dm/sr build comments please
Hey all just thought i would post my build to get a few comments/ideas to make it better im hoping to be able to take out av's and gm's solo with this.
Villain Plan by Mids' Villain Designer 1.601 http://www.cohplanner.com/ Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Super Reflexes Power Pool: Fitness Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: ------------ Level 1: Shadow Punch T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7) Level 1: Focused Fighting RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(7), RedFtn-EndRdx:50(9), RedFtn-Def/Rchg:50(9), RedFtn-EndRdx/Rchg:50(11), RedFtn-Def/EndRdx/Rchg:50(11) Level 2: Smite Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Dam%:50(13), Mako-Acc/Dmg:50(13), Mako-Dmg/EndRdx:50(15), Mako-Dmg/Rchg:50(15), Mako-Acc/EndRdx/Rchg:50(17) Level 4: Focused Senses RedFtn-Def:50(A), RedFtn-EndRdx:50(17), RedFtn-Def/EndRdx:50(19), RedFtn-EndRdx/Rchg:50(19), RedFtn-Def/Rchg:50(21), RedFtn-Def/EndRdx/Rchg:50(21) Level 6: Hurdle Jump-I:50(A) Level 8: Siphon Life Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(23), Nictus-Acc/Heal:50(23), Nictus-Acc/EndRdx/Heal/HP/Regen:50(25), Nictus-Acc/EndRdx/Rchg:50(25), Theft-+End%:30(27) Level 10: Practiced Brawler RechRdx-I:50(A) Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29) Level 14: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50) Level 16: Dodge LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/Rchg:50(31), LkGmblr-Rchg+:50(48) Level 18: Dark Consumption Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Acc/Rchg:50(33) Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc:50(34), P'Shift-End%:50(34), P'Shift-Acc/Rchg:50(48), P'Shift-EndMod/Acc/Rchg:50(50) Level 22: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(33), LkGmblr-Rchg+:50(42), Zephyr-ResKB:50(43) Level 24: Super Jump Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(50) Level 26: Soul Drain GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-Build%:50(37), GSFC-ToHit/EndRdx:50(37) Level 28: Evasion RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(37), RedFtn-EndRdx:50(39), RedFtn-Def/Rchg:50(40), RedFtn-EndRdx/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(40) Level 30: Lucky LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42) Level 32: Midnight Grasp T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(43), T'Death-Dmg/Rchg:40(43), T'Death-Acc/Dmg/EndRdx:40(46), T'Death-Dmg/EndRdx/Rchg:40(46), T'Death-Dam%:40(48) Level 35: Quickness Run-I:50(A) Level 38: Elude LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(39), LkGmblr-Def/Rchg:50(39) Level 41: Gloom Empty(A) Level 44: Darkest Night DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(45), DarkWD-ToHitdeb/Rchg/EndRdx:50(45), DarkWD-Rchg/EndRdx:50(45), DarkWD-ToHitDeb/EndRdx:50(46) Level 47: Boxing Empty(A) Level 49: Tough S'fstPrt-ResDam/Def+:30(A) ------------ Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Fury ------------ Set Bonus Totals: 21% DamageBuff(Smashing) 21% DamageBuff(Lethal) 21% DamageBuff(Fire) 21% DamageBuff(Cold) 21% DamageBuff(Energy) 21% DamageBuff(Negative) 21% DamageBuff(Toxic) 21% DamageBuff(Psionic) 8% Defense(Smashing) 8% Defense(Lethal) 8.94% Defense(Fire) 8.94% Defense(Cold) 13% Defense(Energy) 13% Defense(Negative) 3% Defense(Psionic) 13% Defense(Melee) 23% Defense(Ranged) 14.9% Defense(AoE) 2.25% Max End 5% Enhancement(Heal) 35% Enhancement(RechargeTime) 27% Enhancement(Accuracy) 10% FlySpeed 224.9 HP (15%) HitPoints 10% JumpHeight 10% JumpSpeed Knockback (Mag -4) Knockup (Mag -4) MezResist(Held) 8.8% MezResist(Immobilize) 15.4% 7.5% (0.13 End/sec) Recovery 40% (2.5 HP/sec) Regeneration 3.78% Resistance(Fire) 3.78% Resistance(Cold) 3.13% Resistance(Negative) 10% RunSpeed ------------ Set Bonuses: Touch of Death (Shadow Punch) MezResist(Immobilize) 2.75% 22.5 HP (1.5%) HitPoints 2.5% DamageBuff(All) MezResist(Held) 2.75% 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Red Fortune (Focused Fighting) MezResist(Immobilize) 2.2% 1.26% Resistance(Fire,Cold) 2% DamageBuff(All) 5% Enhancement(RechargeTime) 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Mako's Bite (Smite) MezResist(Immobilize) 3.3% 22.5 HP (1.5%) HitPoints 3% DamageBuff(All) MezResist(Held) 3.3% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Red Fortune (Focused Senses) MezResist(Immobilize) 2.2% 1.26% Resistance(Fire,Cold) 2% DamageBuff(All) 5% Enhancement(RechargeTime) 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Touch of the Nictus (Siphon Life) 28.1 HP (1.88%) HitPoints 9% Enhancement(Accuracy) 5% Enhancement(Heal) 2.25% Max End Luck of the Gambler (Dodge) 10% (0.63 HP/sec) Regeneration 16.9 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Scirocco's Dervish (Dark Consumption) 10% (0.63 HP/sec) Regeneration 3.13% Resistance(Negative) 9% Enhancement(Accuracy) 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) Performance Shifter (Stamina) 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed 28.1 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) Blessing of the Zephyr (Combat Jumping) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) Knockback Protection (Mag -4) Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Blessing of the Zephyr (Super Jump) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Gaussian's Synchronized Fire-Control (Soul Drain) 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed 28.1 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Red Fortune (Evasion) MezResist(Immobilize) 2.2% 1.26% Resistance(Fire,Cold) 2% DamageBuff(All) 5% Enhancement(RechargeTime) 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Luck of the Gambler (Lucky) 10% (0.63 HP/sec) Regeneration 16.9 HP (1.13%) HitPoints Touch of Death (Midnight Grasp) MezResist(Immobilize) 2.75% 22.5 HP (1.5%) HitPoints 2.5% DamageBuff(All) MezResist(Held) 2.75% 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Luck of the Gambler (Elude) 10% (0.63 HP/sec) Regeneration 16.9 HP (1.13%) HitPoints Dark Watcher's Despair (Darkest Night) 22.5 HP (1.5%) HitPoints 2.5% (0.04 End/sec) Recovery 5% Enhancement(RechargeTime) 2% DamageBuff(All) Steadfast Protection (Tough) 3% Defense(All) | Copy & Paste this data into Mids' Hero Designer to view the build | 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My opinons about your build:
Skip elude and DN. Pick up Weave, slot gloom.
Slot for more recovery and +end.
Possibly slot tough
Slot SL for both heal and damage.
Thats all i can think about now.
I suggest taking shadow maul. The animation time is really bad but it is a real hard hitter and its your only fast charging aoe. The cone is small but you would be surprised how many enemys it can hit.
Also i would definitly find a happy medium of damage and healing in siphon life. It is a very hard hiiting attack.
I agree with TRTerror's comments and would add:
1) Take Agile, it's end free, adds (with enhancement) over 8% to range defense, part of your defdebuff resistance, and part of your scaling passive damage resistance. Certainly take it vs taking Elude. Elude is fantastic if you find yourself against something with +to hit bonuses or as a get out of jail free card when you aren't soft capped. It also pretty much limits your fight vs the AV to 180 seconds.
2) DN while a nice power to have is going to be virtually useless in helping you vs AV's owing to their strong resistance to To Hit debuffs.
3) Reiterate slotting Siphon Life as an attack first and foremost then worry about how much Healing it does for you.
4) Soul Drain needs to hit to do anything. If you intend to use SD, Gaussian's or another To Hit set is not the best choice as they include no accuracy. If you are using it mainly as a mule for the +def Weave will do the same thing with fewer slots and better +def.
5) Slotting Stamina to gain the aoe defense (I'm guessing) is ... put those slots elsewhere. One of them, for example, in SJ and you get nearly as much.
6) I'd use Obliterate in Dark Consumption. I'd 6 slot it for the melee defense and the enhancement value to the power itself.
thanx for the coments all is their any chance of u posting a build please so i know wot im looking at ty Nutty
Here's one possible build. Hopefully in my sleep deprived mind nothing terrible stupid in the build. Can "flip to alternates" to see what it looks like without the purple sets.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(7), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 1: Focused Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/EndRdx/Rchg(29), GftotA-Run+(40), LkGmblr-Rchg+(45)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(34)
Level 4: Focused Senses -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/EndRdx/Rchg(29), GftotA-Run+(40), LkGmblr-Rchg+(46)
Level 6: Hurdle -- Jump-I(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(13), Heal-I(17)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(15)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 16: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(23), Ksmt-ToHit+(39)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(37)
Level 20: Dodge -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), GftotA-Run+(39)
Level 22: Boxing -- T'Death-Dam%(A)
Level 24: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(25), GftotA-Def/Rchg(31), GftotA-Def/EndRdx/Rchg(40), GftotA-Run+(46)
Level 26: Soul Drain -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(37), GSFC-Build%(37)
Level 28: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(31), Mrcl-Rcvry+(36), Numna-Regen/Rcvry+(50)
Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-End%(43)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), Zinger-Dam%(34)
Level 35: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(36), GftotA-Run+(39)
Level 38: Quickness -- Run-I(A)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-Psi/Status(50), S'fstPrt-ResDam/Def+(50)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(48), RedFtn-Def/EndRdx(48), RedFtn-Def/EndRdx/Rchg(48)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
This is a build i threw together that isnt too expensive. My 50 dm/sr is a very expensive build. I finished him off over a year ago. Purples were alot cheaper at that time. Right now...in my opinion...purples are just are not worth the HUGE price tag. I came up with a good build that is purple free.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(46)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), Theft-Heal(13), Theft-Heal/Rchg(13)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15)
Level 16: Dodge -- GftotA-Def/EndRdx(A), GftotA-Def(17), GftotA-Def/Rchg(17)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Rchg(39)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23)
Level 22: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Agile -- GftotA-Def/EndRdx(A), GftotA-Def(29), GftotA-Def/Rchg(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34)
Level 35: Quickness -- Run-I(A)
Level 38: Boxing -- Dmg-I(A)
Level 41: Tough -- ResDam-I(A), ResDam-I(42)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46)
Level 47: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 49: Lucky -- DefBuff-I(A), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 5.94% Defense(Smashing)
- 5.94% Defense(Lethal)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 5.94% Defense(Energy)
- 5.94% Defense(Negative)
- 8.13% Defense(Melee)
- 11.9% Defense(Ranged)
- 6.25% Defense(AoE)
- 32% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 28.8% Enhancement(RechargeTime)
- 10% FlySpeed
- 129.3 HP (8.63%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 2.2%
- 8% (0.13 End/sec) Recovery
- 42% (2.63 HP/sec) Regeneration
- 10% Resistance(Fire)
- 5.04% Resistance(Cold)
- 5% Resistance(Negative)
- 10% RunSpeed
Set Bonuses:
Mako's Bite
(Smite)
- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Focused Fighting)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Shadow Maul)
- 10% (0.63 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Focused Senses)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Siphon Life)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
(Siphon Life)
- 10% (0.63 HP/sec) Regeneration
(Health)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Dodge)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Dark Consumption)
- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
(Dark Consumption)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Evasion)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Soul Drain)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Agile)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
(Midnight Grasp)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Weave)
- MezResist(Immobilize) 2.2% (Exceeded 5 Bonus Cap)
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Soul Tentacles)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
here is one. it's about a year old so everything was much cheaper then. i've made a couple small changes since this build too, but nothing to significant.
[color:#489AFF]Villain Plan by Mids' Villain Designer 1.601[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#489AFF]Bashbug pve:[/color][color:#B3CAF7] Level 50 Mutation Brute[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Dark Melee[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Super Reflexes[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Soul Mastery[/color]
[color:#489AFF]Villain Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Shadow Punch[/color]
- (A) [color:#7AA4EF]Touch of Death - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (3) [color:#7AA4EF]Touch of Death - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (3) [color:#7AA4EF]Touch of Death - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (5) [color:#7AA4EF]Touch of Death - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (5) [color:#7AA4EF]Touch of Death - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
- (48) [color:#7AA4EF]Touch of Death - [/color][color:#7AA4EF]Chance of Damage(Negative)[/color]
- (A) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (7) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (7) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (9) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (9) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense[/color]
- (11) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#7AA4EF]Perfect Zinger - [/color][color:#7AA4EF]Chance for Psi Damage[/color]
- (11) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Damage[/color]
- (13) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (13) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (17) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (48) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Chance of Damage(Negative)[/color]
- (A) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (17) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (19) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (19) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (21) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense[/color]
- (21) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#8BAFF1]Jumping[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (23) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (23) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (25) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (25) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense[/color]
- (27) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#7AA4EF]Kismet - [/color][color:#7AA4EF]Accuracy +6%[/color]
- (27) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Regenerative Tissue - [/color][color:#7AA4EF]+Regeneration[/color]
- (15) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
- (15) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
- (A) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage[/color]
- (29) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (29) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (31) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (31) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (50) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Chance for Smashing Damage[/color]
- (A) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color]
- (31) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Healing/Recharge[/color]
- (33) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Accuracy/Healing[/color]
- (33) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Accuracy/Endurance/Healing[/color]
- (33) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
- (34) [color:#7AA4EF]Theft of Essence - [/color][color:#7AA4EF]Chance for +Endurance[/color]
- (A) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
- (34) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
- (A) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (34) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (36) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (36) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (36) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense[/color]
- (37) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (37) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (37) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (39) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (39) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense[/color]
- (39) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage[/color]
- (40) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (40) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (40) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (42) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (42) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Chance for Smashing Damage[/color]
- (A) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (42) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
- (43) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (43) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
- (43) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (50) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
- (A) [color:#8BAFF1]Run Speed[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense[/color]
- (45) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Run Speed +7.5%[/color]
- (45) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (46) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (46) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
- (46) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (A) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
- (A) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
- (45) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Status Resistance[/color]
- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
- (48) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (50) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#7AA4EF]Unbounded Leap - [/color][color:#7AA4EF]+Stealth[/color]
- (A) [color:#5EAEFF]Empty[/color]
The validity of your statment does not increase in direct proportion with the frequency and volume at which you speak it.
Hey guys and gals ty for posting those builds they all look gd but i would have said boods build is prob the best and most expensive (due to purples) devels build i would have only 1 slotted Practice Brawler and moved another slot to cj for capped aoe, ranged and melee defences and dystrophy the build looks gd 2 but i would b abit worried about not having capped aoe def (thinking about gm/avs with aoes) but alltogether g8t builds guys and ty i got some awesome ideas now i look forward to getting my brute to 50 now and making ioing it up
Ah hell heres my take on it, perhaps you can get some more ideas out of this build:
Chain: Smite,MG,Smite,Gloom,SL
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Hey all just thought i would post my build to get a few comments/ideas to make it better im hoping to be able to take out av's and gm's solo with this.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Shadow Punch T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Focused Fighting RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(7), RedFtn-EndRdx:50(9), RedFtn-Def/Rchg:50(9), RedFtn-EndRdx/Rchg:50(11), RedFtn-Def/EndRdx/Rchg:50(11)
Level 2: Smite Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Dam%:50(13), Mako-Acc/Dmg:50(13), Mako-Dmg/EndRdx:50(15), Mako-Dmg/Rchg:50(15), Mako-Acc/EndRdx/Rchg:50(17)
Level 4: Focused Senses RedFtn-Def:50(A), RedFtn-EndRdx:50(17), RedFtn-Def/EndRdx:50(19), RedFtn-EndRdx/Rchg:50(19), RedFtn-Def/Rchg:50(21), RedFtn-Def/EndRdx/Rchg:50(21)
Level 6: Hurdle Jump-I:50(A)
Level 8: Siphon Life Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(23), Nictus-Acc/Heal:50(23), Nictus-Acc/EndRdx/Heal/HP/Regen:50(25), Nictus-Acc/EndRdx/Rchg:50(25), Theft-+End%:30(27)
Level 10: Practiced Brawler RechRdx-I:50(A)
Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29)
Level 14: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
Level 16: Dodge LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/Rchg:50(31), LkGmblr-Rchg+:50(48)
Level 18: Dark Consumption Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Acc/Rchg:50(33)
Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc:50(34), P'Shift-End%:50(34), P'Shift-Acc/Rchg:50(48), P'Shift-EndMod/Acc/Rchg:50(50)
Level 22: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(33), LkGmblr-Rchg+:50(42), Zephyr-ResKB:50(43)
Level 24: Super Jump Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(50)
Level 26: Soul Drain GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-Build%:50(37), GSFC-ToHit/EndRdx:50(37)
Level 28: Evasion RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(37), RedFtn-EndRdx:50(39), RedFtn-Def/Rchg:50(40), RedFtn-EndRdx/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(40)
Level 30: Lucky LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42)
Level 32: Midnight Grasp T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(43), T'Death-Dmg/Rchg:40(43), T'Death-Acc/Dmg/EndRdx:40(46), T'Death-Dmg/EndRdx/Rchg:40(46), T'Death-Dam%:40(48)
Level 35: Quickness Run-I:50(A)
Level 38: Elude LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(39), LkGmblr-Def/Rchg:50(39)
Level 41: Gloom Empty(A)
Level 44: Darkest Night DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(45), DarkWD-ToHitdeb/Rchg/EndRdx:50(45), DarkWD-Rchg/EndRdx:50(45), DarkWD-ToHitDeb/EndRdx:50(46)
Level 47: Boxing Empty(A)
Level 49: Tough S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
21% DamageBuff(Smashing)
21% DamageBuff(Lethal)
21% DamageBuff(Fire)
21% DamageBuff(Cold)
21% DamageBuff(Energy)
21% DamageBuff(Negative)
21% DamageBuff(Toxic)
21% DamageBuff(Psionic)
8% Defense(Smashing)
8% Defense(Lethal)
8.94% Defense(Fire)
8.94% Defense(Cold)
13% Defense(Energy)
13% Defense(Negative)
3% Defense(Psionic)
13% Defense(Melee)
23% Defense(Ranged)
14.9% Defense(AoE)
2.25% Max End
5% Enhancement(Heal)
35% Enhancement(RechargeTime)
27% Enhancement(Accuracy)
10% FlySpeed
224.9 HP (15%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 8.8%
MezResist(Immobilize) 15.4%
7.5% (0.13 End/sec) Recovery
40% (2.5 HP/sec) Regeneration
3.78% Resistance(Fire)
3.78% Resistance(Cold)
3.13% Resistance(Negative)
10% RunSpeed
------------
Set Bonuses:
Touch of Death
(Shadow Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune
(Focused Fighting)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mako's Bite
(Smite)
MezResist(Immobilize) 3.3%
22.5 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune
(Focused Senses)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Touch of the Nictus
(Siphon Life)
28.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
2.25% Max End
Luck of the Gambler
(Dodge)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Dark Consumption)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Soul Drain)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Red Fortune
(Evasion)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Lucky)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
Touch of Death
(Midnight Grasp)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Elude)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
Dark Watcher's Despair
(Darkest Night)
22.5 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)
2% DamageBuff(All)
Steadfast Protection
(Tough)
3% Defense(All)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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@nutty