A medical (comical) analysis of "scrapperlock"


Another_Fan

 

Posted

In my absolutely non-professional medical opinion, "scrapperlock" can be viewed as an illness. It is dangerous and highly contagious. The most noticeable symptom is of course the behavioral trend to attack the largest group of anything that poses a threat. Other common symptoms include impatience, hyperactivity, and disregard for self as well as teammates. In the most extreme cases, those with scrapperlock can go deaf and mute. All of these symptoms stem from the same root cause, which is the delusions of immortality that scrapperlock creates.

Even though a player is diagnosed with chronic scrapperlock, he is often able to function normally within a team. The player will always experience frequent minor flare ups, and may notice in time to return to his group. Commonly, however, full scrapperlock will take hold, and the player will be lost to the illness until such time as the armies of darkness have been vanquished in their entirety.

Scrapperlock, however, is a lesser affliction of the rare "mirelock." The added danger of mirelock is the rapid pace at which it advances to the chronic stage. This is often too soon for the illness to be diagnosed and treated properly. Further, once mirelock has developed, there is very little that can be done to cure it. This is because mirelock is more than a simple illness. It is an addiction. Mirelock causes the delusions of immortality, but is fed by the presence of foes. The more foes present, the greater these delusions become. The greater these delusions become, the stronger the illness and thus an increased number of foes, et cetera, ad infinitum.

A typical case of mirelock exhibits all the symptoms of scrapperlock, but each of these symptoms is exaggerated. Where a scrapperlocking player may find himself ahead of the team, the mirelocking player needs to be ahead of the team. A mirelocking player will find his power directly proportional to the number of foes around him, so where a scrapperlocking player will finish a group off before moving on, a mirelocking player will race ahead and let the stragglers catch up to him. Impatience and hyperactivity are worse in the mirelock case because of powers operating on a timer. The deaf/mute symptom is also more common with mirelock for this reason as well. The disregard for self is further inflamed because of the presence of an offensive self reviving ability. A mirelocking individual must be deep within enemy ranks so that in the event of a defeat, fuel will exist for the fire.

In conclusion, this is a very serious illness with potential ramifications on an extremely large scale. If a cure exists, it has been elusive. I urge this community to help me find a cure for mirelock. If we are to find a cure, we must know more about the disease. This will require research, and countless volunteers to experiment. Please, for the sake of the community, roll a warshade. Learn about mirelock.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

"Must find more bodies. More bodies mean more fluffies. More fluffies mean more bodies. More bodies mean higher damage resistance. More damage resistance means more bodies. More bodies mean more fuel. More fuel means more bodies."

It is a vicious circle of madness.


Be well, people of CoH.

 

Posted

Scrapperlock has nothing on Irresistible FURY !!!

Must hit, they hit me ? Must Hit BACK !! HIT HIT HIT HIT HIT HIT.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Further, once mirelock has developed, there is very little that can be done to cure it.
Mirelock is a disease similar to the genetic abnormality Skeletal Moleculodissociation Allele Splicing Hyrdodestablization, colloquially dubbed "SMASH". Unfortunately for those suffering from SMASH, there is no known cure.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
"Must find more bodies. More bodies mean more fluffies. More fluffies mean more bodies. More bodies mean higher damage resistance. More damage resistance means more bodies. More bodies mean more fuel. More fuel means more bodies."

It is a vicious circle of madness.
I actually Lol'd.
There's Scrapperlock. And then there is Shadelock.
And Bubbalock, a special class


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
In my absolutely non-professional medical opinion, "scrapperlock" can be viewed as an illness. It is dangerous and highly contagious. The most noticeable symptom is of course the behavioral trend to attack the largest group of anything that poses a threat. Other common symptoms include impatience, hyperactivity, and disregard for self as well as teammates. In the most extreme cases, those with scrapperlock can go deaf and mute. All of these symptoms stem from the same root cause, which is the delusions of immortality that scrapperlock creates.
Delusions?!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Delusions?!
Yes, I was very careful in my selection of the word delusions.

Immortality is not attainable. You just need to find a bigger opponent. Until someone manages to solo the Hamidon, there are no immortal characters.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Until someone manages to solo the Hamidon
Already been done, by a Warshade no less.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Already been done, by a Warshade no less.
No... You must be joking... Pics or it didn't happen!

Gah!

Regardless, my point still stands. Have him solo the STF then. There must be something he cannot do.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
No... You must be joking... Pics or it didn't happen!

Gah!

Regardless, my point still stands. Have him solo the STF then. There must be something he cannot do.
To be fair, it was on Test, and it was done as a demonstration of a slotting bug with Kheldians (and I believe it was pre-ED, too)

Edit: He might have been exploiting a geometry hole in the Hive at the same time, my memory is a little bit foggy on the subject.
Edit: There was also an interesting bug during beta with the Lady Gray proc which caused it to deal so much damage, the game could only display the damage value in scientific notation. It became known as "Lady Gray: Chance to One-Shot".


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
To be fair, it was on Test, and it was done as a demonstration of a slotting bug with Kheldians (and I believe it was pre-ED, too)
Ah, I have heard of this bug. You could add an infinite number of slots to a power. Because it was pre-ED, you could infinitely enhance the damage of a power. He two-shotted the Hamidon.

That doesn't count!

Quote:
Originally Posted by Fleeting Whisper View Post
Edit: There was also an interesting bug during beta with the Lady Gray proc which caused it to deal so much damage, the game could only display the damage value in scientific notation. It became known as "Lady Gray: Chance to One-Shot".
I wish I could have seen this.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

don't forget scrapperlock's ugly cousin stalkerlock. there are few enough of us out there, but if you're teamed with a stalker you will see this variation of the 'lock at some point: stalker gets repeated tunnel-vision after initial target/boss is down, rehides and moves to next spawn as team aoe's down the remaining mobs, repeat. this usually ends in the stalker trailing a couple spawns' worth of minions and LT's around for half the mission while everyone else is pulling the mobs off to kill them as stalker is moving on.

if the stalker's good, it's beautiful to watch, but if the stalker's not so good then the team will soon find a horde of minions and LT's coming. and perhaps even that AV that just looked like a regular boss will drop in too.


"Scrappers don't want the bit of dignity that Brutes left them taken away by (lol)Stalkers." -Delta_Strider, on Stalker buffs.

Current Project: Hard Goodbye, StJ/Nin
Retired: Blitzwulf, Claws/Nin (50); Perdition's Blade, Night Widow (50)

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I wish I could have seen this.
It was extremely amusing when paired with the bug that pseudopets you apply damage procs to their owners as well as enemies. I remember for a while someone had a screenshot of himself and a DE monster getting one-shotted by his Freezing Rain


http://www.fimfiction.net/story/36641/My-Little-Exalt