -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(42), Aegis-EndRdx/Rchg:50(42), Aegis-ResDam/EndRdx/Rchg:50(42), Aegis-ResDam:50(43), Aegis-Psi/Status:50(43)
Level 44: Soul Tentacles -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 47: Soul Storm -- EoCur-Acc/Hold/Rchg:50(A), EoCur-Acc/Rchg:50(48), EoCur-Acc/Hold:50(48), EoCur-EndRdx/Hold:50(48)
Level 49: Night Fall -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(50), Det'tn-Dmg/Rchg:50(50), Det'tn-Acc/Dmg/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
------------
Set Bonus Totals:

  • 10% Defense
  • 4.06% Defense(Smashing)
  • 4.06% Defense(Lethal)
  • 12.2% Defense(Fire)
  • 12.2% Defense(Cold)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 4.38% Defense(Melee)
  • 11.3% Defense(Ranged)
  • 14.1% Defense(AoE)
  • 13.8% Enhancement(RechargeTime)
  • 7% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 8% Enhancement(Heal)
  • 4% FlySpeed
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 1.65%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 4.95%
  • MezResist(Terrorized) 6.05%
  • 6.5% (0.11 End/sec) Recovery
  • 6% (0.2 HP/sec) Regeneration
  • 22.5% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 22.5% Resistance(Fire)
  • 22.5% Resistance(Cold)
  • 21.9% Resistance(Energy)
  • 21.9% Resistance(Negative)
  • 25.6% Resistance(Toxic)
  • 25.5% Resistance(Psionic)
  • 12% RunSpeed
  • 3.5% XPDebtProtection


"When Chuck Norris can't go on, Petra Majdič perseveres!"

 

Posted

Awesome!! Thank you. I'll respec tomorrow and try this. I'm thinking of either getting rid of TP and Medicine or TP and some of my FF powers to take leadership and I'm going to want the entire set any recommendations on what I should get rid of?


 

Posted

Well, I would recommend picking up Mid's planner and playing with the builds that you can create. The link is at the top of the build I provided.

As to which powers to take away, let me state which powers from FF I consider keepers. Force Bolt( cause it's required ), Deflection Shield, Insulation Shield, and Dispersion Bubble.

Those are my keepers, other powers to consider:
Personal Force Field is great as an "Oh Crap!" power, and it can function fine with the slot it comes with. Force Bubble can be fun, especially if you're Tankerminding. Just be aware that running all the Leadership powers and the FF toggle can get expensive( endurance wise).

I understand your desire to have full IO sets on your powers, but consider that some sets don't allways have the bonuses you might want, or some sets have the bonuses that you might want without needing all six IOs. For example, I slot my damage resist powers with the first five IOs from the Aegis set. The sixth, Psi Resist/Status is hard to get and the fith set bonus from slotting it is meh( IMO ). So to save money, and a slot, I only put in five of the six IOs.

There are other examples where half sets and 'Frankenslotting' can more benificial then a full set can be. It depends on the goals that you might have in mind for your build. In a high Endurance use powerset ( like Poison ), you might favour sets that provide a Recovery bonus over defense bonus.

Like I said, it depends on how you want to develope your character. Pick up Mid's planner and play with the possibilities.

Grizz


"When Chuck Norris can't go on, Petra Majdič perseveres!"

 

Posted

Consider repulsion bomb: nice AoE knockDOWN and damage power.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Grizzle_Bok View Post
Well, I would recommend picking up Mid's planner and playing with the builds that you can create. The link is at the top of the build I provided.

As to which powers to take away, let me state which powers from FF I consider keepers. Force Bolt( cause it's required ), Deflection Shield, Insulation Shield, and Dispersion Bubble.

Those are my keepers, other powers to consider:
Personal Force Field is great as an "Oh Crap!" power, and it can function fine with the slot it comes with. Force Bubble can be fun, especially if you're Tankerminding. Just be aware that running all the Leadership powers and the FF toggle can get expensive( endurance wise).

I understand your desire to have full IO sets on your powers, but consider that some sets don't allways have the bonuses you might want, or some sets have the bonuses that you might want without needing all six IOs. For example, I slot my damage resist powers with the first five IOs from the Aegis set. The sixth, Psi Resist/Status is hard to get and the fith set bonus from slotting it is meh( IMO ). So to save money, and a slot, I only put in five of the six IOs.

There are other examples where half sets and 'Frankenslotting' can more benificial then a full set can be. It depends on the goals that you might have in mind for your build. In a high Endurance use powerset ( like Poison ), you might favour sets that provide a Recovery bonus over defense bonus.

Like I said, it depends on how you want to develope your character. Pick up Mid's planner and play with the possibilities.

Grizz
Great advice thanks again. I clicked on the link from your first post "Click this DataLink to open the build!" and tried to read the file but couldn't figure out what program to use to read it. I'm guessing that I have to download Mid's to be able to read it? I haven't gotten around to doing anything with this guy yet so when I have the chance I'll run some scenarios with mid's first. I appreciate all the help and advice.

Quote:
Originally Posted by Psylenz View Post
Consider repulsion bomb: nice AoE knockDOWN and damage power.
Thanks, I'll keep it in mind if I have room but I may delete some FF powers so I can take leadership I'm also thinking of scrapping medicine instead. I haven't made up my mind yet.


 

Posted

[QUOTE=GhoulSlayer;2421611]Great advice thanks again. I clicked on the link from your first post "Click this DataLink to open the build!" and tried to read the file but couldn't figure out what program to use to read it. I'm guessing that I have to download Mid's to be able to read it? QUOTE]

That would be correct. Use the link above it to take you to the download site for Mid's.

Grizz


"When Chuck Norris can't go on, Petra Majdič perseveres!"

 

Posted

Here's another way of building a necro / FF. This isn't necessarily any better than other ways, but I'm happy with how it plays.

This MM is only level 36 at the moment, but progressing well through the game. Buying one of the 5% defence unique IOs made a big difference for gameplay for this particular MM (I still have bids out for the other one). I may not bother with the resist uniques, as even without the second 5% defence unique this build is already very resilient.

The slotting is pretty much what you would expect, with frankenslotting where such options were available. The only potential surprise is that the sixth slot for grave knights and zombies is currently a vanilla heal IO, which makes a noticeable difference for minion survival against multi-boss spawns and EBs. I may get an achilles heel proc later, for the grave knights, if damage becomes an issue (it hasn't been lacking so far, though). Also, I've not missed personal force field at all, with life drain currently three-slotted for acc, heal, recharge, and a little endred. Finally, a three-slotted hover allows me to deflect a lot of AOEs away from my minions (especially for alpha) and it covers the knockback hole, keeping dispersion around my minions and teammates even against knockback-heavy opponents.

+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Unnatural Forces
Level: 50
Archetype: Mastermind
Primary: Necromancy
Secondary: Force Field
+---------------------------------------------
01 => Force Bolt ==> Empty(1)
01 => Zombie Horde ==> Empty(1),Empty(3),Empty(3),Empty(5),Empty(5),Empty (7)
02 => Deflection Shield ==> Empty(2),Empty(9),Empty(9),Empty(25)
04 => Insulation Shield ==> Empty(4),Empty(11),Empty(11),Empty(25)
06 => Enchant Undead ==> Endred(6),Endred(7)
08 => Life Drain ==> Empty(8),Empty(34),Empty(37),Empty(40),Empty(40),E mpty(43)
10 => Swift ==> Empty(10)
12 => Grave Knight ==> Empty(12),Empty(13),Empty(13),Empty(15),Empty(15), Empty(23)
14 => Health ==> Empty(14)
16 => Hover ==> Empty(16),Empty(17),Empty(17)
18 => Maneuvers ==> Empty(18),Empty(19),Empty(19)
20 => Dispersion Bubble ==> Empty(20),Empty(21),Empty(21),Empty(23),Empty(46)
22 => Stamina ==> Empty(22)
24 => Fly ==> Empty(24)
26 => Lich ==> Empty(26),Empty(27),Empty(27),Empty(29),Empty(29), Empty(31)
28 => Soul Extraction ==> Empty(28),Empty(31),Empty(31),Empty(34),Empty(34), Empty(43)
30 => Tactics ==> Empty(30),Empty(33),Empty(33)
32 => Dark Empowerment ==> Endred(32),Endred(33)
35 => Repulsion Bomb ==> Empty(35),Empty(36),Empty(36),Empty(36),Empty(37), Empty(37)
38 => Aid Other ==> Empty(38),Empty(39),Empty(39),Empty(39),Empty(40), Empty(43)
41 => Dark Embrace ==> Empty(41),Empty(42),Empty(42),Empty(42)
44 => Soul Tentacles ==> Empty(44),Empty(45),Empty(45),Empty(45),Empty(46), Empty(46)
47 => Soul Storm ==> Empty(47),Empty(48),Empty(48),Empty(48),Empty(50)
49 => Vengeance ==> Empty(49),Empty(50),Empty(50)
+---------------------------------------------
01 => Sprint ==> Empty(1)
01 => Brawl ==> Empty(1)
02 => Rest ==> Empty(1)


 

Posted

This is what I came up with and I played him for a couple of hours last night. Now the build is very tight. I like it much better. I can do more than send my pets out and frantically try to keep them and the team alive. He's much more fun now. Thanks for the help. Unfortunately, I only used mid's to display what I made after it was done. It gave me a headache trying to follow it without a reference. None of the powers are in the order that I took them but this is the build as it looks at level 50:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Megallo: Level 50 Mutation Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Dark Blast -- EndRdx-I(A), EndRdx-I(7), Acc-I(9), Acc-I(9), Dmg-I(11), Dmg-I(11)
Level 1: Force Bolt -- EndRdx-I(A), EndRdx-I(19), Ruin-Acc/EndRdx/Rchg(21)
Level 2: Zombie Horde -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 4: Gloom -- EndRdx-I(A), EndRdx-I(17), Acc-I(17), Dmg-I(19)
Level 6: Enchant Undead -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 8: Life Drain -- EndRdx-I(A), Dmg-I(23), Heal-I(25)
Level 10: Swift -- Run-I(A)
Level 12: Grave Knight -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(13), SvgnRt-Acc/EndRdx(13), SvgnRt-Acc/Dmg/EndRdx(15), SvgnRt-Acc(15), SvgnRt-PetResDam(46)
Level 14: Maneuvers -- DefBuff-I(A), DefBuff-I(25), EndRdx-I(27)
Level 16: Assault -- EndRdx-I(A), EndRdx-I(27), EndRdx-I(33)
Level 18: Soul Extraction -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 20: Tactics -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(34)
Level 22: Vengeance -- Dct'dW-Heal(A), DefBuff-I(34), DefBuff-I(36)
Level 24: Health -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(36), Mrcl-EndRdx/Rchg(36)
Level 26: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(37)
Level 28: Lich -- SipInsght-Acc/EndRdx/Rchg(A), Acc-I(29), Hold-I(29), ToHitDeb-I(31), Heal-I(31), Heal-I(31)
Level 30: Dispersion Bubble -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(39)
Level 32: Dark Empowerment -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 35: Repulsion Bomb -- EndRdx-I(A), EndRdx-I(40), Dmg-I(40)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(40), EndRdx-I(43)
Level 41: Night Fall -- EndRdx-I(A), EndRdx-I(42), Acc-I(42), Acc-I(42), Dmg-I(43), Dmg-I(43)
Level 44: Soul Tentacles -- EndRdx-I(A), EndRdx-I(45), Acc-I(45), Acc-I(45), Dmg-I(46), Dmg-I(46)
Level 47: Soul Storm -- EndRdx-I(A), EndRdx-I(48), Acc-I(48), Dmg-I(48)
Level 49: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-EndRdx/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy


 

Posted

Quote:
Originally Posted by Psylenz View Post
Consider repulsion bomb: nice AoE knockDOWN and damage power.
I thought Repulsion Bomb was still KnockBACK on Masterminds? I know it's Knockdown on Force Field Defenders and Controllers now, but I could have sworn it wasn't changed for Masterminds...


@Celestial Lord and @Celestial Lord Too

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
I thought Repulsion Bomb was still KnockBACK on Masterminds? I know it's Knockdown on Force Field Defenders and Controllers now, but I could have sworn it wasn't changed for Masterminds...
I just logged off from playing my necro/FF MM and I can say that repulsion bomb provides knockdown, not knockback.