who has higher damage cap?


BlazingBlue

 

Posted

Brute or Scrapper?


 

Posted

Brute is 800% or 850%, scrapper is 500%.


 

Posted

The Brute is 850. But technically speaking, the gaps are much closer.

A Brute's Melee Damage Mod is .75, whereas a Scrappers' is 1.125.
.75 x 850% = 6.375

1.125 x 500% = 5.625

Less than a 14% difference between the maximums.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Something else to remember is that if a Brute is reaching that cap through fury they have to maintain the people attacking them or them attacking to high enough level to keep up at the cap.

For a scrapper if they are buffed to hit their cap, it just stays there until the buff wears out.


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

Quote:
Originally Posted by Garrott View Post
Something else to remember is that if a Brute is reaching that cap through fury they have to maintain the people attacking them or them attacking to high enough level to keep up at the cap.

For a scrapper if they are buffed to hit their cap, it just stays there until the buff wears out.
but on teams, my scapper is going to do less damage than a Brute if we are both sharing the same team buffs on an ITF?


 

Posted

taeko read the post above you that sums it up...

so the answer is yes and no...yes meaning that they can and no meaning that in order to keep it that high they need to be constantly attacking and or getting attacked

also why was this even asked on the scrapper forums? its pointless...not to mention hasnt this been asked like at least a trillion times?


 

Posted

Quote:
Originally Posted by taekoUSA View Post
but on teams, my scapper is going to do less damage than a Brute if we are both sharing the same team buffs on an ITF?
That depends. The Scrapper achieves peak damage earlier than the Brute, but the Brute is going to achieve a higher peak damage. It depends pretty heavily on the team composition.

1 Kineticist: ~225% +dam from FS, 100% +dam from slotting, 160% from Fury, 7% average crit
Scrapper: ~5.11 scalar = 1.125 * (1 + 2.25 + 1.00) * 1.07
Brute: ~ 4.3875 scalar = .75 * (1 + 2.25 + 1.00 + 1.6)

2 Kineticists: ~450% +dam from FS, 100% +dam from slotting, 160% from Fury, 7% average crit; Scrapper is +dam capped at 400%
Scrapper: ~6.02 scalar = 1.125 * (1 + 3.0 + 1.00) * 1.07
Brute: ~6.075 scalar = .75 * (1 + 4.5 + 1 + 1.6)

Of course, this is further assuming that the Brute and Scrapper primaries are equivalent in damage capability (which isn't really fully accurate). The Brute/Tanker melee attack sets tend to be better top tier damage sets than the Scrapper sets. It's not universally true (Ice Melee is substantially lower than the Scrapper sets), but there are enough Tanker/Brute sets that have better pre-AT-mod damage than the Scrapper sets (Stone Melee is the biggest example) gives the Brutes a definite advantage.


 

Posted

Quote:
Originally Posted by taekoUSA View Post
but on teams, my scapper is going to do less damage than a Brute if we are both sharing the same team buffs on an ITF?
In my experience when my Brute is capped it will do much more damage than my Scrapper could ever do (1500 damage KOB ftw), because of the reasons Umbral listed above. However, it is very difficult for my Brute to actually get to the cap (it usually takes around 2 FS's on top of Rage, Fury, and any other damage buffs), and even then I only have it for maybe 20 seconds maximum before some of the FS's wear off and/or my Fury goes down.


 

Posted

Quote:
Originally Posted by taekoUSA View Post
but on teams, my scapper is going to do less damage than a Brute if we are both sharing the same team buffs on an ITF?
It's more complicated than that. Is your team keeping you damage capped all the time? My guess is no. I play with extremely veteran players, and when they bring kinetics to the table, they only cap my Brutes' damage if we stop and pigpile on something like a single tough foe in the middle of a pile of guys. Most of the rest of the time we're rolling along mowing stuff down before it can be used for saturated FS.

Don't get me wrong - a Brute with good buffs is hideously damaging, and even one rolling along with just his own fury bar can hit peak performance above a Scrapper with a comparable powerset. That's before considering that some of the Brute powerserts can make better damage-scale-per-second attack chains than Scrapper sets can. But the Scrapper runs near their peak full time, unconditionally, and leaps benefits more per point of damage buff. It's when you plop both ATs down in the same place and saturate both of them that the Brute firmly pulls ahead.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
It's when you plop both ATs down in the same place and saturate both of them that the Brute firmly pulls ahead in damage.
Bolded is mine. Brutes start off with a natural survivability advantage thanks to greater base hit points and have better secondary power sets, as well as higher caps, that allow them to be more survivable than a Scrapper in all but the most extreme cases. Under equal slotting and teaming assumptions, a Brute will always be more survivable than the Scrapper.


 

Posted

Indeed. The statement was meant to be about damage, given the OP's quoted question.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA