Kat/SR soft cap question
Personally speaking I included DA on my Kat/SR, but some people have omitted it because DA detracts from their attack chain. I wasn't worried too much about DPS and didn't want to waste slots with the Fighting pool (took Medicine) so for me it made sense.
As far as Kat/EA vs. Kat/SR, even though they are similar in that they have an auto power that grants 20% recharge; EA is a resistance based secondary. IMO resistance based toons are a lot more difficult to play than defense based ones. I'm also not too thrilled with the bonuses from resistance based sets versus defensive based sets.
Maybe try two builds in mids and see how they look?
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
I am currently playing a Kat/SR (lvl 38) and I think he's pretty darn cool. Of course, I'm probably not the best to comment since this is my first char. However, I'll throw my opinion out there anyway (isn't that what the boards are for?). I have a very simple, non-DA, SO build planned that can easily soft-cap (see below). There are a number of options for IO builds so I won't bother posting, but I can say the SO build is working great. I did use DA early but spec'd out in 20s (when I got melee/range def over 30). I, personally, like the increase DPS when you spec out of DA. If I know I'm gonna have a tough battle I just pop a purple.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Broegar: Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Gambler's Cut
(A) Bruising Blow - Accuracy/Damage
(3) Bruising Blow - Damage/Endurance
(5) Bruising Blow - Damage/Recharge
(7) Focused Smite - Accuracy/Endurance/Recharge
(7) Focused Smite - Damage/Endurance
(34) Focused Smite - Accuracy/Damage/Recharge
Level 1: Focused Fighting
(A) Defense Buff IO
(13) Defense Buff IO
(13) Defense Buff IO
(39) Endurance Reduction IO
(40) Endurance Reduction IO
Level 2: Flashing Steel
(A) Accuracy IO
(3) Damage Increase IO
(5) Damage Increase IO
(9) Damage Increase IO
(9) Recharge Reduction IO
(36) Endurance Reduction IO
Level 4: Focused Senses
(A) Defense Buff IO
(15) Defense Buff IO
(15) Defense Buff IO
(39) Endurance Reduction IO
(42) Endurance Reduction
Level 6: Build Up
(A) Recharge Reduction IO
(11) Recharge Reduction IO
(17) Recharge Reduction IO
Level 8: Combat Jumping
(A) Defense Buff IO
(11) Defense Buff IO
Level 10: Practiced Brawler
(A) Recharge Reduction IO
Level 12: Hurdle
(A) Jumping IO
Level 14: Super Jump
(A) Jumping IO
Level 16: Health
(A) Healing IO
(17) Healing IO
(31) Healing IO
Level 18: The Lotus Drops
(A) Accuracy IO
(19) Damage Increase IO
(19) Damage Increase IO
(21) Damage Increase IO
(21) Recharge Reduction IO
(37) Endurance Reduction IO
Level 20: Stamina
(A) Endurance Modification IO
(23) Endurance Modification IO
(25) Endurance Modification IO
Level 22: Dodge
(A) Defense Buff IO
(23) Defense Buff IO
(37) Defense Buff IO
Level 24: Agile
(A) Defense Buff IO
(25) Defense Buff IO
(37) Defense Buff IO
Level 26: Soaring Dragon
(A) Bruising Blow - Accuracy/Damage
(27) Bruising Blow - Damage/Endurance
(27) Bruising Blow - Damage/Recharge
(29) Focused Smite - Accuracy/Endurance/Recharge
(29) Focused Smite - Damage/Endurance
(31) Focused Smite - Accuracy/Damage/Recharge
Level 28: Quickness
(A) Run Speed IO
Level 30: Lucky
(A) Defense Buff IO
(31) Defense Buff IO
(39) Defense Buff IO
Level 32: Golden Dragonfly
(A) Cleaving Blow - Accuracy/Damage
(33) Cleaving Blow - Damage/Endurance
(33) Cleaving Blow - Damage/Recharge
(33) Cleaving Blow - Accuracy/Recharge
(34) Multi Strike - Accuracy/Damage/Endurance
(34) Multi Strike - Damage/Endurance/Recharge
Level 35: Evasion
(A) Defense Buff IO
(36) Defense Buff IO
(36) Defense Buff IO
(40) Endurance Reduction IO
(43) Endurance Reduction IO
Level 38: Maneuvers
(A) Defense Buff
(40) Defense Buff
(42) Endurance Reduction
(42) Endurance Reduction
Level 41: Boxing
(A) Empty
Level 44: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(45) Resist Damage IO
(45) Resist Damage IO
(45) Resist Damage IO
(46) Endurance Reduction IO
Level 47: Weave
(A) Defense Buff IO
(48) Defense Buff IO
(48) Endurance Reduction IO
Level 49: Conserve Power
(A) Recharge Reduction IO
(50) Recharge Reduction IO
(50) Recharge Reduction IO
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Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
Here's the build that I'm messing around with right now...suggestions are welcome!
I'm somewhat tempted to drop DA and re-work some of the slotting to make up for the loss but I'm just not sure if it's such a good idea or not...
Energy Torrent is in there for conceptual reasons. Other than that, it should be pretty functional. I'd like to work some more recharge in there and drop Hasten if possible.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Kat SR A: Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(46)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(3), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(13), S'dpty-EndRdx(17)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 4: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(9), S'dpty-Def(11), S'dpty-EndRdx(19)
Level 6: Swift -- Run-I(A)
Level 8: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(40)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Combat Jumping -- Ksmt-Def/EndRdx/Rchg(A), Ksmt-ToHit+(19)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(21)
Level 16: Dodge -- DefBuff-I(A)
Level 18: Health -- Heal-I(A), Heal-I(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25), P'Shift-End%(25)
Level 22: Quickness -- Run-I(A), Run-I(23)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 26: The Lotus Drops -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(33)
Level 28: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34), Mako-Dmg/Rchg(34)
Level 30: Agile -- DefBuff-I(A), DefBuff-I(50)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(36), S'dpty-EndRdx(37)
Level 38: Lucky -- DefBuff-I(A), DefBuff-I(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45), P'Shift-End%(45)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), ExStrk-Dam%(50)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Softcapping melee defense without using Divine Avalanche will allow you to drop it from your build and run the highest DPS Kat/ attack chain (Golden Dragonfly > Gambler's Cut > Soaring Dragon > Gambler's Cut). But this takes a lot of global recharge, 155% assuming ED-capped recharge enhancement in Golden Dragonfly. So if you can muster that much global recharge, I would try to also softcap melee defense. If you can't, then there's not much point to it.
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I believe the important number you want is 3.4s recharge on GD, which is how long it takes to do GC>SD>GC. I also believe that is 250% recharge on GD. I further assume approx 95% recharge enhancements in GD. So you need about 155% from other sources (i.e. quickness, hasten, IO set bonuses).
So if you can muster that much global recharge, I would try to also softcap melee defense. If you can't, then there's not much point to it. |
The importance of those two points will vary a lot for different builds and playstyles, but I believe it's something to keep in mind nonetheless, if only to see if it's relevant or not here.
Is it a complete waste to aim for the soft cap without the use of Divine Avalance? Or should I just aim for 30% on melee def so that the 15% given by DA will achieve the 45% soft cap?
Or, is Kat/SR a waste in general? I've heard some good things about Kat/EA... |
Imo Kat/SR is not a waste, however the lethal dmg is resisted more often than not, so... *shrug* I love it, but...
Now, EA vs SR is a whole different story, where EA being a resistance based set can get a loads of more out of DA.
I have a level 50 Kat/WP and a lvl 50 Claws/SR. I've always been a huge /WP fan but have recently discovered the srappy joy of /SR...and I love it!
I'm thinking of making a Kat/SR.
Is it a complete waste to aim for the soft cap without the use of Divine Avalance? Or should I just aim for 30% on melee def so that the 15% given by DA will achieve the 45% soft cap?
Or, is Kat/SR a waste in general? I've heard some good things about Kat/EA...