Can AR/Fire Keep up with Arch/MM . . .
LoL, care to elaborate a little bit more than a simple No?
AR is actually similar in damage to Arch but the thing is that AR's cone nuke can't hit everyone like Arch pbaoe nuke can. Oh and, with fire you need to be in melee while with AR you need to be at range for the cones so they don't really synergize at all.
AR is actually similar in damage to Arch but the thing is that AR's cone nuke can't hit everyone like Arch pbaoe nuke can. Oh and, with fire you need to be in melee while with AR you need to be at range for the cones so they don't really synergize at all.
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This. If you want to farm with AR use /em or /mm
I tried for AR/EM with possible farm use in mind for the future... but - with lower damage/tohit (no build up) inability to hit ALL the targets(10 cap), and DoT damage/rooted whilst firing allowing enemies to return fire, even if they will eventually die... those were problems.
Archery's ahead as far as farmings concerned, no question about it.
AR's often more useful on a quick teams though since it has no delay (RoA often lands it's rain after most of the spawn is dead)
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
. . . when it comes to farms? The reason I ask it my brother, inspired by my tricked out Arch/MM that out-farms his Fire/Kin (granted not completely IO'd yet), he is thinking about rolling a AR/Fire blaster.
Although we don't like rolling toons with the same power sets, he isn't opposed to to going Arch/Fire with AR can't replicate the dominance of Arch/Mental.
Here is the build he is thinking about rolling: