Quick Arena Questions


black_barrier

 

Posted

Two questions, hopefully answered easily, keep in mind I'm not familiar with pvp rules after the changes went through that made it crazy. (questions below line if you want to skip)

I decided to PvP duel with my heavily IO'd (For PvE) Claws/SR. I run at capped D and 20hp/sec regen.

I enter the arena, all is normal, defense slightly reduced, regen is 19.39 instead of 20 but that's fine.
(Vs. DB/Regen)
Round 1, I win hands down, no contest I simply had more damage than he could deal with and he hardly ever hit me.
Round 2: I win, but he runs around a lot, closer but still win due to all the ranged attacks/procs I have and the fact that he's missing plenty
Round 3: I lose. He's missing a little less, when it comes down to it we eventually stand our ground and battle it out, very very very close
then
Round 4: I lose. Same as usual then BAM, something changes and he hits me with all but 1 attack, no insps or FA used, no blinding feint already landed.
Round 5: I lose. I drop like a sack of Potatoes Didn't dodge a single attack from the time I toggled up.
----------------------------------------------------------------------------------------------

So, being PvE I rely on heavy regen instead of aidself.

Here I notice
1.) Regen was fluctuating between 13-20hp/sec seemingly at random instead of staying 20hp
2.)Defense had been slowly decreasing over the 5 matches, it was 29-30 at the end, not enough to keep off BF (this have to do with DR?)

I don't know why either of those things happened.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

all i hear is that you lost to a DBlolololol


consult psyrene's signature of an explanation of my position.


 

Posted

What probably happened is that because your a defense toon, his tohit buff hit you randomly, and hit -defense debuffs hit you randomly, so the whole thing was very...random.


 

Posted

Defense is very random, that's probably the biggest factor here. There's so much else going on that no one would really be able to see what happened unless they were watching or you had combat logs to post.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Defense is very random.
This is why I hate it, from both sides. It basically takes all skill out of the equasion. The worst player in the game can be unkillable, while the best player in the game can die in 3 shots....all due to random luck. Sometimes you'll dodge every shot, sometimes you'll get hit with every shot. Just gotta accept that as a part of playing a defense toon.


 

Posted

Quote:
Originally Posted by Supermax View Post
This is why I hate it, from both sides. It basically takes all skill out of the equasion. The worst player in the game can be unkillable, while the best player in the game can die in 3 shots....all due to random luck. Sometimes you'll dodge every shot, sometimes you'll get hit with every shot. Just gotta accept that as a part of playing a defense toon.
i think it all comes down to how the devs have balanced this game. in 1v1 situations, defense is ok. i've killed eluding scrappers 1v1 on my dom, it just requires that you play in an EXTREMELY aggressive manner (i'm talking full tray of greens and don't EVER stop attacking til they're all gone).

i do not feel like those eluding scrappers were at a disadvantage because of the random nature of to-hit, as i do feel that my hit rate was lowered to a rate at which they would have had ample time to use their insps adequately and keep themselves alive.

i'm not gonna give a lesson how to beat an SR or how to play an SR (i played a fire/sr through all of i13), but needless to say, IMO, defense is working properly in 1v1 situations. diminishing returns is what makes it into trash in team situations.


 

Posted

Regen like many things that help ur toon is limited to suppression. When you attack or get attacked, etc. your regen gets supressed. But end does not get the same treatment. As far as a claws/SR vs. DB/regen, the regen will win 8 out of 10 times. The only way to win on a consistant basis vs a regen when ur SR is using elude when u have 25-50% HP left. This gives you a psychological advantage because he will start to chase after you and if you have enough dmg you'll prolly win. A smart or experienced player will toy with you for a bit and really start attacking when elude crashes. SR isn't the greatest in the fight club sort of duels. It is better on a team though, so your better off using taunt, webnades, elude, focus, and phase to help your team in PvP.


 

Posted

Thanks, neeto. That explains a lot. If I plan on PvPing it looks like I'm going to have to build specifically for it to take advantage of powers I don't have like elude and aidself. It looks like the reason I won the first two rounds was because he didn't understand that I could quickly kill him through all his powers so he wasn't running. After he did that it wasn't hard for him to wittle me down while he went through the fight cage hole and gained all back everytime he got low. (since I was constantly surpressing my own regen uselessly throwing focus/shockwave at him).


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo