Fire/Cold build. Suggestions?


Frosticus

 

Posted

Hey guys. I've been trying to figure out a final build for my Fire/Cold corruptor which dinged 50 recently. I really like this toon and I want to get the best out of it. I've had so many different ideas and approaches on her build (from me and with help from friends and SG mates) that I really am not sure on how to go with it. This is the last build that I came up with...modified from another one with the help from some SG mates. But I still want more advice. Any is appreciated.

My main goal in this build was to focus on Ranged Defence, Accuracy then Damage bonuses. Since all my debuffs have a ToHit check. And the damage bonus was just for that =P. Some recharge was also fitted in. I wanted to cap out my Ranged defence but that requires me to sacrifice too much in the Accuracy and damage bonus department. So I figured that 35% Ranged defence and 25% S/L Resistance should be good enough...advice?


Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Kerry Astrid: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Flares
(A) Thunderstrike - Accuracy/Damage
(3) Thunderstrike - Damage/Endurance
(3) Thunderstrike - Damage/Recharge
(5) Thunderstrike - Accuracy/Damage/Recharge
(5) Thunderstrike - Accuracy/Damage/Endurance
(37) Thunderstrike - Damage/Endurance/Recharge


Level 1: Infrigidate
(A) Analyze Weakness - Defense Debuff
(42) Analyze Weakness - Accuracy/Defense Debuff
(42) Analyze Weakness - Accuracy/Recharge
(43) Analyze Weakness - Defense Debuff/Endurance/Recharge
(43) Analyze Weakness - Accuracy/Endurance/Recharge


Level 2: Ice Shield
(A) Red Fortune - Defense/Endurance
(7) Red Fortune - Defense/Recharge
(46) Red Fortune - Endurance/Recharge
(46) Red Fortune - Defense/Endurance/Recharge
(48) Red Fortune - Defense
(48) Red Fortune - Endurance


Level 4: Fire Blast
(A) Thunderstrike - Accuracy/Damage
(7) Thunderstrike - Damage/Endurance
(9) Thunderstrike - Damage/Recharge
(9) Thunderstrike - Accuracy/Damage/Recharge
(11) Thunderstrike - Accuracy/Damage/Endurance
(40) Thunderstrike - Damage/Endurance/Recharge


Level 6: Fire Ball
(A) Positron's Blast - Accuracy/Damage
(11) Positron's Blast - Damage/Recharge
(13) Positron's Blast - Damage/Endurance
(13) Positron's Blast - Accuracy/Damage/Endurance
(15) Positron's Blast - Damage/Range
(21) Recharge Reduction IO


Level 8: Swift
(A) Run Speed IO


Level 10: Glacial Shield
(A) Red Fortune - Defense/Endurance
(15) Red Fortune - Defense/Recharge
(19) Red Fortune - Endurance/Recharge
(37) Red Fortune - Defense/Endurance/Recharge
(43) Red Fortune - Endurance
(45) Red Fortune - Defense


Level 12: Hasten
(A) Recharge Reduction IO
(17) Recharge Reduction IO


Level 14: Hover
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 16: Aim
(A) Adjusted Targeting - Recharge
(19) Adjusted Targeting - To Hit Buff/Recharge


Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(23) Numina's Convalescence - Heal
(31) Miracle - +Recovery


Level 20: Stamina
(A) Performance Shifter - EndMod
(21) Performance Shifter - EndMod/Recharge
(23) Performance Shifter - EndMod/Accuracy/Recharge
(25) Performance Shifter - EndMod/Accuracy
(29) Performance Shifter - Chance for +End


Level 22: Arctic Fog
(A) Red Fortune - Defense/Endurance
(25) Red Fortune - Defense/Recharge
(27) Red Fortune - Endurance/Recharge
(33) Red Fortune - Defense/Endurance/Recharge
(45) Red Fortune - Endurance
(48) Red Fortune - Defense


Level 24: Frostwork
(A) Miracle - Heal/Endurance/Recharge
(27) Miracle - Heal
(29) Miracle - Heal/Recharge


Level 26: Snow Storm
(A) Endurance Reduction IO


Level 28: Benumb
(A) Recharge Reduction IO
(31) Recharge Reduction IO
(31) Accuracy IO


Level 30: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 32: Inferno
(A) Obliteration - Damage
(33) Obliteration - Accuracy/Recharge
(34) Obliteration - Damage/Recharge
(34) Obliteration - Accuracy/Damage/Recharge
(34) Obliteration - Accuracy/Damage/Endurance/Recharge


Level 35: Sleet
(A) Analyze Weakness - Defense Debuff
(36) Analyze Weakness - Accuracy/Defense Debuff
(36) Analyze Weakness - Accuracy/Recharge
(36) Analyze Weakness - Defense Debuff/Endurance/Recharge
(37) Analyze Weakness - Accuracy/Endurance/Recharge
(46) Achilles' Heel - Chance for Res Debuff


Level 38: Heat Loss
(A) Efficacy Adaptor - EndMod
(39) Efficacy Adaptor - EndMod/Recharge
(39) Efficacy Adaptor - EndMod/Accuracy/Recharge
(39) Efficacy Adaptor - Accuracy/Recharge
(40) Efficacy Adaptor - EndMod/Accuracy
(40) Efficacy Adaptor - EndMod/Endurance


Level 41: Soul Drain
(A) Adjusted Targeting - Recharge
(42) Adjusted Targeting - To Hit Buff/Recharge


Level 44: Power Boost
(A) Recharge Reduction IO
(45) Recharge Reduction IO


Level 47: Recall Friend
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range


Level 49: Dark Embrace
(A) Steadfast Protection - Resistance/+Def 3%
(50) Steadfast Protection - Knockback Protection
(50) Steadfast Protection - Resistance/Endurance


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Celerity - +Stealth


Level 2: Rest
(A) Empty


Level 1: Scourge
------------
Set Bonus Totals:
24% DamageBuff(Smashing)
24% DamageBuff(Lethal)
24% DamageBuff(Fire)
24% DamageBuff(Cold)
24% DamageBuff(Energy)
24% DamageBuff(Negative)
24% DamageBuff(Toxic)
24% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
18.9% Defense(Energy)
18.9% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
27.4% Defense(Ranged)
3% Defense(AoE)
31.3% Enhancement(RechargeTime)
54% Enhancement(Accuracy)
13% FlySpeed
68.3 HP (6.37%) HitPoints
13% JumpHeight
13% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 6.6%
MezResist(Stun) 6.6%
14.5% (0.24 End/sec) Recovery
42% (1.88 HP/sec) Regeneration
5.36% Resistance(Fire)
5.36% Resistance(Cold)
13% RunSpeed



------------
Set Bonuses:
Thunderstrike
(Flares)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Analyze Weakness
(Infrigidate)
10% (0.45 HP/sec) Regeneration
MezResist(Stun) 2.2%
3% DamageBuff(All)
11% Enhancement(Accuracy)


Red Fortune
(Ice Shield)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Thunderstrike
(Fire Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Red Fortune
(Glacial Shield)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Blessing of the Zephyr
(Hover)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Adjusted Targeting
(Aim)
2% DamageBuff(All)


Numina's Convalescence
(Health)
12% (0.54 HP/sec) Regeneration


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
20.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)


Red Fortune
(Arctic Fog)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Miracle
(Frostwork)
2.5% (0.04 End/sec) Recovery
20.1 HP (1.87%) HitPoints


Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Obliteration
(Inferno)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Analyze Weakness
(Sleet)
10% (0.45 HP/sec) Regeneration
MezResist(Stun) 2.2%
3% DamageBuff(All)
11% Enhancement(Accuracy)


Efficacy Adaptor
(Heat Loss)
12 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.45 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)


Adjusted Targeting
(Soul Drain)
2% DamageBuff(All)


Blessing of the Zephyr
(Recall Friend)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Steadfast Protection
(Dark Embrace)
1.5% (0.03 End/sec) Recovery
16.1 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)






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Here is the other build that I was going with before I decided to change. It has two different powers (Aid Other and Aid Self instead of Hasten and Snow Storm) plus a little less Ranged defence.


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@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

If thats for pvp im gonna barf. Super jump not fly. Leadership not tp. Mako not soul. And get superspeed.


@KoolVirus

 

Posted

I have a dark/cold and my friend has a fire/cold. In pvp fire/cold is nice


@KoolVirus

 

Posted

It's PvE not PvP.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Checked out build 1.

I'd never play fire/cold in pve without rain of fire. Sleet+rof is a major synergy of the set and wtfpwns things.

Just as importantly, where is blaze??? it's only the best st attack in the game.

It looks like you went with soul mastery for soul drain, but then didn't bother to slot it. I say that because powerboost is of limited use on a fire/cold. Great with benumb, but whether that is worth the powerpick is pretty debatable. Especially when you have skipped such key powers.

Soul is a fine choice if you get soul drain up a lot. If you lack the slots to devote to it then mako is also a really good fit for fire/cold cause hibernate can keep you alive through all the agro you pull cause on a fire/cold you should be pulling a lot of agro.

I wouldn't strive for acc bonuses like you did. Sleet and infrig take care of that need. Just get a reasonable amount of acc slotted and w/e acc bonuses happen to occur.

Ranged def is a great goal for a fire/cold, but I'd strive for ranged def, rech, and hp. Rech is incredibly useful on a /cold cause the last three powers are all "i win" buttons, two of which have very long recharges.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Checked out build 1.

I'd never play fire/cold in pve without rain of fire. Sleet+rof is a major synergy of the set and wtfpwns things.
I had Rain of Fire before. And I realize the power of the DoT than happens when you drop RoF after Sleet. But the panic effect caused by it apparently ticks off my SG mates even though it's an 80% Speed debuff from both (more with Power Boost), that's why I took it off. I can easily put it back in instead of Snow Storm though. But really, RoF is a HUGE End hog O_o

Quote:
Just as importantly, where is blaze??? it's only the best st attack in the game.
This one, I have no real excuse for lol. I didn't take Blaze mainly because of it's short range for one... I think I can switch it in instead of Flares just as easily.

Quote:
It looks like you went with soul mastery for soul drain, but then didn't bother to slot it. I say that because powerboost is of limited use on a fire/cold. Great with benumb, but whether that is worth the powerpick is pretty debatable. Especially when you have skipped such key powers.
Soul is a fine choice if you get soul drain up a lot. If you lack the slots to devote to it then mako is also a really good fit for fire/cold cause hibernate can keep you alive through all the agro you pull cause on a fire/cold you should be pulling a lot of agro.
Actually the main reason I went with Soul Mastery was Power Boost. The boost to Sleet's Defence Debuff as well as Infrigidate and Benumb (and the boost to the defence component in my shields too) is a really great asset. Especially against people like Cimeroreans (ITF) or Nemesis since they have such high defence to begin with. Dark Embrace isn't exactly what I'd call essential but it's nice to have, not only because of the resistance but it's a good place to put the Steadfast unique, and my KB protection IO. As for Soul Drain...it's mainly spice for me. I didn't slot it heavily for two reasons:
1) I really don't have the slots to spare
2) I don't think it actually needs the slots aside from what's in it. Since I always hit Aim before I use Soul Drain (and power boost if it's recharged for more ToHit Buffs) and Aim will skyrocket the accuracy/ToHit checks of Soul Drain to the point where it will always hit almost anything even +3/+4 AVs. And it provides a very nice boost to my damage power. Aim -> Soul Drain (on 4/5 mobs) will boost the damage from say, inferno to about 1000. Along with the ToHit Boost from it and Aim Inferno will hit any mob in range (think Cimeroreans with their high defence AND immense numbers) and obliterate them all once they're prettily herded on the Tank/Brute.


Quote:
I wouldn't strive for acc bonuses like you did. Sleet and infrig take care of that need. Just get a reasonable amount of acc slotted and w/e acc bonuses happen to occur.

Ranged def is a great goal for a fire/cold, but I'd strive for ranged def, rech, and hp. Rech is incredibly useful on a /cold cause the last three powers are all "i win" buttons, two of which have very long recharges.
hmm. Honestly I found it immensely hard to focus on Recharge at the same time I focus on Ranged defence. And my debuffs don't really provide much in the way of sets for recharge. I would love nothing more than having Benumb and Heatloss up as often as possible. But with all the focus on defence I really had no space for much recharge. As for the Accuracy, I found that even with maxed accuracy boosts on my powers they still miss fairly often on people like Cimeroreans and Nemesis, and most importantly AVs (ITF and RSF), even with yellows popped or Aim hit before hand. That is the main reason I went to get all that accuracy buff from sets. The damage boost just happened while getting all the above mentioned bonuses.

I appreciate all the feedback you gave me, and would like to hear your comments about this post as well.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by Wanted_NA View Post
I had Rain of Fire before. And I realize the power of the DoT than happens when you drop RoF after Sleet. But the panic effect caused by it apparently ticks off my SG mates even though it's an 80% Speed debuff from both (more with Power Boost), that's why I took it off. I can easily put it back in instead of Snow Storm though. But really, RoF is a HUGE End hog O_o
Sleet already invokes "avoidance" or them trying to flee, adding rain of fire doesn't make them flee more, it just makes them die


Quote:
This one, I have no real excuse for lol. I didn't take Blaze mainly because of it's short range for one... I think I can switch it in instead of Flares just as easily.
I'd personally do that, blaze is so good. Unless you are really determined to stay way back, but you already need to get to about 50 ft to get the whole group with sleet.


Quote:
Actually the main reason I went with Soul Mastery was Power Boost. The boost to Sleet's Defence Debuff as well as Infrigidate and Benumb (and the boost to the defence component in my shields too) is a really great asset. Especially against people like Cimeroreans (ITF) or Nemesis since they have such high defence to begin with. Dark Embrace isn't exactly what I'd call essential but it's nice to have, not only because of the resistance but it's a good place to put the Steadfast unique, and my KB protection IO.
You really shouldn't need more -def for anything pve related than a slotted sleet is providing. That includes the mobs you listed unless they are like +5 or something.

PB has no effect on your shields... unfortunately. Though /cold would be way to good if it did.

Another good place for your kb protection and the +3 def IO is your ice shields. That way you have the benefits much earlier in the build for exemping. But in your epic shield is fine too.

Quote:
As for Soul Drain...it's mainly spice for me. I didn't slot it heavily for two reasons:
1) I really don't have the slots to spare
2) I don't think it actually needs the slots aside from what's in it. Since I always hit Aim before I use Soul Drain (and power boost if it's recharged for more ToHit Buffs) and Aim will skyrocket the accuracy/ToHit checks of Soul Drain to the point where it will always hit almost anything even +3/+4 AVs. And it provides a very nice boost to my damage power. Aim -> Soul Drain (on 4/5 mobs) will boost the damage from say, inferno to about 1000. Along with the ToHit Boost from it and Aim Inferno will hit any mob in range (think Cimeroreans with their high defence AND immense numbers) and obliterate them all once they're prettily herded on the Tank/Brute.
It was more the lack of full recharge slotting and high global rech that I was concerned about for Soul Drain. It has a 1.2 acc modifier and with sleet and aim you can easily get away without slotting it for acc.

That said, sleet>aim>SD>rain of fire>fireball = you don't even need teammates to kill the entire spawn.



Quote:
hmm. Honestly I found it immensely hard to focus on Recharge at the same time I focus on Ranged defence. And my debuffs don't really provide much in the way of sets for recharge. I would love nothing more than having Benumb and Heatloss up as often as possible. But with all the focus on defence I really had no space for much recharge. As for the Accuracy, I found that even with maxed accuracy boosts on my powers they still miss fairly often on people like Cimeroreans and Nemesis, and most importantly AVs (ITF and RSF), even with yellows popped or Aim hit before hand. That is the main reason I went to get all that accuracy buff from sets. The damage boost just happened while getting all the above mentioned bonuses.

I appreciate all the feedback you gave me, and would like to hear your comments about this post as well.
Getting high recharge and high def on a fire/cold isn't cheap. I'm surprised to hear you are having issues hitting anything upto and including MOG using paragon protectors heh.


 

Posted

Can I see some suggestions about having both good ranged defence and good Recharge bonuses? Because the way I see it you have to choose between one or the other. I can get some good recharge bonuses by exchanging the Thunderstrike sets with Decimation (Losing 7.5% Ranged defence and gaining 12.5% Global recharge) and take out one IO from each of the 3 Red Fortune sets and exchange it with a LotG: Recharge Speed IO (Losing 7.5% Ranged Defence and gaining 22.5% Global recharge). This way I end up with 66% Global recharge, but only 20% Ranged defence.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Like I said, it isn't cheap, but this build is 1 insp from softcap (similar to yours in that regard) and 75% global rech. No pvp IO's.

I'm not a fan of snowstorm in late game.
Click this DataLink to open the build!

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Quote:
Originally Posted by Frosticus View Post
Like I said, it isn't cheap, but this build is 1 insp from softcap (similar to yours in that regard) and 75% global rech. No pvp IO's.

I'm not a fan of snowstorm in late game.
Click this DataLink to open the build!

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1414;722;1444;HEX;|
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Thank you so much. I really love this build. I made one tiny adjustment in which I took Hover over Manuevers. I lose less than 1% Ranged defence, but in exchange I gain the ability to stay out of all Melee and most AoE attacks which is always a great thing to have. This toon is by far my favorite toon to play. I'm willing to spend the time and or/effor and inf to get this done. Thanks again. Much appreciated


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

No problem, glad to help.