Fire/Kin/Fire build for farming, need help!!


Grimlek

 

Posted

Hey guys I have a fire/kin/fire.. below is my build, I always am getting knocked back when doing BM map, I usually do BM and mostly do Praetorians defeat all vills from Harvey.. I wanna know what you guys think, what tweaks I can make to it to make it the absolute best, note: i solo a lot or have 1-2 people with me max..

I noticed my cinders accuracy is AWFUL .. why though it's purped out

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Recharge
  • (5) Basilisk's Gaze - Recharge/Hold
  • (7) Ghost Widow's Embrace - Hold/Range
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing
  • (37) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (40) Touch of the Nictus - Accuracy/Healing
  • (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (43) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (46) Touch of the Nictus - Chance for Negative Energy Damage
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (7) Enfeebled Operation - Endurance/Immobilize
  • (33) Enfeebled Operation - Accuracy/Endurance
  • (34) Enfeebled Operation - Immobilize/Range
  • (34) Enfeebled Operation - Accuracy/Immobilize
  • (34) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 4: Siphon Power
  • (A) Accuracy
Level 6: Kick
  • (A) Kinetic Crash - Accuracy/Knockback
Level 8: Hot Feet
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (9) Obliteration - Damage/Recharge
  • (11) Scirocco's Dervish - Accuracy/Damage
  • (11) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 10: Siphon Speed
  • (A) Accuracy
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (13) Stupefy - Accuracy/Stun/Recharge
  • (13) Stupefy - Stun/Range
  • (31) Stupefy - Endurance/Stun
  • (33) Stupefy - Accuracy/Endurance
  • (50) Recharge Reduction
Level 14: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (17) Steadfast Protection - Resistance/+Def 3%
Level 16: Hurdle
  • (A) Jumping
Level 18: Health
  • (A) Doctored Wounds - Heal
  • (19) Doctored Wounds - Heal/Endurance
  • (19) Doctored Wounds - Heal/Recharge
Level 20: Cinders
  • (A) Unbreakable Constraint - Hold
  • (21) Unbreakable Constraint - Hold/Recharge
  • (21) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (31) Unbreakable Constraint - Accuracy/Recharge
  • (31) Unbreakable Constraint - Endurance/Hold
Level 22: Weave
  • (A) Red Fortune - Defense
  • (23) Red Fortune - Endurance
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
Level 24: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (25) Efficacy Adaptor - EndMod/Recharge
  • (25) Efficacy Adaptor - EndMod/Accuracy
Level 26: Hasten
  • (A) Recharge Reduction
  • (27) Recharge Reduction
  • (27) Recharge Reduction
Level 28: Super Speed
  • (A) Quickfoot - RunSpeed
Level 30: Combat Jumping
  • (A) Kismet - Defense/Endurance
Level 32: Super Jump
  • (A) Unbounded Leap - Jumping
Level 35: Fire Imps
  • (A) Soulbound Allegiance - Damage
  • (36) Soulbound Allegiance - Damage/Recharge
  • (36) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (36) Soulbound Allegiance - Accuracy/Recharge
  • (37) Soulbound Allegiance - Damage/Endurance
  • (37) Soulbound Allegiance - Chance for Build Up
Level 38: Transference
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Endurance
  • (40) Efficacy Adaptor - EndMod/Accuracy
Level 41: Fulcrum Shift
  • (A) Accuracy
  • (42) Accuracy
  • (42) Accuracy
  • (42) Recharge Reduction
  • (43) Recharge Reduction
Level 44: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (46) Recharge Reduction
Level 47: Fire Shield
  • (A) Titanium Coating - Resistance
  • (48) Titanium Coating - Resistance/Endurance
  • (48) Titanium Coating - Resistance/Endurance/Recharge
  • (48) Aegis - Resistance
  • (50) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Endurance/Recharge
Level 49: Speed Boost
  • (A) Endurance Modification
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 8.31% Defense(Smashing)
  • 8.31% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 8% Defense(Psionic)
  • 8% Defense(Melee)
  • 4.88% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 2.25% Max End
  • 5% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 3% Enhancement(Immobilize)
  • 43.8% Enhancement(RechargeTime)
  • 33% Enhancement(Accuracy)
  • 106.8 HP (10.5%) HitPoints
  • MezResist(Confused) 5%
  • MezResist(Held) 9.4%
  • MezResist(Immobilize) 8.3%
  • MezResist(Sleep) 7.2%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 7.2%
  • 14% (0.23 End/sec) Recovery
  • 36% (1.53 HP/sec) Regeneration
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 8.75% Resistance(Negative)
  • 5% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1409;670;1340;HEX;|
|78DAA593596F524114C787CB05CA0E52962E94962EB45490461F5C12ABA560B5108|
|91A9F5C82784B89E44200F707AB46A306B57579F44D3F815B8C5FC3EDAB18A37896|
|8136F5D109FC7F33E79E73E6CC997BF3D7161D42ACCD0B83275D2D369BE7D335BDD|
|5A855AB5AC3942F962B256111424436AD5D8764B6D2D0BA8BD096E70B97575692CB|
|155D6B554A4DEF517D556B687A2BD99D380B350A2EAFB62A7AD921572D5D6B366DB|
|43859D7B48B6CCF69C53A387933F54A89F7CB179B2DAD713D0435CDC0FF9E41C8D1|
|31892F8A1061A1FC607C27A85F19DF08E64BE03F27325BA37C46344DF413627E423|
|CC008121221C27D8832C828C33A25326F10469F11C69E335E325E10B2A0468AEB00|
|61A846A1404B4D9C49986E2AE8F6003C2C32B9E51799FAFE307E136C5704E12A61F|
|4066109A2AC32B955267F084BBBCC64BF453538EE32EE1046D6B8E8DB84392F8719|
|6177271DAFA33A47601213AE08234AF08C318206EA24B8BBD95DB85D9CC202362FD|
|B14EF71CABE639991273C02F57169AA6F918ED59F6164092347184B0415F2F96549|
|7E176508B8194EC2B08D6127F4817B506E1F6C5386D063C63A210A0E03BCBD32208|
|F3DB88DE3E03324AF6648A5B080050FCCA6F04F818B209822D21451C8AB0D3B4765|
|DBA307C9343ECF38C4384C985860A40939889A9451935CF314D73CF584F19410DB6|
|0F041B09BD37CEDEAB4BCF699ED94078A4BBE86976F56EE34FB91DE9E9DEF186F19|
|EF09890F0C19F606C292DC545332497DDE156724187BF8354A3176138E81A6647F5|
|266CE34ACF63E3AF8C110B97F2C05B5F789090359C29B3EFF353E39BA79AC276CB0|
|C9291051C0D9699C9D41398B720EA58872019F9670D6F9DC8B76EFC582F6A1EC473|
|980D246270B7E747614078A13C585E246F1A0F85002288328AF503A7F01844FF1AD|
|-------------------------------------------------------------------|


 

Posted

This is the build I use to run Freaks, Demons and Battle Maiden. I usually run them solo 8 man @ +3


| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1420;709;1418;HEX;|
|78DAA593494F535114C7EF1BCAA3E595B6960E145A3A31B78 5AA1887280AD228B4A|
|48061E5908A0F68D2B4E4F591886E5C18A3090B07D0952BF5 4318BF8D3B37AEDDD5|
|33DC4AF736E9FF7787FF39F7DCE1559EDE368578B12814FF7 2A3D66E3F5A6E351DB|
|BD56858B6B15E730EED5A23583DB25BC9B57AD372EA3B2D3B 59AADB962184183BB3|
|76A30A38D7ED447BE6970E77770B32453B70B7B96FD956D32 9741B9E6A0B82B70E2|
|CEB8949CDB2553BA837F7BCD429D5F7F61DE899B2E734AD76 3BB07250DFE1F52AB5|
|B663D94751A8691AFE2F15217F1D4D9C42A728F41342DF3B8 2E73D61A5D717D6704|
|81D22E821427F84F00A7C8AF4299C41E50C7D9CB6FF2DA104 AA29E8EC082D267028|
|0DE7E4A2D88EEA9AA5210F23CB780D93061B5CC66F5588B83 0AFAB38332868F1C1E|
|7E4F33F23C41C4218D2BA394A71876871F38FC0E037D019E0 5AF581754A746E95B1|
|46182A332A04151279E5D6BC55405A4437189B84C41641039 F8F17D47C19684C8A7|
|09A91206453843EF005D827025354AB0143417904C11B0A16 195B25F3E8369F1E18|
|42D2104A524C8291FC444566C01091BB8D183494701314981 996E50F73F9935CF70|
|CD79DE7CDA4C037227D23ECCB6CF4DA27D9AE832F2E4B89F3 B94EF8190B30A86BE2|
|187A639CC935F64BE036923FE9DA524B54526A91719330718 B5056303BAF9FFEC89|
|BFAC03821644F0915F08D2B2E5A7F9C5FD00CBF93628AF015 DEC494BCDEA9F31433|
|7D897181719130B340F806F659F9BA66F9BE727C5F39BEAF1 CDF653E4AF7928F10B|
|E4054412E5298A7447339469E512014E7087720685E51E97A E6B9E822173DAAF77C|
|607CEC7E3EE8513EFD249F7E197DF2D5087E3555FDDF37271 4CE163F73FDD7EFBBD|
|9CDE3DEF480DE43A98228DBD8BA8FF200BB0FB15543798CDD 1D6C757E98DD3DF92E|
|63415750AEA25C43394693815FE0008A89E2451944F1A1F85 18228619418CA6794C|
|E5FA816EAE6|
|-------------------------------------------------------------------|


 

Posted

ring of fire, flurry and fire blast.. wow

what attack chain do you use?


 

Posted

Ignitro's build makes my eyes burn....wtflurry?


I run this build personally. Its kind of hypeR-adjustED to a certain enemy type, it works well in most CAses and rolls if you remember to use smoke. PS


Good single target damage in Boxing & Fire Blast and AoE damage is LuLz.

I can normally run 8/+4 demons with or without boss's, However the best difficulty for me to run is 6/+2, 6/+0 or 6/-1 depending on what Im doing, +2 better xp if u have a lowbie in, +0 a middle and -1 for drops.

Edit: Ewww my build didnt C&P


| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1395;684;1368;HEX;|
|78DAA593D94E136114C7BF8F692DB4D3965AA0ACADD4B2D34 2EF5C2E4C4488469A1|
|0355EB9A4D6A18C9242DA9AE895B86BC285B2E815EEFA020A 047D13F5095C1FC0A5|
|9EF33F53D078E9A4FDFFFA9D395BCFCCC95C3C602A35B74FE 9FA91E96CA9747A64A|
|6502ECE4C4F5B4577269BB773CAA3948A6D59AB0EA931BB68 550FCD7FDCDF7F6172|
|3275D82E58653B570A1D2A4C5945AB504E557F981333082E1 7AC52C9EF1CF25365B|
|B90F7E27474D6B2CE8AD7B8959D257B6874D6CE49BD4CB654 B68A979AA9A73EFADE|
|D0CAB92A6EB54248AB6D4F00F329D0FD50F008E8790C8C721 4222B352A6CB0A9A60|
|148340237B5739FD2EABB1A0EF700D7826011F02E0B968031 5243BB384A1903A874|
|8B4C6E4964B8D76AD0DF3AD0F006486C00B7C9CFE314F4546 0AA5568A5F63B4EDB7|
|F087E4AF02FE02045D5698D8275AD2878874E3E2791EF3ADA 322F038139C115A0FE|
|AAE01AE0A6DA7E1988F22791C843A6A0630A2660D2640A39B 943E7093DAAE91CEE2|
|42665BC79A07F0A48DA402D45859D618717D077CF03A0FF3E 609043A338188D518D|
|B431A0330E7447081DCA457E11F17347BCE8BBD927F003ADA 62000B407813845B53|
|8E55BE4A144FF421339B489836EFB808EDADF01110F97953B 1DEF618A8AC33CF9C7|
|9C49C43E22CD8E6F82AF824F40E767C117609CA2E2CECB109 749EC5C142C0B96800|
|CF975692FEA7649934382E7F44AF44A0657EF2B98FA5E0B56 056BF204D68167E43E|
|E0B43920DB3128FB3028FB3028FB90945D49CAE6BCA0A8943 3B15414A31F92E7312|
|4CFE325390C633F2AC6B0749E96CED3F277D2F2E7DA5D9BCB 491FBAD4F83F9609D7|
|E6A6290D4BC796CF7F5D1B66354FDD119EE531960996E32C2 7584EB29C62C9B29C6|
|1C961F06F37A383BBB8A1DD2C7B58F6B2CCB3938717CDC762 B2F859022C41967A96|
|304B134B2BCB0A4BE537B616034B|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by nooobie88 View Post
ring of fire, flurry and fire blast.. wow

what attack chain do you use?
If you look at the build and have any idea of the mechanics of IO's you would understand. Otherwise you're clueless. As a farmer you don't need anything for teaming. It's damage and damage mitigation. The reason you take powers like flurry instead of powers like Speed Boost is easy. Speed Boost can only be used on you teammates. Flurry can be 4 slotted with Kinetic Combats which give you a 3.75% defense to S/L. Powers like ring of fire instead of char... again same thing, 4 slot it with enfeebled operation and you get 2.5% defense to S/L. Add that all up and you're almost at the S/L defense cap and still keep your DPS up. The idea is that you can easily fight +3 and +4 level mobs like in Battle Maiden and not DIE!

As for attack chain.

fire cages, flashfire, fulcrum shift, fireball.... add in siphon power and siphon speed where you can and fireblast for bosses. Between hot feet and imps everything should be dead in quick order.


 

Posted

Some of these builds make me lol and wonder if any of them EVER played a fire/kin. Fire/kin/fire benefit from enough recharge to keep fireball up as often as you can.

Slotting damage procs in hotfeet and fire cages works well on fire/kins as your damage should really be capped allready by FS, and the procs go off a lot more then you may think. Fire cages isn't somewhere people often put procs in but I find it works well if you spam FC in between some attacks.

I pulled my old fire/kin/fire build out (I now run with psi) and made some adjustments to it...

I imagine you'd tweak it a bit if you decide to use it but yeah take a look and see.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char

  • (A) Unbreakable Constraint - Endurance/Hold
  • (34) Unbreakable Constraint - Hold
  • (34) Unbreakable Constraint - Hold/Recharge
  • (34) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (37) Unbreakable Constraint - Accuracy/Recharge
Level 1: Transfusion
  • (A) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Heal
  • (27) Doctored Wounds - Endurance/Recharge
  • (27) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Fire Cages
  • (A) Gravitational Anchor - Chance for Hold
  • (3) Trap of the Hunter - Chance of Damage(Lethal)
  • (3) Positron's Blast - Chance of Damage(Energy)
  • (19) Javelin Volley - Chance of Damage(Lethal)
  • (23) Accuracy IO
  • (25) Gravitational Anchor - Immobilize
Level 4: Ring of Fire
  • (A) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (5) Apocalypse - Accuracy/Damage/Recharge
  • (7) Apocalypse - Accuracy/Recharge
  • (7) Apocalypse - Damage/Endurance
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Siphon Speed
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (17) Accuracy IO
  • (19) Accuracy IO
Level 12: Hot Feet
  • (A) Armageddon - Chance for Fire Damage
  • (13) Scirocco's Dervish - Chance of Damage(Lethal)
  • (13) Obliteration - Chance for Smashing Damage
  • (15) Eradication - Chance for Energy Damage
  • (15) Impeded Swiftness - Chance of Damage(Smashing)
  • (17) Endurance Reduction IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Health
  • (A) Miracle - +Recovery
Level 18: Boxing
  • (A) Accuracy IO
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
Level 22: Tough
  • (A) HamiO:Ribosome Exposure
  • (40) HamiO:Ribosome Exposure
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Red Fortune - Defense
  • (43) Red Fortune - Endurance
  • (43) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Red Fortune - Defense
  • (46) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
Level 28: Flashfire
  • (A) Absolute Amazement - Endurance/Stun
  • (29) Absolute Amazement - Stun
  • (29) Absolute Amazement - Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Recharge
Level 30: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (40) Adjusted Targeting - To Hit Buff/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Accuracy IO
  • (39) Accuracy IO
Level 41: Fire Ball
  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance
Level 44: Fire Shield
  • (A) HamiO:Ribosome Exposure
  • (45) HamiO:Ribosome Exposure
  • (45) HamiO:Ribosome Exposure
Level 47: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Speed Boost
  • (A) Endurance Modification IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 4% Enhancement(Heal)
  • 54% Enhancement(Accuracy)
  • 93.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 61 HP (6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 6.9%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 4.7%
  • 20% (0.33 End/sec) Recovery
  • 26% (1.1 HP/sec) Regeneration
  • 11.3% Resistance(Fire)
  • 11.3% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed



I didn't take cinders because the recharge on it is too long for a farming fire/kin to benefit from, i'd be weary on taking FF but I threw it in there for the additional purple set.


@Psycho Jas

 

Posted

What's wrong with building for some S/L defense? I understand the 'more recharge!!!' side of it, but to me, it just makes more sense to build for both. I was thinking of leveling a Fire/Kin (I don't have one, lol) and figured maybe about 35% S/L with about 70% recharge would do the trick.

EDIT: Also, why Psionic Mastery? Faster AoE and FF Procable + Mez clickie? Hmm.. and the AoE has a nicer radius than Fissue/Fire Ball.


 

Posted

Quote:
Originally Posted by SkylineGTR View Post
What's wrong with building for some S/L defense? I understand the 'more recharge!!!' side of it, but to me, it just makes more sense to build for both. I was thinking of leveling a Fire/Kin (I don't have one, lol) and figured maybe about 35% S/L with about 70% recharge would do the trick.

EDIT: Also, why Psionic Mastery? Faster AoE and FF Procable + Mez clickie? Hmm.. and the AoE has a nicer radius than Fissue/Fire Ball.
Posted this a while back. It's Fire/Kin/Stone, but if you're going for defense and farming on autopilot, it works great.

This build is fairly cheap (other than the recovery uniques, which are not neccessary), softcapped for S/L, and works wonders on the BM map +2 or +3/x8.

Hope it helps. Edit: forgot I updated this build, this is corrected one.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Wushu: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- Para-Acc/Hold/Rchg(A), Para-Acc/Rchg(31), EoCur-EndRdx/Hold(40), EoCur-Hold/Rng(43)
Level 1: Transfusion -- Acc-I(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Fire Cages -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Immob/Rng(3), Enf'dOp-Acc/Rchg(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Immob/Rchg(7)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Hot Feet -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(9), M'Strk-Acc/EndRdx(9), M'Strk-Dmg/EndRdx/Rchg(11), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(13)
Level 10: Siphon Speed -- Acc-I(A), CtlSpd-Acc/EndRdx(17), CtlSpd-Acc/Slow(34), CtlSpd-EndRdx/Rchg/Slow(34), CtlSpd-Rng/Slow(34), RechRdx-I(45)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Heal-I(A), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(43)
Level 16: Flashfire -- Stgr-Acc/Stun/Rchg(A), Stgr-Acc/Rchg(17), Rope-Acc/Stun/Rchg(19), Rope-Acc/Rchg(19), Rope-Acc/EndRdx(25), RechRdx-I(25)
Level 18: Cinders -- Para-Acc/Hold/Rchg(A), Para-Acc/Rchg(27), EoCur-Acc/Hold/Rchg(27), EoCur-Acc/Rchg(46), NrncSD-Acc/Rchg(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Super Jump -- Jump-I(A)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Fire Imps -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(40)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Fissure -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg(42), Det'tn-Dmg/EndRdx/Rng(42), Det'tn-Dmg/EndRdx(42), AirB'st-Acc/Dmg(43)
Level 44: Rock Armor -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(48), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), B'ngBlow-Acc/Dmg(50), B'ngBlow-Dmg/Rchg(50)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.8% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 13.8% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 2% Enhancement(RunSpeed)
  • 3% Enhancement(Immobilize)
  • 2% Enhancement(FlySpeed)
  • 2% Enhancement(JumpHeight)
  • 2% Enhancement(JumpSpeed)
  • 42 HP (4.13%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 3.85%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 5.5%
  • 6% (0.1 End/sec) Recovery
  • 16% (0.68 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 1.88% Resistance(Negative)
  • 2% RunSpeed
  • 1% XPDebtProtection