Electric Taunt Aura


Aett_Thorn

 

Posted

How does Lightning Field compare to other Tanker taunt auras?


 

Posted

Better than Willpower's, about the same as Fire's, a little bit behind Invuln and Stone, and behind Ice Armor and Dark (since they have multiple).

It's about on par with all of the pure damage Taunt Auras, like Blazing Aura and Icicles.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I had it running on my electric/ice tanker while fighting Babbage during the Synapse TF. It, combined with my tanker's other attacks, could not pull the aggro from the scrapper fighting beside him. But I think the scrapper had a taunt slotted in an attack or something, and I did not yet have a taunt enhancement slotted in Lightning Field.


 

Posted

Quote:
Originally Posted by Flarstux View Post
I had it running on my electric/ice tanker while fighting Babbage during the Synapse TF. It, combined with my tanker's other attacks, could not pull the aggro from the scrapper fighting beside him. But I think the scrapper had a taunt slotted in an attack or something, and I did not yet have a taunt enhancement slotted in Lightning Field.
Did you or the Scrapper start attacking first?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I'm trying to compare my WP/SS to my Elec/Dark for holding agro.

My WP/SS uses RttC, Footstomp, Taunt and Gaunlet to hold agro.

My Elec/Dark will only be using Lightning Field, Taunt and Gaunlet (my only AoE attack being Lightning Field).

Which one would hold agro easier?


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Did you or the Scrapper start attacking first?
I don't remember for sure, and can't tell from the screenshots, but I think I did. The scrapper was BS/SD.


 

Posted

Quote:
Originally Posted by Vitality View Post
I'm trying to compare my WP/SS to my Elec/Dark for holding agro.

My WP/SS uses RttC, Footstomp, Taunt and Gaunlet to hold agro.

My Elec/Dark will only be using Lightning Field, Taunt and Gaunlet (my only AoE attack being Lightning Field).

Which one would hold agro easier?
First off, why aren't you taking Soul Drain or Dark Consumption on your Elec/Dark Tanker? Both of those are good powers to have. And at least take Soul Drain, if you don't feel like you need Dark Consumption to help with Endurance. The AoE effect, plus the damage boost on it, will help hold aggro, too.

WP/ has a very weak Taunt Aura, such that anything that you wander away from for more than a second or two is likely to forget about you. Elec/'s is much longer lasting (13.5 seconds at level 50 compared to WP's 1.25 seconds), and does damage, which does help to keep aggro.

Foot Stomp is a great way to get aggro, for sure, but Lightning Field is a continuous power, and as such should hold aggro a bit better.

As such, Id say that your Elec/ Tanker will hold aggro better, but why not take your /Dark AoEs?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Flarstux View Post
I don't remember for sure, and can't tell from the screenshots, but I think I did. The scrapper was BS/SD.
The Scrapper might just have been pumping out so much more damage than you that he stole aggro. What levels were the two of you? What attacks did you have? There's a lot more to getting aggro than just letting the aggro aura work.

Remember that the Threat formula is this:

Threat = Damage * DebuffMod * AI Mod * RangeMod * AT Mod * (TauntDurationRemaing * 1,000)

So, if the BS/SD Scrapper is putting out more damage, and you're a lower level Tanker (your Taunt effects, except Taunt, have a scaling duration on them as you level), then it might have been easier for the Scrapper to steal the aggro.

If the Scrapper went in first, this would make even more sense, though, as, from Castle, you need to have twice as much Threat as the current target in order to steal aggro from them.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
First off, why aren't you taking Soul Drain or Dark Consumption on your Elec/Dark Tanker? Both of those are good powers to have. And at least take Soul Drain, if you don't feel like you need Dark Consumption to help with Endurance. The AoE effect, plus the damage boost on it, will help hold aggro, too.

WP/ has a very weak Taunt Aura, such that anything that you wander away from for more than a second or two is likely to forget about you. Elec/'s is much longer lasting (13.5 seconds at level 50 compared to WP's 1.25 seconds), and does damage, which does help to keep aggro.

Foot Stomp is a great way to get aggro, for sure, but Lightning Field is a continuous power, and as such should hold aggro a bit better.

As such, Id say that your Elec/ Tanker will hold aggro better, but why not take your /Dark AoEs?
Well I can't really fit them in to begin with.
I don't need Dark Consumption for endurance issues.
I don't care as much for damage on Tankers...the only build up type power I ever take with a Tank is Rage.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
The Scrapper might just have been pumping out so much more damage than you that he stole aggro. What levels were the two of you? What attacks did you have? There's a lot more to getting aggro than just letting the aggro aura work.
Not sure of the scrapper's level, it very well could have been much higher. My tanker went from level 16 to level 21 on that TF (and it was the weekend before the double xp weekend). My attacks were Frozen Fists, Frost, Ghost Slaying Axe, Brawl, and the Nemi Staff. I had LF slotted for damage, with maybe one end mod - I don't remember.

Quote:
If the Scrapper went in first, this would make even more sense, though, as, from Castle, you need to have twice as much Threat as the current target in order to steal aggro from them.
Pretty sure, but not positive, that I attacked first. I'm usually pretty gung ho with my tankers and I remember being quite pleased with that one's performance vs clockwork in that TF. But, yeah, probably the scrapper was higher level, better slotted, and outputting more damage - plus she did say she had a taunt enhancement slotted somewhere.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
The Scrapper might just have been pumping out so much more damage than you that he stole aggro. What levels were the two of you? What attacks did you have? There's a lot more to getting aggro than just letting the aggro aura work.

Remember that the Threat formula is this:

Threat = Damage * DebuffMod * AI Mod * RangeMod * AT Mod * (TauntDurationRemaing * 1,000)

So, if the BS/SD Scrapper is putting out more damage, and you're a lower level Tanker (your Taunt effects, except Taunt, have a scaling duration on them as you level), then it might have been easier for the Scrapper to steal the aggro.

If the Scrapper went in first, this would make even more sense, though, as, from Castle, you need to have twice as much Threat as the current target in order to steal aggro from them.

Don't forget AAO for Scrapper Shield Defense is also a mag 3 taunt aura(at least according to City of Data) and probably had a great deal (possibly the primary reason) for the Scrapper holding the aggro over the tank.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Don't forget AAO for Scrapper Shield Defense is also a mag 3 taunt aura(at least according to City of Data) and probably had a great deal (possibly the primary reason) for the Scrapper holding the aggro over the tank.
Ummm...okay. For tankers, it's mag 4, like most of the other Taunt auras. Though, it does seem to have a longer Taunt duration than most taunt auras (minus Invincibility), so that could have had something to do with it.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Ummm...okay. For tankers, it's mag 4, like most of the other Taunt auras. Though, it does seem to have a longer Taunt duration than most taunt auras (minus Invincibility), so that could have had something to do with it.

Maybe I stated it wrong. I suspect that the AAO taunt aura put the scrapper over the proverbial aggro bar on top of the other threat level adjustments. Since the taunt aura hadn't been mentioned in the conversation yet, I just wanted to add that into the mix as to possibly why the scrapper kept aggro.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

QR

I can't do as much verifying as I normally do (posting from my iPhone), but I believe that AAO is one of the most powerful taunt auras in the game (beaten only by Chilling Embrace). Consider that AAO has a 1s pulse time (vs EF's 2s), longer duration of ~16.875s (vs EF's 13.5s), and has a dmg debuff as well. Couple that with the fact that the Scrapper inherently does more damage than Tanks and it is very easy for me to see a Shield Scrapper out threat a Tank. Heck, I knew something was wrong with the dev's old explanation of how threat worked because my Invuln Scrapper would routinely out threat Invuln Tanks who didn't Taunt, and that's with both charaters having the same aura.

If you want to hold aggro on AVs over a Scrapper with a Taunt aura, you pretty much have to take Taunt and use it liberally. (If the Scrapper starts attacking first, or somehow steals aggro from you, keep in mind it may take more than one Taunt to regain aggro.) Personally, since playing a WP Tank with a 5 slotted Taunt, I don't think that I could play without it so well slotted anymore - even with a better aura. Taunt aura Scrappers are nowhere near as rare as they used to be (not to mention teaming with Brutes) and being able to routinely hold aggro over them is invaluable.

[edit: Oh, and when I was playing my Invuln Scrapper I would steal aggro mod fight, even if the Tank initiated combat. If they didn't Taunt, I would just build more threat over time than a Tank could.]


 

Posted

Quote:
Originally Posted by Flarstux View Post
I had it running on my electric/ice tanker while fighting Babbage during the Synapse TF. It, combined with my tanker's other attacks, could not pull the aggro from the scrapper fighting beside him. But I think the scrapper had a taunt slotted in an attack or something, and I did not yet have a taunt enhancement slotted in Lightning Field.
How much Acc in LF had you as well? It's not a strong magnet aura and due to much notes being on an old dead computer I'd just say that in a virtual sense especially some Scrappers can easily achieve what you saw but they can't slot an attack for taunt.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
How much Acc in LF had you as well?
It would have been one Dual Origin Accuracy enhancement. I believe at the time I had 1 acc, 2 damage, and an end reduction. I don't remember if I'd put an end mod there yet. Some or all of them may have been out-leveled at that point.

I'm pretty sure we were all at level '20' - it was during a Synapse TF - if that makes any difference.