Invul + SoftCap Challenge.


Aett_Thorn

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
I did notice that Shield got a bit of a buff... my BS/Shield scrapper suddenly jumped up to 812 points of damage with Shield Charge. (Saturated AAO + Build Up vs Council in a solo radio mission, no inspirations) Holy #@!! that's one hell of a change. My Shield/Fire tanker is unfortunately still too low for it.
Yeah, Scrapper and Tanker Shield Charge was adjusted for AT modifiers, which meant a small buff to the Tanker version and a big buff to the Scrapper version.

Quote:
Originally Posted by Donna_ View Post
Ok I went with my build and Finduilas' tweaks, only thing I changed was the Kismet +6% Acc because 1 more Lotg gave you 9% anyway... :P
For the record, Kismet give "to-hit buff" which is different from, and somewhat better than, the global accuracy buff set bonuses give. But you should be swimming in buffs anyway with Rage and Invincibility and global acc bonuses from sets.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(50)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(46)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 6: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(36)
Level 8: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(46)
Level 10: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(46)
Level 12: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(50)
Level 14: Swift -- Run-I(A), Run-I(15), Run-I(15)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Numna-Regen/Rcvry+(17), Numna-Heal(19), RgnTis-Regen+(19), RgnTis-Heal/EndRdx(27)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(33), GftotA-Run+(33)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(27)
Level 24: Boxing -- Empty(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37), GftotA-Run+(40)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(50)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), GftotA-Run+(42)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(43)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(45)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), P'Shift-End%(48), P'Shift-EndMod(48)
Level 49: Taunt -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(9), Run-I(11)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


 

Posted

That's actually a REALLY interesting-looking build! No actual travel power, but with the IO slotting, you're moving nearly as fast as flight.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
That's actually a REALLY interesting-looking build! No actual travel power, but with the IO slotting, you're moving nearly as fast as flight.
Yeah I normally don't take an actual travel power and it actually fits the concept for that character.


 

Posted

Quote:
Originally Posted by Donna_ View Post
about 20 mins later ! (popped back now n then so i didn't timeout)
Being in TF/Flashback mode, in a SG base, or inside an instanced mission will prevent you from ever timing out.

The only reason you should have to worry about timing out while afk in a mission is if your computer's settings will let it slip into sleep mode.


@Roderick

 

Posted

Quote:
Originally Posted by Donna_ View Post
Hey Finduilas, that's some nice tweaking thanks.


By the wat will I suffer from a lack of a heal ?
Otherwise this looks like the one that i'll go with...

Wanted super tankability for high level max difficulty
TF's etc, like lvl54 ITF's etc etc.
Hello Donna,

I looked over Finduilas build and its very solid.

One thing of note though is the Psionic weakness of this combination (which I am sure you are aware of)
My SG leader is a INV/SS and he has nothing but fits over this fact.

So... using Fin's build, you might consider Scirroco's in Footstomp,
and trading as many of the reactives over to Impervium Armor as possible.
Also slot Miracle 6-piece in Phy.Perfection instead of Numina's and move the unique Numina's over to Health.

I am seeing a build with Soft-Capped S/L and over 27% Psi Defense, over 35% Defense to other Types.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Maybe your SG leader has had a different experience, but IME the significance of Invul's "Psi hole" is greatly overrated.

An Invul tank will get much more use out of soft-capped E/NE defense than 27% Psi defense. And if both S/L and E/NE are soft-capped, the only Psi attacks that are likely to get through are pure Psi attacks. They exist to be sure, but they're not common enough to design your build around, IMO.

Not to mention that the build as listed as pretty substantial positional defense as a side benefit; that will help also help against Psi attacks.

So yeah, the OP could do that, but if anything I think it would weaken the build rather than strengthen it for the vast majority of PvE situations.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Maybe your SG leader has had a different experience, but IME the significance of Invul's "Psi hole" is greatly overrated.

An Invul tank will get much more use out of soft-capped E/NE defense than 27% Psi defense. And if both S/L and E/NE are soft-capped, the only Psi attacks that are likely to get through are pure Psi attacks. They exist to be sure, but they're not common enough to design your build around, IMO.

Not to mention that the build as listed as pretty substantial positional defense as a side benefit; that will help also help against Psi attacks.

So yeah, the OP could do that, but if anything I think it would weaken the build rather than strengthen it for the vast majority of PvE situations.
Hello Finduilas,

I am no expert, so it would not be a worthy debate.
My understanding on the weakness to Psi is based on hearing the frustation of a level 50 INV/SS doing his solo work.

But arent Psi attacks non-positional ? So having positional defense would not really matter, especially if your capping (or near cap) on "Typed Defenses".
So, when I looked at your build I saw good positionals, but even better typed defenses.
If your EN/Neg was 37%, would it really matter what your Ranged Def is when the attack will be defended by the higher number ?

Perhaps I missed something in your build (Which is awesome by the way), but I was only making a suggestion to look at the Psionic defense, since it IS the lowest type defense of the build. Improving this did not (To me) seem like a bad idea.

Good Hunting


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
Hello Finduilas,

I am no expert, so it would not be a worthy debate.
My understanding on the weakness to Psi is based on hearing the frustation of a level 50 INV/SS doing his solo work.

But arent Psi attacks non-positional ? So having positional defense would not really matter, especially if your capping (or near cap) on "Typed Defenses".
So, when I looked at your build I saw good positionals, but even better typed defenses.
If your EN/Neg was 37%, would it really matter what your Ranged Def is when the attack will be defended by the higher number ?

Perhaps I missed something in your build (Which is awesome by the way), but I was only making a suggestion to look at the Psionic defense, since it IS the lowest type defense of the build. Improving this did not (To me) seem like a bad idea.

Good Hunting
I just opened it again to check--E/NE defense is just a smidge over 44% with one foe in range.

The reason I mentioned positional defense is that it will be useful against attacks that have a positional component when typed def against those attacks is low or non-existant. (Psi Ranged, Toxic Ranged, etc.)

And yes, as I understand it, a few attacks in Mind Control and/or Illusion Control are only typed Psi and have no positional component. But considering how infrequently a player runs into those attacks, I just don't think it's worth sacrificing other types of defense to protect against them specifically. I agree that increasing Psi defense is great if you can "get it for free", but swapping out the Erad for Scirocco's and Reactive Armor for Impervium would definitely mean giving up defense to other, more common types of damage for Psi defense.

Both of my Invul tanks solo a lot, and other than the few Psi AVs, (which give most players trouble) IME lacking Psi-typed defense is not a huge problem. Granted, they don't specialize in hunting Carnies, but there are lots of reasons for that beyond the Psi damage.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Biospark View Post
One thing of note though is the Psionic weakness of this combination (which I am sure you are aware of)
My SG leader is a INV/SS and he has nothing but fits over this fact.
Here's a little chart of the proportion of damage types you'll typically encounter in the game:

http://boards.cityofheroes.com/showp...90&postcount=2

Code:
69.68%  Smashing/Lethal
16.45%  Energy/Negative
  7.23%  Fire/Cold
  4.60%  Toxic
  2.04%  Psionic
Werner published in the Scrapper forums recently (he got it from someone else, I'm not sure who should get the credit).

A couple of points:
  • That's a rough estimate; it might be distributed quite differently if you were farming groups with specific damage types
  • That 2.04% Psi includes normal psi attacks that are affected by positional defense along with the rare mind control powers that do not have positional components. So the "leftover" positional defense of a soft-capped typed defense build will help against much of that.
  • Dull Pain can help ease you through some hard hits in Psi missions (admittedly, it's less useful if you're farming great masses of Psi enemies)


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Here's the one I use. Imo, the psi hole is way overrated. I've tanked plenty of STF's and LGTFs and with the high hit points + decent range damage, psi wasnt an issue.

Compared to Finduilas' build, this build has 3% lower defense on nrg/nnrg and 4% less defense on range but has a 51.3% recharge bonus. It's pricer though due to the Luck of the Gamblers.

This Invun SS is by far my favorite tank to play.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Invun SS: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Resist Physical Damage RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Acc-I:50(46)
Level 2: Dull Pain Dct'dW-Rchg:50(A), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx:50(13)
Level 4: Haymaker KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Acc-I:50(46)
Level 6: Temp Invulnerability RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(19)
Level 8: Unyielding RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(21)
Level 10: Hasten RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 12: Hurdle Jump-I:50(A)
Level 14: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25)
Level 16: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(25)
Level 18: Invincibility LkGmblr-Rchg+:50(A), HO:Cyto(27), HO:Cyto(27), HO:Cyto(43)
Level 20: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(29), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc:50(31)
Level 22: Knockout Blow C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:35(31), C'ngImp-Dmg/EndRdx/Rchg:35(31), C'ngImp-Acc/Dmg/EndRdx:35(33), C'ngImp-Acc/Dmg/Rchg:50(43)
Level 24: Taunt Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(33), Zinger-Taunt/Rchg/Rng:50(33), Zinger-Acc/Rchg:50(34), Zinger-Taunt/Rng:50(43), Zinger-Dam%:50(46)
Level 26: Combat Jumping LkGmblr-Rchg+:50(A), Zephyr-Travel:50(42), Zephyr-Travel/EndRdx:50(42)
Level 28: Rage GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(36)
Level 30: Boxing Empty(A)
Level 32: Tough RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(37)
Level 35: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 38: Foot Stomp Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40), C'ngBlow-Acc/Dmg:50(40), C'ngBlow-Dmg/Rchg:50(40), C'ngBlow-Dmg/EndRdx:50(42)
Level 41: Conserve Power RechRdx-I:50(A)
Level 44: Resist Energies RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45)
Level 47: Hurl Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(48), Decim-Dmg/Rchg:40(48), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(50)
Level 49: Tough Hide LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
21.1% Defense(Smashing)
21.1% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
16.8% Defense(Energy)
16.8% Defense(Negative)
3% Defense(Psionic)
13.9% Defense(Melee)
16.4% Defense(Ranged)
5.5% Defense(AoE)
4.05% Max End
7% Enhancement(Accuracy)
4% Enhancement(Heal)
51.3% Enhancement(RechargeTime)
10% FlySpeed
210.8 HP (11.3%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 16%
MezResist(Terrorized) 4.95%
6% (0.1 End/sec) Recovery
30% (2.35 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
10% RunSpeed






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@Ra Ra