Enemys as allies?
You can set patrols to be "ally".
The best way to "populate" a mission with JUST these is to make the mission "empty" by default, then add in the patrols you want.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
But I have to chose an enemy group so this wont work. I make now an group with only an AV in it, and will see if this works, normely they won't spam let's see....
Fill the mission with as many patrols and/or "named boss" groups of allies as it will take and set it to end when the glowie is clicked.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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There is a Standard enemy group called "Empty." It makes there be no bad guys except the ones you specifically place.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Hi there,
I played yestday an act (I can't remember the name) and there was one mission, only with some glowies and all the enemys wandering around are all allies (Blue box around them, they can't be attaced).
My question now is: How did he do this? Very intressting and very usefull but how did he done this? Any idea someone?