Mind/Emp
I wouldn't bother slotting levitate. Move the slots from that into Temp invuln. If you can afford it 5 slot gladiators armor and for the last one keep the steadfast. 3 slot power boost. Add the last slot to stealth for 3 shield walls, 1 lotg, 1 karma. Oh and switch out Grant invis. for Invis. Invisibility is great for running, especially in zones. The build is great, but personally I would slot at least 2 range ios into heal other and absorb pain. Its personal preference but that helps immensely.
did you use to have a blaster called mental princey in i12?
Not having confuse or tk really defeats the purpose of going mind. My current spec has lev, confuse and tk from mind. I took conserve and skipped recovery aura. On small teams or zones its a very strong build. Also if you are going to drop money on hamis get 3 membranes for fortitude.
Duel me.
I will work on my sig pic more when I have time.

Thanks for the tips, the toon is only level 1 atm so i got a while to think and adjust the build, only problem with fitting confuse in is ill lose around 100 HP if i get the membranes as well. Not sure how much it will effect it tho.
As an emp you really dont need confuse. You definitely need recovery aura.
As an emp you don't really need a hold, unless you want to mess with your teams mez suppression. Confuse is on a separate timer and is pretty much a placate which can come in incredible handy to break up spikes. You can live very well without rec aura. I could see a point for skipping confuse to take it though.
Duel me.
I will work on my sig pic more when I have time.

Any tips on how to improve this build? - will be both zonal and arena use
thanks in advance.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Mutation Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery
Hero Profile:
------------
Level 1: Levitate
(A) Kinetic Crash - Damage/Knockback
(17) Kinetic Crash - Accuracy/Damage/Knockback
(37) Kinetic Crash - Accuracy/Knockback
(40) Kinetic Crash - Recharge/Knockback
(43) Kinetic Crash - Recharge/Endurance
(46) Kinetic Crash - Damage/Endurance/Knockback
Level 1: Healing Aura
(A) Regenerative Tissue - Heal/Endurance
(3) Regenerative Tissue - Heal/Recharge
(46) Regenerative Tissue - Heal/Endurance/Recharge
(48) Triage - Heal/Endurance
(48) Triage - Heal/Recharge
(50) Triage - Heal/Endurance/Recharge
Level 2: Heal Other
(A) Doctored Wounds - Heal/Endurance
(3) Doctored Wounds - Endurance/Recharge
(31) Doctored Wounds - Heal/Recharge
(33) Doctored Wounds - Heal/Endurance/Recharge
(48) Doctored Wounds - Heal
Level 4: Absorb Pain
(A) Doctored Wounds - Heal/Endurance
(5) Doctored Wounds - Endurance/Recharge
(5) Doctored Wounds - Heal/Recharge
(7) Doctored Wounds - Heal/Endurance/Recharge
(17) Doctored Wounds - Heal
(34) Numina's Convalescence - Heal
Level 6: Hurdle
(A) Jumping IO
(7) Jumping IO
Level 8: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(9) Blessing of the Zephyr - Knockback Reduction (4 points)
(9) Karma - Knockback Protection
Level 10: Dominate
(A) Apocalypse - Damage/Recharge
(11) Apocalypse - Accuracy/Recharge
(11) Apocalypse - Chance of Damage(Negative)
(33) Devastation - Accuracy/Damage
(34) Devastation - Damage/Endurance
(34) Devastation - Damage/Recharge
Level 12: Hasten
(A) Recharge Reduction IO
(13) Recharge Reduction IO
(13) Recharge Reduction IO
Level 14: Super Jump
(A) Unbounded Leap - Endurance
(15) Unbounded Leap - Jumping
(15) Unbounded Leap - +Stealth
(46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Clear Mind
(A) Endurance Reduction IO
Level 18: Health
(A) Numina's Convalescence - Heal/Endurance
(19) Numina's Convalescence - Heal
(19) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Fortitude
(A) Shield Wall - Defense/Endurance
(21) Shield Wall - Defense/Recharge
(21) Shield Wall - Defense
(50) Karma - Knockback Protection
Level 22: Stamina
(A) Efficacy Adaptor - EndMod
(23) Efficacy Adaptor - EndMod/Recharge
(23) Efficacy Adaptor - EndMod/Accuracy
(33) Efficacy Adaptor - EndMod/Endurance
Level 24: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(25) HamiO:Microfilament Exposure
(25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Stealth
(A) HamiO:Enzyme Exposure
(27) HamiO:Enzyme Exposure
(27) Luck of the Gambler - Recharge Speed
(50) Karma - Knockback Protection
Level 28: Recovery Aura
(A) Performance Shifter - EndMod/Recharge
(29) Performance Shifter - EndMod/Accuracy/Recharge
(29) Performance Shifter - Accuracy/Recharge
(31) Efficacy Adaptor - EndMod/Recharge
(31) Efficacy Adaptor - Accuracy/Recharge
Level 30: Grant Invisibility
(A) Luck of the Gambler - Recharge Speed
Level 32: Phase Shift
(A) Recharge Reduction IO
Level 35: Regeneration Aura
(A) Numina's Convalescence - Endurance/Recharge
(36) Numina's Convalescence - Heal/Recharge
(36) Numina's Convalescence - Heal/Endurance/Recharge
(36) Miracle - Endurance/Recharge
(37) Miracle - Heal/Recharge
(37) Miracle - Heal/Endurance/Recharge
Level 38: Adrenalin Boost
(A) Numina's Convalescence - Endurance/Recharge
(39) Numina's Convalescence - Heal/Recharge
(39) Numina's Convalescence - Heal/Endurance/Recharge
(39) Efficacy Adaptor - EndMod/Recharge
(40) Efficacy Adaptor - EndMod/Accuracy/Recharge
(40) Efficacy Adaptor - Accuracy/Recharge
Level 41: Power Blast
(A) Apocalypse - Damage
(42) Apocalypse - Accuracy/Damage/Recharge
(42) Apocalypse - Damage/Endurance
(42) Devastation - Accuracy/Damage
(43) Devastation - Damage/Endurance
(43) Devastation - Damage/Recharge
Level 44: Temp Invulnerability
(A) Titanium Coating - Resistance/Endurance
(45) Titanium Coating - Resistance/Endurance/Recharge
(45) Titanium Coating - Resistance
(45) Steadfast Protection - Knockback Protection
Level 47: Power Boost
(A) Recharge Reduction IO
Level 49: Acrobatics
(A) Endurance Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
------------
Set Bonus Totals:
1.56% Defense(Energy)
1.56% Defense(Negative)
3.13% Defense(Ranged)
8% Enhancement(Heal)
40% Enhancement(RechargeTime)
5% FlySpeed
312.8 HP (30.8%) HitPoints
9% JumpHeight
9% JumpSpeed
Knockback (Mag -31)
Knockup (Mag -31)
MezResist(Repel) 1000% (10% chance, in PvP)
MezResist(Sleep) 2.2%
MezResist(Terrorized) 4.4%
8% (0.13 End/sec) Recovery (in PvP)
122% (5.18 HP/sec) Regeneration
2.5% Resistance(Smashing)
2.52% Resistance(Fire)
2.52% Resistance(Cold)
12% RunSpeed
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