HeroCon: Wouldn't it be Great If...
thanx for the info
Super Strength Scrappers - Likely.
You could remove buffs because they overshot mobs with Speedboost.
Calvin Scott Task Force be brought back as a Ouro Mission or at Architect Entertainment. - No. Instead, they'd rather just bring it back because they have the ability to do so. (Seemed like they are going to soonish but no real ETA)
The costs of the market weren't so bad... This segwayed into SG mode and influence and complaints about how much they need influence. This was addressed by Posi saying that he had no problem about Increasing Influence back to full while in SG mode. This means that there would perhaps 'no influence'.
Merits for teammates while doing story arcs. No because of how abuseable it will be.
You had a Blackbook vet reward that would allow you to have all contacts cell numbers available right away. While this would be a possible and not a bad idea for a vet reward. However they would rather fix the contacts that don't give you the cell number right away and instead give it to you after the first mission.
(Not in Format) What kind of new booster packs are we looking at in the future? - Wouldn't answer but Posi did say "Ninja's are cool."
Queuing For Taskforces (Being able to put yourself in a queue and say "I wanna do X Task Force." Then whomever wanted to join the queue would automatically join that team till the # set. - WHILE the concept is feasible according to the devs, it's not a pressing issue.
@Major Tom's nickname was Sexy Pants. - This was decided later in the hotel room while Cobalt was comfortable with Horus on a bed. Tom was relaxing on the bed with Ping and Yuki.
Power Dependent Missions, Like chase the car, or something that deals with a travel power. - Well, we'd have to be able to be sure they HAD a travel power or that they had flight, or whatever. Very, highly unlikely was my impression.
We could turn off the Background music and instead use Internet Radio through the game client. - No.
Icon Terminal in Bases - Response, "Wouldn't that be Awesome?"
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I'm going to have a few of them go over this post and add stuff to it that I know I missed.
here's hoping for ninja booster!!!!!!! \m/ (^_^) \m/
As far as the LGTF, the impression I was given was that the minimum level of 45 was a bug, and the proper level was 35. I believe Posi also said that it would be looked at when they got back to the office.
For mastermind pets, the problem is apparently that the pets inherit the colors uniformly- as in if you tried to tint the zombie secondary blue they turn solidly one shade of blue. It was implied to be a bit of work to fix this so that they're properly customizable.
I need to know more about:
"They cleaned out the inactive char names. More than likely."
What did you mean?
Well DUH. We girls that did the Hamikini already KNEW that
This was decided later in the hotel room while Cobalt was comfortable with Horus on a bed. |
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
First off, thank you very much for the reports from HeroCon over the weekend, Dark_Friar, very much appreciated.
A few comments:
Super Speeding across the top of the water instead of super swimming - Game engine doesn't really support knowing whether you're in water or not at present and is very unlikely.
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Something somewhere obviously knows "whether you're in water or not" since the animation changes upon entering water/hitting the water Z-value/whatever their method is. Flying an inch above the waterline does not have you doing the breaststroke, you drop that inch and you start flailing away.
Presumably all client-side animation unless there's a speed change. Poor man's version would be to simply not change the animation (and maybe modify minimum Z) for whatever that trigger is when superspeed is active.
I must be overlooking something on this one... what am I missing here?
-=-
I see what appears to be a lot of "perfect being the enemy of the good" in the dev responses... does that seem an accurate assessment? (I don't necessarily disagree with that, just curious whether that would be accurate).
Examples:
The Shadow Shard was Co-Op - They could do it but then they'd have to redo animations in the zone, fix the jump jets, add new arcs, redo graphics to make it look nicer, and the end, they'd rather make a new zone. At this point Posi Mentioned the Moonbase. No Details.
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Other examples:
Water power sets. Not likely because they'd want to be able to make it look awesome for everyone. And not everyone would have the cards necessary to see it awesomely. So they'd have to raise the min specs for the game
... Masterminds minions could be customized - They want to be able to do it Awesomely. Which means instead of giving you a couple models to pick from you'll want to be able to use more of a character creator to create them. No ETA on when but it is something they will do eventually it sounded like. ... Inclement Weather - again they'd have to design so much stuff to do it awesomely that it's not in the plans. They'd need to have puddles and wet surfaces and all that stuff so rather, they'd make a whole new zone with content. |
Someone was "leaking"/suggesting flame whip (different thread, I'll find the link if asked) as the attack for Demon Summoning, and a dev has to "look into" a whip emote?
I promise I'll respond to all your stuff later tonight, however I have a much more pressing post to make and I have to check out of the hotel in a few mins. I swear though, the post will be worth it...
Just look for yet another HeroCon: type thread and amusement will ensue...
Well maybe. Some might call the dancer in question a Power Hungry Hippo HipHopping.
This one I disagree with. Redo animations? Fix jump jets? Nicer graphics? Um, with GR you're going to have villains ("reformed") in the Shard anyway. The only reason in that list that makes much sense to me is "new arcs"... which I would put in the category of "nice", not "necessary". It's not like most of the existing SFs are all that much more friendly than the Shard TFs... |
Personally, I think that's a little silly. It seems like adding 1 storyarc each issue and opening it up to villains would be enough to add quite a bit of content to a side of the game that is lacking without having to really dedicate too much into it. The jumpjets can be annoying, but they aren't something that's getting hundreds of requests to fix.
The concept of "do it completely right or not at all" is being taken to an extreme, in my opinion. They flat out said that if they were to take the time to revamp the Shard (because they feel that's the only way to improve the zone, is with an entire revamp a la Faultline), then we won't get a whole new zone like Praetoria. Personally, that's silly to me, but it's their ball, so they get to play with it how they want.
Someone was "leaking"/suggesting flame whip (different thread, I'll find the link if asked) as the attack for Demon Summoning, and a dev has to "look into" a whip emote? |
As for the wip emote, it's a matter of being an entirely different thing than the whip attack animations. Similar to how SR had Elude's double backflip for years before a backflip emote was adjusted and inserted for everyone else. He said he'll look into adjusting it so everyone can have it as just an emote.
- Ping (@iltat, @Pinghole)
Don't take it personally if you think I was mean to you. I'm an ******* to everyone.
It's a penguin thing. Pingu FTW.
First off, thank you very much for the reports from HeroCon over the weekend, Dark_Friar, very much appreciated.
A few comments: This one doesn't make a lot of sense to me. Was there more to the question? Something somewhere obviously knows "whether you're in water or not" since the animation changes upon entering water/hitting the water Z-value/whatever their method is. Flying an inch above the waterline does not have you doing the breaststroke, you drop that inch and you start flailing away. Presumably all client-side animation unless there's a speed change. Poor man's version would be to simply not change the animation (and maybe modify minimum Z) for whatever that trigger is when superspeed is active. I must be overlooking something on this one... what am I missing here? -=- |
I feel just like you do because when you go into the water, suddenly you're swimming. For a better answer I'd talk to a powers developer. Perhaps Sunstorm can answer your question
And there was at least one dev comment that seemed incongruous with other info... was The Lawyer present? |
What was incongruous?
I can respond to this one. Basically, they don't want to give new access to the zone without taking the time to make the zone magnificent in their eyes. Thus, they said that really the only way they would do new content for the Shadow Shard is if they did it all at once, and that would include new baddies/models/animations, storyarcs, designs, etc.
Personally, I think that's a little silly. It seems like adding 1 storyarc each issue and opening it up to villains would be enough to add quite a bit of content to a side of the game that is lacking without having to really dedicate too much into it. The jumpjets can be annoying, but they aren't something that's getting hundreds of requests to fix. |
Ah, well. As you say, it's their ball to do with as they will.
This wasn't a leak, this was flat out given to us at the con. This is true, 100%.
As for the wip emote, it's a matter of being an entirely different thing than the whip attack animations. Similar to how SR had Elude's double backflip for years before a backflip emote was adjusted and inserted for everyone else. He said he'll look into adjusting it so everyone can have it as just an emote. |
I've run into similar situations before on some indie efforts I've helped out on. Just not a graphics programmer at heart, I guess.
Thanks for the clarifications... hope it was fun.
@Dark_Friar:
Sorry about that... the incongruity was having a whip powerset in development but not having a whip animation readily available. I was making an assumption as to why such an emote animation might be problematic without thinking thru the entire process. My bad.
Thanks again for the reports. Sounded like the Champion contingent had fun, glad for that.
For a better answer I'd talk to a powers developer. Perhaps Sunstorm can answer your question
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You mean like "ok ok ok ok, here's another question, off the record of course, if I post the answer to this, you can banish my account" unofficial answer?
This wasn't a leak, this was flat out given to us at the con. This is true, 100%.
As for the wip emote, it's a matter of being an entirely different thing than the whip attack animations. Similar to how SR had Elude's double backflip for years before a backflip emote was adjusted and inserted for everyone else. He said he'll look into adjusting it so everyone can have it as just an emote. |
CHAMPION!
Actually, BABs told us that the attacks for Demon Summoning would be whips some months ago. He specifically called it a "Hellfire Whip".
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Did anyone see if anyone posted one of the many videoes that were being taken of the opening ceremonies?
Here's a thread discussing part of the Opening Ceremonies presentation
It's got a link to the second part, with the actual slideshow presentation, but you can get to part 1 and part 3 from the Youtube links.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
I'll briefly outline some of what was asked and the responses... those that I managed to hear and get down fast enough... then I'm taking a nap. I'm tired. It's been a long chain of events.
... We had the ability to flag, Looking for More, instead of just Looking for Team. Devs see no reason to not support this.
Raise for Babs. Probably not.
Water power sets. Not likely because they'd want to be able to make it look awesome for everyone. And not everyone would have the cards necessary to see it awesomely. So they'd have to raise the min specs for the game.
Random Powers that I caught, but I know I missed a few...
Pole Arms - Taking into Consideration
Energy Melee for Scrappers - Ditto
Radiation Epic Pool for Defenders - Ditto
Electricity Control Set - Almost Done apparently, expect it perhaps next power proliferation release.
Soft Log Off - Being able to swap characters without having to Re-Password. Next Issue. Posi personally was responsible.
They cleaned out the inactive char names. More than likely.
You could have a naming system like CO - Everything tied to globals....
Crowd booed it down screaming, "MY NAME MY NAME" but posi seemed in favor of it...
If you had a way to manage character inventories offline.... Discussed that capability was there but hinted at in game mail system as well with attachments.
Unrooting some character animations - Unlikely cause it'd just look dumb.
Combining Markets - No. However from the sound of it, if you're a Hero you can become a vigillante and then you can become a villain from vigillante and if you can do that... then yes, you'd be able to access the BM. What I need to clarify at some point is do you get to keep your old stuff? Though I don't know that I'll have time, but I'm assuming the answer is yes, because Posi said it would be very 'rewarding' if you took the full path through.
The Shadow Shard was Co-Op - They could do it but then they'd have to redo animations in the zone, fix the jump jets, add new arcs, redo graphics to make it look nicer, and the end, they'd rather make a new zone. At this point Posi Mentioned the Moonbase. No Details.
We had more robust zone events - Was summarized as being able to have things where things come in and jump out and do different things. They said they have something in the works and they can't go into more details cause Adam (The Lawyer) was present.
Super Speeding across the top of the water instead of super swimming - Game engine doesn't really support knowing whether you're in water or not at present and is very unlikely.
Standarizing the Buy Back Value of Enhancements - Apparently it's just bad data in a table and they should get it fixed shortly according to Posi.
Masterminds minions could be customized - They want to be able to do it Awesomely. Which means instead of giving you a couple models to pick from you'll want to be able to use more of a character creator to create them. No ETA on when but it is something they will do eventually it sounded like.
There was a homing device so when you're on that Defeat all or find the last clicky... you could know more - Already pretty much ready to go. Next Issue there will be a 'show on map' type feature that will show you the last 10% of enemies or glowies on the map.
LGTF Level Requirements were changed back to 35 - They'll think about it.
Inclement Weather - again they'd have to design so much stuff to do it awesomely that it's not in the plans. They'd need to have puddles and wet surfaces and all that stuff so rather, they'd make a whole new zone with content.
Whip Emote - Babs says Maybe he'll look into it.
Transfer Characters between accounts instead of just servers - More than likely not due to abuse that would be involved. 10 to 20 dollars was suggested by crowd for cost...
I'll post more later but have to go to lunch now... People are leaving.