who has higher damage cap?
Brute is 800% or 850%, scrapper is 500%.
Brute = 850%
Scrapper = 210% at level 1 500% at level 21+
Here's the handy link...
http://cityofheroes.wikia.com/wiki/Limits
The Brute is 850. But technically speaking, the gaps are much closer.
A Brute's Melee Damage Mod is .75, whereas a Scrappers' is 1.125.
.75 x 850% = 6.375
1.125 x 500% = 5.625
Less than a 14% difference between the maximums.
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Something else to remember is that if a Brute is reaching that cap through fury they have to maintain the people attacking them or them attacking to high enough level to keep up at the cap.
For a scrapper if they are buffed to hit their cap, it just stays there until the buff wears out.
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Something else to remember is that if a Brute is reaching that cap through fury they have to maintain the people attacking them or them attacking to high enough level to keep up at the cap.
For a scrapper if they are buffed to hit their cap, it just stays there until the buff wears out. |
taeko read the post above you that sums it up...
so the answer is yes and no...yes meaning that they can and no meaning that in order to keep it that high they need to be constantly attacking and or getting attacked
also why was this even asked on the scrapper forums? its pointless...not to mention hasnt this been asked like at least a trillion times?
but on teams, my scapper is going to do less damage than a Brute if we are both sharing the same team buffs on an ITF?
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1 Kineticist: ~225% +dam from FS, 100% +dam from slotting, 160% from Fury, 7% average crit
Scrapper: ~5.11 scalar = 1.125 * (1 + 2.25 + 1.00) * 1.07
Brute: ~ 4.3875 scalar = .75 * (1 + 2.25 + 1.00 + 1.6)
2 Kineticists: ~450% +dam from FS, 100% +dam from slotting, 160% from Fury, 7% average crit; Scrapper is +dam capped at 400%
Scrapper: ~6.02 scalar = 1.125 * (1 + 3.0 + 1.00) * 1.07
Brute: ~6.075 scalar = .75 * (1 + 4.5 + 1 + 1.6)
Of course, this is further assuming that the Brute and Scrapper primaries are equivalent in damage capability (which isn't really fully accurate). The Brute/Tanker melee attack sets tend to be better top tier damage sets than the Scrapper sets. It's not universally true (Ice Melee is substantially lower than the Scrapper sets), but there are enough Tanker/Brute sets that have better pre-AT-mod damage than the Scrapper sets (Stone Melee is the biggest example) gives the Brutes a definite advantage.
but on teams, my scapper is going to do less damage than a Brute if we are both sharing the same team buffs on an ITF?
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Don't get me wrong - a Brute with good buffs is hideously damaging, and even one rolling along with just his own fury bar can hit peak performance above a Scrapper with a comparable powerset. That's before considering that some of the Brute powerserts can make better damage-scale-per-second attack chains than Scrapper sets can. But the Scrapper runs near their peak full time, unconditionally, and leaps benefits more per point of damage buff. It's when you plop both ATs down in the same place and saturate both of them that the Brute firmly pulls ahead.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Indeed. The statement was meant to be about damage, given the OP's quoted question.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Brute or Scrapper?