Mastermind Powerset-Puppetry


cursedsorcerer

 

Posted

I suggested this wayyyy back when I first joined the forums, but here it is again with some improvements.

Puppetry (Mastermind Power set)

Puppets. Lifeless toys which are manipulated by others. The perfect minion for a budding Mastermind. These Puppets are loyal and obey your every single command. They may seem like toys, but in a villains hands, they are lethal

Level 1: Mannequin (Tier 1 pet)

You can summon up to three mannequins to do your bidding. These are basic wooden mannequins wield deadly claws which they use to eviscerate their foes. If you attempt to summon anymore while the maximum amount is present the power will fail.
Recharge: Very Long

Manikin power list: (Non-upgraded) *Note, these are animated as flying and limp.
Swipe
Thunder Kick

Manikin power list: (Upgrade 1)
Swipe
Strike
Thunder kick


Manikin power list: (Upgrade 2)
Swipe
Slash
Mind probe

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Level 1: Fling

You take control of an enemy and throw them into the air.
Target attack
Damage: Moderate Recharge: Moderate

Level 2: Mind Puppetry

Your mastery of puppetry extends to even your foes. With this power you can breach the mental walls they have set up and cause moderate psionic damage to them.
Damage: Moderate(psionic) Recharge: Moderate

Level 6: Improved puppetry
You enhance your puppetry skills to make your puppets stronger.
Recharge: Moderate

Level 8: Cut Strings

A puppet is useless without it's strings, and cutting those strings can be very damaging. You can apply this to an opponent and perform something similar. "Cutting" your opponents "strings" will leave them disorientated for a brief period of time.
Foe Disorientate(very short)
Damage: High(Lethal, psionic) Recharge: Long

Level 12: Shadow Puppet(Tier 2 pet)

You summon up to two Shadow Puppets to do your bidding. These puppets are hard to hit due to the fact they are shadows. If you attempt to summon more than the maximum amount allowed to be present the power will fail
Recharge: Very long

Shadow Puppet power list: (Non-upgraded) *These Pets have a higher defense modifier than others in the set. They are similar to Dark Servant in appearance.
Shadow punch
Smite

Shadow Puppet power list: (Upgrade 1)
Shadow punch
Smite
Dark Blast


Shadow Puppet power list: (Upgrade 2)
Shadow punch
Smite
Dark Blast
Touch of Fear (Modified with a longer recharge time than standard)
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Level 18: Voodoo Doll

You summon a Voodoo Doll of an opponent. This will hover beside you but will not attack, instead you attack it. Its voodoo magic will eventually become useless. This pet may not be upgraded
(You must target an enemy to summon this pet, it has the range of a sniper power and will not agro the target while you attack the Voodoo Doll. This power lasts two minutes)
Recharge: Very long

Level 28: Carnival Puppet(Tier 3 pet)

This power summons one Carnival Puppet. This pet is larger and suspended by strings, it will also hover beside you. This Puppet is capable of incapacitating foes with mental attacks, as well as strong physical attacks.
Recharge: Very long

String Puppet power list(Non-Upgraded)
Punch
Mental Blast

Carnival Puppet power list(Upgrade 1)
Punch
Haymaker
Mental Blast

Carnival Puppet power list(Upgrade 2)
Punch
Psychic Scream
Mental Blast
Haymaker
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Level 32: Master Puppetry

Your mastery of puppetry allows you to do more things with your puppets.
Recharge: Moderate


 

Posted

I appreciate the time and descriptions, but sorta sounds like a cross between a Mind Controller/Dominator and an Illusion Controller with three Tiers of Toy Henchies (not 'Pets'; 'Henchmen' for accuracy's sake). Since you only imply strings; wouldnt this be more accurately a Toy MasterMind set?


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Posted

Nice idea. Very creepy. Creepy is GOOD!


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
I like the core concept (especially if the puppets are creepy), but a MM with both a built-in Confuse and Hold sounds overpowered. I can solo my Mind Dom with just those two powers, plus my attacks.
I'll rework the set a bit to exclude the control.

Also, with the Mannequins I was thinking something along the lines of the ones in the first Devil May Cry game


 

Posted

Love the puppet idea. Especially puppets that can fall apart and all of their body parts are weapons.