Questions
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Not sure you can do that without the tools that the developers actually use or manually editing the files (which we can't really do either.)
1. How do you get it in the nav to say "place the last bomb" or something to that extent.
For example if you choose to have five bombs in the mission to place. Ok plant four of them, get to the final one to plant or whatever and it just says <blank> bombs to plant. |
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2. Going to assume this is a bug. The first mission escort some one out. Ok, they go to the door, open and leave. The next escort get them to the door and they just stand there. I DID make sure that the "Run to the nearest door" was marked. What gives?
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3. Allies. I chose my ally to help aid the character upon entering. I chose the option no baddies around the ally. Guess what? Enter a mission and there is baddies around the ally. Bug again I assume?
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4. Random blinkies and by random they have a mind of their own. I have a blinkie marked as IN the back, enter the mission and guess what? Its in the front! Go back and look, yep checked to be in the back. This a bug too?
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Verify closely that your map actually has enough 'back' spawn points for your glowies and bosses.
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5. Has anyone else notice for the contacts the description part is shorter then in game? You pick someone, I dunno like Lord Recluse, no information about that contact. Go to Wiki copy and past his information that IS in his description in the game. Comes back and says its too long. Maybe I missed something >_>.
Sorry for all the questions. If anyone has any answers, I'd appreciate it! |
Still here, even after all this time!
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When you place objectives, there are two lines. Top one is plural, bottom one is singular. For your bombs, in the top one you would write "Bombs Left to Place" (It automatically adds the number in front) then in the bottom one for singular you write "Place the Last Bomb". If you are using 5 instances of the same bomb, that is all there is to it. If you are placing glowie objectives, with the player searching for clues, you can do the same thing, even if the glowies are all different. Just place the exact same thing in the Plural Navbar section for each glowie and they will be combined.
1. How do you get it in the nav to say "place the last bomb" or something to that extent.
For example if you choose to have five bombs in the mission to place. Ok plant four of them, get to the final one to plant or whatever and it just says <blank> bombs to plant. |
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2. Going to assume this is a bug. The first mission escort some one out. Ok, they go to the door, open and leave. The next escort get them to the door and they just stand there. I DID make sure that the "Run to the nearest door" was marked. What gives?
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3. Allies. I chose my ally to help aid the character upon entering. I chose the option no baddies around the ally. Guess what? Enter a mission and there is baddies around the ally. Bug again I assume?
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4. Random blinkies and by random they have a mind of their own. I have a blinkie marked as IN the back, enter the mission and guess what? Its in the front! Go back and look, yep checked to be in the back. This a bug too?
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The good news is, once you have the way the map works figured out, it stays that way. But testing is required.
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5. Has anyone else notice for the contacts the description part is shorter then in game? You pick someone, I dunno like Lord Recluse, no information about that contact. Go to Wiki copy and past his information that IS in his description in the game. Comes back and says its too long. Maybe I missed something >_>.
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Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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Yes I did. No the regular spawns are defiantly not near the ally. I have tested this so many times. The ally appears in two missions and each time spawns are around the ally. I go back and check and it is checked "Empty".
Did you choose the Single option? That is the one that prevents enemies around the ally. Or it may be that the ally and a regular spawn happened to be near each other.
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Thanks a bunch for the help!
1. How do you get it in the nav to say "place the last bomb" or something to that extent.
For example if you choose to have five bombs in the mission to place. Ok plant four of them, get to the final one to plant or whatever and it just says <blank> bombs to plant.
2. Going to assume this is a bug. The first mission escort some one out. Ok, they go to the door, open and leave. The next escort get them to the door and they just stand there. I DID make sure that the "Run to the nearest door" was marked. What gives?
3. Allies. I chose my ally to help aid the character upon entering. I chose the option no baddies around the ally. Guess what? Enter a mission and there is baddies around the ally. Bug again I assume?
4. Random blinkies and by random they have a mind of their own. I have a blinkie marked as IN the back, enter the mission and guess what? Its in the front! Go back and look, yep checked to be in the back. This a bug too?
5. Has anyone else notice for the contacts the description part is shorter then in game? You pick someone, I dunno like Lord Recluse, no information about that contact. Go to Wiki copy and past his information that IS in his description in the game. Comes back and says its too long. Maybe I missed something >_>.
Sorry for all the questions. If anyone has any answers, I'd appreciate it!