Fire/Kin/Fire build for farming, need help!!
For you knockback issue, look into some of the IOs that provide KB protection. Looking at your build, I'd consider dropping the Blessing of the Zephyr: Knockback Protection IO into Super Jump or Super Speed.
This is the build I use to run Freaks, Demons and Battle Maiden. I usually run them solo 8 man @ +3
| Copy & Paste this data into Mids' Hero Designer to view the build |
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ring of fire, flurry and fire blast.. wow
what attack chain do you use?
Ignitro's build makes my eyes burn....wtflurry?
I run this build personally. Its kind of hypeR-adjustED to a certain enemy type, it works well in most CAses and rolls if you remember to use smoke. PS
Good single target damage in Boxing & Fire Blast and AoE damage is LuLz.
I can normally run 8/+4 demons with or without boss's, However the best difficulty for me to run is 6/+2, 6/+0 or 6/-1 depending on what Im doing, +2 better xp if u have a lowbie in, +0 a middle and -1 for drops.
Edit: Ewww my build didnt C&P
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ring of fire, flurry and fire blast.. wow
what attack chain do you use? |
As for attack chain.
fire cages, flashfire, fulcrum shift, fireball.... add in siphon power and siphon speed where you can and fireblast for bosses. Between hot feet and imps everything should be dead in quick order.
Some of these builds make me lol and wonder if any of them EVER played a fire/kin. Fire/kin/fire benefit from enough recharge to keep fireball up as often as you can.
Slotting damage procs in hotfeet and fire cages works well on fire/kins as your damage should really be capped allready by FS, and the procs go off a lot more then you may think. Fire cages isn't somewhere people often put procs in but I find it works well if you spam FC in between some attacks.
I pulled my old fire/kin/fire build out (I now run with psi) and made some adjustments to it...
I imagine you'd tweak it a bit if you decide to use it but yeah take a look and see.
Hero Plan by Mids' Hero Designer 1.601
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Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char
- (A) Unbreakable Constraint - Endurance/Hold
- (34) Unbreakable Constraint - Hold
- (34) Unbreakable Constraint - Hold/Recharge
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Recharge
- (A) Doctored Wounds - Recharge
- (25) Doctored Wounds - Heal
- (27) Doctored Wounds - Endurance/Recharge
- (27) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (A) Gravitational Anchor - Chance for Hold
- (3) Trap of the Hunter - Chance of Damage(Lethal)
- (3) Positron's Blast - Chance of Damage(Energy)
- (19) Javelin Volley - Chance of Damage(Lethal)
- (23) Accuracy IO
- (25) Gravitational Anchor - Immobilize
- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (5) Apocalypse - Accuracy/Damage/Recharge
- (7) Apocalypse - Accuracy/Recharge
- (7) Apocalypse - Damage/Endurance
- (A) Jumping IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (17) Accuracy IO
- (19) Accuracy IO
- (A) Armageddon - Chance for Fire Damage
- (13) Scirocco's Dervish - Chance of Damage(Lethal)
- (13) Obliteration - Chance for Smashing Damage
- (15) Eradication - Chance for Energy Damage
- (15) Impeded Swiftness - Chance of Damage(Smashing)
- (17) Endurance Reduction IO
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Accuracy IO
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (A) HamiO:Ribosome Exposure
- (40) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (40) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (48) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Red Fortune - Defense
- (46) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Recharge
- (48) Red Fortune - Endurance/Recharge
- (48) Red Fortune - Defense/Endurance/Recharge
- (A) Absolute Amazement - Endurance/Stun
- (29) Absolute Amazement - Stun
- (29) Absolute Amazement - Stun/Recharge
- (31) Absolute Amazement - Accuracy/Stun/Recharge
- (31) Absolute Amazement - Accuracy/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (40) Adjusted Targeting - To Hit Buff/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (50) Adjusted Targeting - Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Accuracy IO
- (39) Accuracy IO
- (A) Ragnarok - Damage
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (A) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Modification IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 4% Enhancement(Heal)
- 54% Enhancement(Accuracy)
- 93.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 61 HP (6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 6.9%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 20% (0.33 End/sec) Recovery
- 26% (1.1 HP/sec) Regeneration
- 11.3% Resistance(Fire)
- 11.3% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
I didn't take cinders because the recharge on it is too long for a farming fire/kin to benefit from, i'd be weary on taking FF but I threw it in there for the additional purple set.
@Psycho Jas
What's wrong with building for some S/L defense? I understand the 'more recharge!!!' side of it, but to me, it just makes more sense to build for both. I was thinking of leveling a Fire/Kin (I don't have one, lol) and figured maybe about 35% S/L with about 70% recharge would do the trick.
EDIT: Also, why Psionic Mastery? Faster AoE and FF Procable + Mez clickie? Hmm.. and the AoE has a nicer radius than Fissue/Fire Ball.
What's wrong with building for some S/L defense? I understand the 'more recharge!!!' side of it, but to me, it just makes more sense to build for both. I was thinking of leveling a Fire/Kin (I don't have one, lol) and figured maybe about 35% S/L with about 70% recharge would do the trick.
EDIT: Also, why Psionic Mastery? Faster AoE and FF Procable + Mez clickie? Hmm.. and the AoE has a nicer radius than Fissue/Fire Ball. |
This build is fairly cheap (other than the recovery uniques, which are not neccessary), softcapped for S/L, and works wonders on the BM map +2 or +3/x8.
Hope it helps. Edit: forgot I updated this build, this is corrected one.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Wushu: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Para-Acc/Hold/Rchg(A), Para-Acc/Rchg(31), EoCur-EndRdx/Hold(40), EoCur-Hold/Rng(43)
Level 1: Transfusion -- Acc-I(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Fire Cages -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Immob/Rng(3), Enf'dOp-Acc/Rchg(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Immob/Rchg(7)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Hot Feet -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(9), M'Strk-Acc/EndRdx(9), M'Strk-Dmg/EndRdx/Rchg(11), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(13)
Level 10: Siphon Speed -- Acc-I(A), CtlSpd-Acc/EndRdx(17), CtlSpd-Acc/Slow(34), CtlSpd-EndRdx/Rchg/Slow(34), CtlSpd-Rng/Slow(34), RechRdx-I(45)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Heal-I(A), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(43)
Level 16: Flashfire -- Stgr-Acc/Stun/Rchg(A), Stgr-Acc/Rchg(17), Rope-Acc/Stun/Rchg(19), Rope-Acc/Rchg(19), Rope-Acc/EndRdx(25), RechRdx-I(25)
Level 18: Cinders -- Para-Acc/Hold/Rchg(A), Para-Acc/Rchg(27), EoCur-Acc/Hold/Rchg(27), EoCur-Acc/Rchg(46), NrncSD-Acc/Rchg(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Super Jump -- Jump-I(A)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Fire Imps -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(40)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Fissure -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg(42), Det'tn-Dmg/EndRdx/Rng(42), Det'tn-Dmg/EndRdx(42), AirB'st-Acc/Dmg(43)
Level 44: Rock Armor -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(48), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), B'ngBlow-Acc/Dmg(50), B'ngBlow-Dmg/Rchg(50)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 11.8% Defense(Melee)
- 3% Defense(Ranged)
- 4.88% Defense(AoE)
- 13.8% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 2% Enhancement(RunSpeed)
- 3% Enhancement(Immobilize)
- 2% Enhancement(FlySpeed)
- 2% Enhancement(JumpHeight)
- 2% Enhancement(JumpSpeed)
- 42 HP (4.13%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 3.85%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 5.5%
- 6% (0.1 End/sec) Recovery
- 16% (0.68 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 1.88% Resistance(Energy)
- 1.88% Resistance(Negative)
- 2% RunSpeed
- 1% XPDebtProtection
Hey guys I have a fire/kin/fire.. below is my build, I always am getting knocked back when doing BM map, I usually do BM and mostly do Praetorians defeat all vills from Harvey.. I wanna know what you guys think, what tweaks I can make to it to make it the absolute best, note: i solo a lot or have 1-2 people with me max..
I noticed my cinders accuracy is AWFUL .. why though it's purped out
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Recharge
- (5) Basilisk's Gaze - Recharge/Hold
- (7) Ghost Widow's Embrace - Hold/Range
Level 1: Transfusion- (A) Touch of the Nictus - Healing
- (37) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (40) Touch of the Nictus - Accuracy/Healing
- (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (43) Touch of the Nictus - Accuracy/Endurance/Recharge
- (46) Touch of the Nictus - Chance for Negative Energy Damage
Level 2: Fire Cages- (A) Enfeebled Operation - Accuracy/Recharge
- (7) Enfeebled Operation - Endurance/Immobilize
- (33) Enfeebled Operation - Accuracy/Endurance
- (34) Enfeebled Operation - Immobilize/Range
- (34) Enfeebled Operation - Accuracy/Immobilize
- (34) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 4: Siphon Power- (A) Accuracy
Level 6: Kick- (A) Kinetic Crash - Accuracy/Knockback
Level 8: Hot Feet- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Damage/Recharge
- (9) Obliteration - Damage/Recharge
- (11) Scirocco's Dervish - Accuracy/Damage
- (11) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 10: Siphon Speed- (A) Accuracy
Level 12: Flashfire- (A) Stupefy - Accuracy/Recharge
- (13) Stupefy - Accuracy/Stun/Recharge
- (13) Stupefy - Stun/Range
- (31) Stupefy - Endurance/Stun
- (33) Stupefy - Accuracy/Endurance
- (50) Recharge Reduction
Level 14: Tough- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (17) Steadfast Protection - Resistance/+Def 3%
Level 16: Hurdle- (A) Jumping
Level 18: Health- (A) Doctored Wounds - Heal
- (19) Doctored Wounds - Heal/Endurance
- (19) Doctored Wounds - Heal/Recharge
Level 20: Cinders- (A) Unbreakable Constraint - Hold
- (21) Unbreakable Constraint - Hold/Recharge
- (21) Unbreakable Constraint - Accuracy/Hold/Recharge
- (31) Unbreakable Constraint - Accuracy/Recharge
- (31) Unbreakable Constraint - Endurance/Hold
Level 22: Weave- (A) Red Fortune - Defense
- (23) Red Fortune - Endurance
- (23) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
Level 24: Stamina- (A) Efficacy Adaptor - EndMod
- (25) Efficacy Adaptor - EndMod/Recharge
- (25) Efficacy Adaptor - EndMod/Accuracy
Level 26: Hasten- (A) Recharge Reduction
- (27) Recharge Reduction
- (27) Recharge Reduction
Level 28: Super Speed- (A) Quickfoot - RunSpeed
Level 30: Combat Jumping- (A) Kismet - Defense/Endurance
Level 32: Super Jump- (A) Unbounded Leap - Jumping
Level 35: Fire Imps- (A) Soulbound Allegiance - Damage
- (36) Soulbound Allegiance - Damage/Recharge
- (36) Soulbound Allegiance - Accuracy/Damage/Recharge
- (36) Soulbound Allegiance - Accuracy/Recharge
- (37) Soulbound Allegiance - Damage/Endurance
- (37) Soulbound Allegiance - Chance for Build Up
Level 38: Transference- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Endurance
- (40) Efficacy Adaptor - EndMod/Accuracy
Level 41: Fulcrum Shift- (A) Accuracy
- (42) Accuracy
- (42) Accuracy
- (42) Recharge Reduction
- (43) Recharge Reduction
Level 44: Fire Ball- (A) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Recharge Reduction
Level 47: Fire Shield- (A) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Resistance/Endurance/Recharge
- (48) Aegis - Resistance
- (50) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Endurance/Recharge
Level 49: Speed Boost- (A) Endurance Modification
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Containment------------
Set Bonus Totals: