Quick Claws/SR question
Sounds like you know what you're talking about. It's a toss-up. Pick one, or make two toons, one with each.
I'm planning on making this character into one of the old school buzzsaw builds that was so popular when IO's first came out, (That is multi procs and fast attacks) and that's easy enough to do without sacrificing offense, but I have sacrificed melee defense for it.
|
So, if I can't cap melee defense, should I pick up elude instead of weave? (With weave running it'll be at 42% melee D, 50% ranged, 43% AoE) |
*edit* I'm aware that complete sets are the better way to go to get more recharge (more DPS) and hold on to defense, I just felt left out of the proc craziness, and since claws works better with procs than other sets that's where I've gone. |
Thanks umbral, I'm going in this direction simply because I've done the soft cap/rech thing before and grown tired of it, that and procs firing gives me some unexplainable satisfaction.
The multi/damage type helps make it more reasonable.
I'd say claws was better only because it's DPA is slightly lower and rech slightly faster than most sets so it benefits less from over the top damage than some.
As for kinetic combats, I considered it, but there is no way kinetic combat will give any attack even decent flat stat boost, (since it's a pre-30 set) so it's a matter of sacrificing the extra rech/end/slight def rather than damage percentage points.
I'll take your advice and stick with weave, I was just playing on a build with 36% D, and it just wasn't enough alone. Luckily I team primarily so I can lax up more than most.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Well my Claws/SR uses sets to get to the soft cap ToD and Mako so they have 1 proc in them. With Claws and Quickness single target attack chains aren't too difficult to get going.
My SS/Ice tank is mostly still slotted up with HOs but I changed it up a bit to give the faster attacks 1 to 2 procs each while staying with good overall damage and my defense is good with Weave. I've been considering redoing my tanker build, mostly considering my Claws/SR and SD toons are more fun to play offensively.
Personally, I think you can do a Buzzsaw build with Claws, but I like the consistency you can get with full sets more. If I want more of a challenge I can up the difficulty now.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
well if it helps m8y ive got a claws/sr build (soft capped melee ranged and aoe) if you wanna have a look
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Going to post my build/data block so you guys can get an idea where I'm going with this, it's all about most attack based procs possible without actually gimping myself
Sadly, 1 proc isn't going to cut it, every build gets away with the set included proc :P
I'll fit in the rare recipe stuff as I accumulate more inf/make dedicate other 50's inf into this character (if this is to turn out to be as enjoyable as I hope.)
Anywhere I can improve on this / optimize the true 4 slots of each attack? (other than getting purple sets?)
*yep, I did manage to hit soft cap to all, but it meant switching gaussians chance to build up out of follow up, I'm not sure I'm happy about that, there anything that can be done? Also, is gaussians BU proc + Decmation BU Proc in focus just the most awesome thing ever, or unsatisfactory?*
Hya it is.
*I'm confident I can easily transform the build into a regular capped claws/sr if things are starting to go south*
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), T'Death-Dam%(5), Mako-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), LdyGrey-%Dam(13), Achilles-ResDeb%(15)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(15), LkGmblr-Rchg+(50)
Level 6: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(17), LkGmblr-EndRdx/Rchg(17), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(40), LkGmblr-Rchg+(42)
Level 8: Swift -- HO:Micro(A)
Level 10: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(21), GSFC-ToHit/Rchg(21), AdjTgt-ToHit/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23)
Level 12: Practiced Brawler -- RechRdx-I(A), RechRdx-I(25)
Level 14: Health -- Heal-I(A), Heal-I(25)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(27)
Level 18: Focus -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(27), Entrpc-Dmg/Rchg(29), Entrpc-Dmg/EndRdx/Rchg(29), Entrpc-Heal%(31), Dev'n-Acc/Dmg/Rchg(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
Level 22: Quickness -- Run-I(A)
Level 24: Hover -- Zephyr-Travel/EndRdx(A)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34), Armgdn-Dam%(37)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(36)
Level 30: Fly -- Zephyr-Travel(A)
Level 32: Shockwave -- Posi-Acc/Dmg(A), ExStrk-Dam%(33), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 38: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), Numna-Regen/Rcvry+(45), Heal-I(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- DefBuff-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 10.5% Defense(Ranged)
- 8.63% Defense(AoE)
- 2.25% Max End
- 48% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 105.4 HP (7.87%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.75%
- MezResist(Held) 5.5%
- MezResist(Immobilize) 13.8%
- 5% (0.08 End/sec) Recovery
- 30% (1.68 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 3.13% Resistance(Negative)
- 3.13% Resistance(Psionic)
- 5% RunSpeed
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"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Tbh i dnt think at this moment in time i could make that any better without sitting there lookingat it for about 30 mins but i just have the time to do that lol so i would have to give it the thumbs up and say go for it
Righ off the bat I see:
Too much ranged defense
Too much end recovery, I have too much end recovery and its less then yours.
not enough global recharge (take off that lady grey in slash and get the last crushing impact for +5% rech, for example, just noticed you only used 4 in strike also and in follow up)
You are slotting to hit in Follow up, I think your wasting IO's trying to increase the to hit, its not all that effective. anyway its a damage bonus first, as long as it hits.
your regen is kinda of anemic.
Entropic chaos is cheaper then decimations and you still get good recharge, but deci's bring better damage and I am not sure how good that heal proc is anyway.
Your going for IO set bonuses in your toggles, but you only need 4 slots in your defense toggles. you are losing 6 slots that could be used better elsewhere.
Here is my current build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Lyclownthrope: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(9), Mako-Dam%(31), C'ngImp-Acc/Dmg/Rchg(34)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), S'dpty-Def(5), S'dpty-Def/EndRdx(11), LkGmblr-Def(25)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(25), Achilles-ResDeb%(39)
Level 4: Focused Senses -- GftotA-Def/EndRdx(A), GftotA-Def(7), S'dpty-Def(11), S'dpty-Def/EndRdx(29)
Level 6: Spin -- M'Strk-Dmg/Rchg(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Acc/Dmg(13), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39)
Level 8: Swift -- Run-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), RechRdx-I(23), C'ngImp-Acc/Dmg/EndRdx(46)
Level 14: Health -- Mrcl-Heal(A), RgnTis-Regen+(36), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(42), Numna-Heal(48)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Def/Rchg(19), LkGmblr-Rchg+(27)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(23), Decim-Acc/Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(40)
Level 22: Quickness -- Run-I(A)
Level 24: Combat Jumping -- GftotA-Def(A), GftotA-Def/Rchg(31)
Level 26: Agile -- GftotA-Def/EndRdx(A), GftotA-Def(27), DefBuff-I(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(46), Zephyr-Travel/EndRdx(48)
Level 32: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 35: Evasion -- LkGmblr-Rchg+(A), S'dpty-Def/EndRdx(36), S'dpty-Def(36)
Level 38: Aid Other -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(48)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(43), IntRdx-I(43)
Level 44: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def(50), LkGmblr-Def(50), GftotA-Def/EndRdx(50)
------------
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(34)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Too much end recovery, I have too much end recovery and its less then yours. |
your regen is kinda of anemic. |
Here is my current build: |
I..but...<stutters> Umbral, thanks.
Ima, I'm aware of some problems, but at the moment I AM running at a net loss pre-PP as Umbral had assumed I would be(only level 40 right now) I was relying on PP taking care of that, hoping to use the *enhanceable enhancements (recovery+)* thing I've been hearing about, along with full defense toggles IO'd up to reduce end, since I can't fit in two procs an attack with end reduction.
You were right though, I can actually sacrifice a 2.5def bonus from one of my red fortunes. That would allow me to redistribute the slots into my passives as LoTG holders, that would drastically boost my recharge. (and for some reason I always roll those up, gold level 40 rolls)
Basically, Umbral already covered everything that went on in my mind though when I saw the build so I actually don't have a lot to input.
And first response
Depending on his attack string |
Pre-50 so I'm just going with the flow at this point and still running at a loss. Fast attacks make those nice looking end numbers pretty costly.
And lastly
Of course your right. But I am not sold on proc's and how effective they are. |
However, yea, no, there's nothing I see wrong with your build as a claws/SR build, (except taking aidself instead of PP, opinion) It's just not what I was aiming for.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
The first character I ever made was a claws/SR, it was gathering dust for about 4 years, sitting around level 32 just being touched from time to time, but I never really enjoyed it.
Now I'm having an absolute blast with it, the look of claws is really appealing now, the style, shockwave, everything feels great so, to my question.
I'm planning on making this character into one of the old school buzzsaw builds that was so popular when IO's first came out, (That is multi procs and fast attacks) and that's easy enough to do without sacrificing offense, but I have sacrificed melee defense for it.
So, if I can't cap melee defense, should I pick up elude instead of weave?
(With weave running it'll be at 42% melee D, 50% ranged, 43% AoE)
*edit* I'm aware that complete sets are the better way to go to get more recharge (more DPS) and hold on to defense, I just felt left out of the proc craziness, and since claws works better with procs than other sets that's where I've gone.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo