A few questions?


ClawsandEffect

 

Posted

What is the most viable way to softcap PFF for a MM?

Also, if I 3 slot fly with the freebird IO set, how many slots in swift should I put to cap out my flight speed? thanks!!


 

Posted

Quote:
Originally Posted by Gravix1224 View Post
What is the most viable way to softcap PFF for a MM?

Also, if I 3 slot fly with the freebird IO set, how many slots in swift should I put to cap out my flight speed? thanks!!
1> Take PFF as a power selection
2> Slot one end reduction in the default slot
3> Turn PFF on

PFF is well over the softcap on it's own. The "softcap" is 45% - this is the point where an enemy's chance to hit is as low as it's possible to get it. Only when the enemy has +ToHit or defense debuffs do you need more than 45%. And since PFF has 95% (I think), you have a buffer against ToHit and Def Debuff already.

Slotting Swift for flyspeed isn't really worth it. The flyspeed buff is tiny, so flight enhancers do proportionately little.

Note that fly's speed, and the speed caps vary by level, as do the bonuses on the IOs. Assuming that you're level 50, and are slotting a level 50 set, you should hve capped speed off fly and unslotted swift. Two level 50 common IOs in fly will cap your speed, a set will be close to the same number.

EDIT: Concerning PFF, remember that it puts you into "Only Affecting Self", and I think this stops your pets from attacking. Also, clicking a glowie suppresses the +def of the power, rendering you vulnerable for a few seconds.


@Roderick

 

Posted

At level 50, the Fly Speed Cap is 58.63 mph.

Fly with Freebird all at level 50 = 53.5 mph.

Fly with Freebird all at level 50 + Swift with 1 Level 50 Fly IO = 56.2 mph.

Fly with Freebird all at level 50 + Swift with 2 Level 50 Fly IOs = 57.0 mph.

Fly with Freebird all at level 50 + Swift with 3 Level 50 Fly IOs = 57.4 mph.

As mentioned above, the extra slots in Swift are a waste.

However, if you forgo Swift and add one more slot to Fly...

Fly with Freebird all at level 50 + 1 Fly IO = 61.5 mph uncapped, capped to 58.63 mph.


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Posted

thank you gentleman, you have been more than helpful


 

Posted

Quote:
What is the most viable way to softcap PFF for a MM?
Turn it on.

I don't bother with end reduction in it, since you can't do anything that affects more than yourself with it on. I use the default slot for a LotG or Karma KB protection.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Turn it on.

I don't bother with end reduction in it, since you can't do anything that affects more than yourself with it on. I use the default slot for a LotG or Karma KB protection.
Good point. If a toggle is good enough out of the box, my automatic reaction is to put an end reduction in the default slot. The special IOs are a much better idea than the end reduction.


@Roderick

 

Posted

Quote:
Originally Posted by Zombie Man View Post
At level 50, the Fly Speed Cap is 58.63 mph.

Fly with Freebird all at level 50 = 53.5 mph.

Fly with Freebird all at level 50 + Swift with 1 Level 50 Fly IO = 56.2 mph.

Fly with Freebird all at level 50 + Swift with 2 Level 50 Fly IOs = 57.0 mph.

Fly with Freebird all at level 50 + Swift with 3 Level 50 Fly IOs = 57.4 mph.

As mentioned above, the extra slots in Swift are a waste.

However, if you forgo Swift and add one more slot to Fly...

Fly with Freebird all at level 50 + 1 Fly IO = 61.5 mph uncapped, capped to 58.63 mph.
Great now I have a reason to respec my 50 corrupter......


 

Posted

Putting one of the "special" IO's in PFF is a good use.

However, especially on a Mastermind, putting a recharge reducer in there is very helpful.

For MM: 0.33 end/sec, 120 second recharge, 67.5% Defense, 40% Resistance

For Controller: 0.26 end/sec, 15 second recharge, 67.5% Defense, 40% Resistance

For Defender: 0.26 end/sec, 15 second recharge, 75% Defense, 40% Resistance

The recharge time nerf that was applied to the MM version of PFF makes putting a recharge reducer in there the "best" choice, imo (I still wouldn't bother putting extra slots into it though).

Your pets will still attack while you are inside a PFF, but they only do it by thier own AI routines, you can't issue them new commands or change what stance they are in.

That's why the recharge time nerf was put into place for MM's in the first place (set your pets to agressive, turn on PFF, and just stand there all turtled up).


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