Enemy Attack Dialog: Announcing the Hero's name
$name issues the name of the mission holder.
$target issues the name of the current target. May be buggy if the NPC doesn't have a target yet.
Edit: For reference sake, here is the full list of $variables.
- $supergroup: that character's supergroup; if they have none, then "No Supergroup" will appear instead
- $class: their archetype ($archetype also works)
- $level: their level
- $origin: their origin
- $name: their name ($target also works)
- $heshe or $Heshe: substitutes "he" or "she" depending on gender (capitalized will cap the substitution)
- $himher or $Himher: same as above, using "him" or "her"
- $hisher or $Hisher: same as above, using "his" or "her"
- $sirmam or $Sirmam: same as above, using "sir" or "ma'am"
Thank you. I'm sort of curious why I couldn't find this list on ParagonWiki...
The chief use of $target is in Boss Defeated Player messages: there it can be used to name the target the boss has just defeated.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Yeah, $target can also do things like: "You'll never get me Oil Slick!"
Quote:
Probably because of the way ParagonWiki is organized, but it is there. It is also documented in game. If you talk to the mission architect instructor, she will tell you. In fact, that entire dialog is on Paragon Wiki here.
Thank you. I'm sort of curious why I couldn't find this list on ParagonWiki...
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You can also find the same information in one of the guides in ParagonWiki. Look for the tricks with text section.
And, of course, the ultimate answer to the question "Why isn't this information in the wiki?" is "because you didn't put it there yet."
Avatar: "Cheeky Jack O Lantern" by dimarie
I'm aware that in developer created missions, mobs say the Hero's or Villains name, like Lookout, it's Captain Commando, here to rescue the Captive! Stop Him!
Is there a a $variable I can enter into the AE creation system to have my mobs do the same?