Questions


Futurias

 

Posted

1. How do you get it in the nav to say "place the last bomb" or something to that extent.

For example if you choose to have five bombs in the mission to place. Ok plant four of them, get to the final one to plant or whatever and it just says <blank> bombs to plant.


2. Going to assume this is a bug. The first mission escort some one out. Ok, they go to the door, open and leave. The next escort get them to the door and they just stand there. I DID make sure that the "Run to the nearest door" was marked. What gives?


3. Allies. I chose my ally to help aid the character upon entering. I chose the option no baddies around the ally. Guess what? Enter a mission and there is baddies around the ally. Bug again I assume?


4. Random blinkies and by random they have a mind of their own. I have a blinkie marked as IN the back, enter the mission and guess what? Its in the front! Go back and look, yep checked to be in the back. This a bug too?

5. Has anyone else notice for the contacts the description part is shorter then in game? You pick someone, I dunno like Lord Recluse, no information about that contact. Go to Wiki copy and past his information that IS in his description in the game. Comes back and says its too long. Maybe I missed something >_>.


Sorry for all the questions. If anyone has any answers, I'd appreciate it!


 

Posted

Quote:
Originally Posted by Lady_Dee View Post
1. How do you get it in the nav to say "place the last bomb" or something to that extent.

For example if you choose to have five bombs in the mission to place. Ok plant four of them, get to the final one to plant or whatever and it just says <blank> bombs to plant.
Not sure you can do that without the tools that the developers actually use or manually editing the files (which we can't really do either.)

Quote:
Originally Posted by Lady_Dee View Post
2. Going to assume this is a bug. The first mission escort some one out. Ok, they go to the door, open and leave. The next escort get them to the door and they just stand there. I DID make sure that the "Run to the nearest door" was marked. What gives?
Hostage/rescue AI has always been a bit wonky. Different AI patches may help. Generally the thing I've seen is they take off at MACH 5 after spamming you with the text your write.

Quote:
Originally Posted by Lady_Dee View Post
3. Allies. I chose my ally to help aid the character upon entering. I chose the option no baddies around the ally. Guess what? Enter a mission and there is baddies around the ally. Bug again I assume?
That should be possible. Did you try to select the group of "Empty"?

Quote:
Originally Posted by Lady_Dee View Post
4. Random blinkies and by random they have a mind of their own. I have a blinkie marked as IN the back, enter the mission and guess what? Its in the front! Go back and look, yep checked to be in the back. This a bug too?
This one has to do with checking the map you are planning on using. Not all maps actually really have a 'back' area. Especially if you are doing random maps within a context.

Verify closely that your map actually has enough 'back' spawn points for your glowies and bosses.

Quote:
Originally Posted by Lady_Dee View Post
5. Has anyone else notice for the contacts the description part is shorter then in game? You pick someone, I dunno like Lord Recluse, no information about that contact. Go to Wiki copy and past his information that IS in his description in the game. Comes back and says its too long. Maybe I missed something >_>.


Sorry for all the questions. If anyone has any answers, I'd appreciate it!
That might have been to keep the size of the missions down.


Still here, even after all this time!


 

Posted

Quote:
Originally Posted by Lady_Dee View Post
1. How do you get it in the nav to say "place the last bomb" or something to that extent.

For example if you choose to have five bombs in the mission to place. Ok plant four of them, get to the final one to plant or whatever and it just says <blank> bombs to plant.
When you place objectives, there are two lines. Top one is plural, bottom one is singular. For your bombs, in the top one you would write "Bombs Left to Place" (It automatically adds the number in front) then in the bottom one for singular you write "Place the Last Bomb". If you are using 5 instances of the same bomb, that is all there is to it. If you are placing glowie objectives, with the player searching for clues, you can do the same thing, even if the glowies are all different. Just place the exact same thing in the Plural Navbar section for each glowie and they will be combined.

Quote:
Originally Posted by Lady_Dee View Post
2. Going to assume this is a bug. The first mission escort some one out. Ok, they go to the door, open and leave. The next escort get them to the door and they just stand there. I DID make sure that the "Run to the nearest door" was marked. What gives?
Yeah, that one is a bug. Escort and captive rescues are kind of wonky. You might get it to work by playing with the settings, but I doubt it.

Quote:
Originally Posted by Lady_Dee View Post
3. Allies. I chose my ally to help aid the character upon entering. I chose the option no baddies around the ally. Guess what? Enter a mission and there is baddies around the ally. Bug again I assume?
Did you choose the Single option? That is the one that prevents enemies around the ally. Or it may be that the ally and a regular spawn happened to be near each other.

Quote:
Originally Posted by Lady_Dee View Post
4. Random blinkies and by random they have a mind of their own. I have a blinkie marked as IN the back, enter the mission and guess what? Its in the front! Go back and look, yep checked to be in the back. This a bug too?
You pretty much need to test each map for glowie and other objective placement. Some work correctly, other place things marked Back in the Middle and things marked Middle in the Back. Others do the same kind of thing with Boss objectives. And some do it with both. This pretty much means you need to pick a map and use it specifically if the order of encounters is important to your story. Random maps are bad.

The good news is, once you have the way the map works figured out, it stays that way. But testing is required.

Quote:
Originally Posted by Lady_Dee View Post
5. Has anyone else notice for the contacts the description part is shorter then in game? You pick someone, I dunno like Lord Recluse, no information about that contact. Go to Wiki copy and past his information that IS in his description in the game. Comes back and says its too long. Maybe I missed something >_>.
No, you didn't miss anything. The space there is smaller. I didn't notice it until right before I made my first arc Final for the Herocon contest and had to re-write the contact info.


Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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Posted

Quote:
Originally Posted by Justice Blues View Post
Did you choose the Single option? That is the one that prevents enemies around the ally. Or it may be that the ally and a regular spawn happened to be near each other.
Yes I did. No the regular spawns are defiantly not near the ally. I have tested this so many times. The ally appears in two missions and each time spawns are around the ally. I go back and check and it is checked "Empty".








Thanks a bunch for the help!