Fire/elec to soft cap, or not to soft cap....


FireWyvern

 

Posted

I've been so frustrated with making a mids for this toon. I can't decide if I should worry about s/l/melee or just build for hp/regen/rech. I've made like 10 builds, and I really don't like the looks of any of the def ones. After reading a few threads with other people's /ela builds, and talking to some friends, more people seem worried about adding def to it.

To me, if I have to take powers I don't want/slot sets I don't want.... I feel like I should just roll a damn def armor Here's my build that doesn't even bother with def. Does it look like it'll be okay for running sfs/being able to solo content set for 8? Or should I just give in to soft capping it?

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Fluorescent Smite: Level 50 Technology Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Fire Sword C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(37)
Level 1: Charged Armor TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(3), S'fstPrt-ResDam/Def+(5)
Level 2: Cremate C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(13)
Level 4: Conductive Shield TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/EndRdx/Rchg(7)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Incinerate C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg(17)
Level 10: Hurdle Jump-I(A)
Level 12: Static Shield TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(19)
Level 14: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 16: Health Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(23), Numna-Heal(29), Mrcl-Rcvry+(31), Mrcl-Heal(31), RgnTis-Regen+(31)
Level 18: Grounded TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(23)
Level 22: Lightning Reflexes Run-I(A)
Level 24: Lightning Field Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-Dmg(25), Oblit-Acc/Rchg(27), Oblit-Acc/Dmg/Rchg(27), EnManip-Stun%(29)
Level 26: Fire Sword Circle Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Oblit-%Dam(46)
Level 28: Energize Numna-Heal(A), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(40), RechRdx-I(43)
Level 30: Boxing Acc-I(A)
Level 32: Greater Fire Sword GS-%Dam(A), GS-Acc/Dmg/End/Rech(37), GS-Acc/End/Rech(37), GS-Dam/End/Rech(39), GS-Acc/Dmg(39)
Level 35: Tough TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/EndRdx/Rchg(36)
Level 38: Power Sink Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-EndMod/EndRdx(46)
Level 41: Weave SW-ResDam/Re TP(A), SW-Def/EndRdx(42), SW-EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Electrifying Fences Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46)
Level 47: Ball Lightning Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Power Surge TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx/Rchg(50), TtmC'tng-EndRdx/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
5.5% DamageBuff(Smashing)
5.5% DamageBuff(Lethal)
5.5% DamageBuff(Fire)
5.5% DamageBuff(Cold)
5.5% DamageBuff(Energy)
5.5% DamageBuff(Negative)
5.5% DamageBuff(Toxic)
5.5% DamageBuff(Psionic)
6.13% Defense(Smashing)
6.13% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
4.56% Defense(Energy)
4.56% Defense(Negative)
3% Defense(Psionic)
4.56% Defense(Melee)
6.13% Defense(Ranged)
3% Defense(AoE)
2.25% Max End (in PvP)
69% Enhancement(Accuracy)
53.8% Enhancement(RechargeTime)
5% FlySpeed
314.8 HP (21%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Confused) 5% (in PvP)
MezResist(Held) 5% (in PvP)
MezResist(Immobilize) 11.6%
MezResist(Repel) 2000% (10% chance, in PvP)
MezResist(Sleep) 16%
MezResist(Stun) 7.2%
MezResist(Terrorized) 5% (in PvP)
22% (0.37 End/sec) Recovery
44% (2.75 HP/sec) Regeneration
4.89% Resistance(Smashing)
4.89% Resistance(Lethal)
9.62% Resistance(Fire)
9.62% Resistance(Cold)
3% Resistance(Energy)
3% Resistance(Negative)
3% Resistance(Toxic)
3% Resistance(Psionic)
5% RunSpeed






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<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

I have an EM/Elec brute I have been playing around with a defense build on and I have never been happy with it. I feel to get to a significant level of defense I have to give up too much. I respecced him last night to add energize in and now I feel that all the defense may not be necessary. I now plan on building for +recharge, +hp, and +regen instead.

As for that build it has way more purples and pvp sets in it than I would ever try to get. Maybe you can afford all those, I know I can't.


 

Posted

EM/ElA melee defense build reporting in

I solo banners until more people show up to pack on the damage.

I'm only sitting at ~35% melee defense. Between Energize, PSink, and middling defense, I'm very, very difficult to bring down. I gave up nothing for it as well, which was nice.


 

Posted

Quote:
Originally Posted by Miyabi View Post
EM/ElA melee defense build reporting in

I solo banners until more people show up to pack on the damage.

I'm only sitting at ~35% melee defense. Between Energize, PSink, and middling defense, I'm very, very difficult to bring down. I gave up nothing for it as well, which was nice.
My blapper also solo banners. =P



I'm not sure if you should aim for def or not, i haven't played my /elec past 35 yet. But if you do, i highly suggest going for melee def instead of s/l. You can easily get bonuses with titanium coating and touch of death in your weaker attacks.

Also, you don't absolutly need to soft cap to make it worth it. My scrapper have around 30% and it makes a huge difference. Even if you can only get to 15-20% without sacrificing anything, it will be worth it. (except in cim =P)


"It's a scrapper. If he can't handle it, no one can." -BrandX