EM/WP Help


Deus_Otiosus

 

Posted

Hey all, I currently have a EM/WP brute sitting at roughly 26% defense to melee attacks, and 25% to s/l. Is this a good setup for a WP? As it stands, I can run a mission full of freaks on a +2/8 difficulty with no issue, but still I cant decide if it was the best decision in regards to getting the most out of /WP.

Has anyone had any other experiences with WP and more specifically, EM/WP in particular? Im interested in seeing others take on the set but there arent any WP guides for brutes (none that I can find anyways). As always, any feedback is greatly appreciated.

Thankyou...


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

That's good, but you can do a lot better (for a lot more inf though). Consider the following build:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Energy Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(7)
Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), Mako-Acc/Dmg/EndRdx/Rchg:50(11)
Level 4: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(15)
Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(17)
Level 8: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(21), Numna-Heal/Rchg:50(21)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def:50(25)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(46)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(19)
Level 18: Total Focus -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31)
Level 20: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(31), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod/Acc:50(33)
Level 22: Swift -- Run-I:50(A)
Level 24: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(25), RgnTis-Regen+:30(27), Numna-Heal/EndRdx:50(33)
Level 26: Stamina -- P'Shift-End%:50(A), EndMod-I:50(27), P'Shift-EndMod:50(34)
Level 28: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34)
Level 32: Energy Transfer -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 35: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39)
Level 38: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:50(40), Aegis-ResDam/EndRdx:50(40), Aegis-EndRdx/Rchg:50(40)
Level 41: Gloom -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
Level 44: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(45), Zinger-Taunt/Rchg/Rng:50(45), Zinger-Acc/Rchg:50(45), Zinger-Taunt/Rng:50(46), Zinger-Dam%:50(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 26.1% Defense(Smashing)
  • 26.1% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 5.81% Defense(Energy)
  • 5.81% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.6% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 2.25% Max End
  • 27% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 337.3 HP (22.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 14.9%
  • MezResist(Terrorized) 2.75%
  • 5% (0.08 End/sec) Recovery
  • 98% (6.13 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 15% RunSpeed



Code:
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It has 35% defense to S/L and 25% to other types. Those Kinetic Combats will cost you a fortune though.


 

Posted

Thanks for the feedback Exx. And yes I know, those Kinetic combats are a pain, almost as much as slotting the full set of Obliteration.
However, seeing as how that is the case, I went with the Mako's - their full set really compliments WP in regards that it gives you a nice Health increase.

One more thing, is this your build EX or did you work it out in Mid's? If it is yours, how does it run?


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

Quote:
Originally Posted by Rowdy View Post
Thanks for the feedback Exx. And yes I know, those Kinetic combats are a pain, almost as much as slotting the full set of Obliteration.
However, seeing as how that is the case, I went with the Mako's - their full set really compliments WP in regards that it gives you a nice Health increase.
There's no substitute for Kinetic Combat. It grants the same HP bonus as Mako's, along with 3.75% vs. SM/L - all for only 4 slots of a power.

What I would do is look at the Mako's as a temporary situation and slowly work toward acquiring the Kinetic Combats.


The build Exxar posted for you is a very nice one. Even if you don't want that build for your self, those are the sets you want to focus on in making your own build.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
There's no substitute for Kinetic Combat. It grants the same HP bonus as Mako's, along with 3.75% vs. SM/L - all for only 4 slots of a power.

What I would do is look at the Mako's as a temporary situation and slowly work toward acquiring the Kinetic Combats.


The build Exxar posted for you is a very nice one. Even if you don't want that build for your self, those are the sets you want to focus on in making your own build.
Ahh ok, never noticed that about the KC's. Ugh, my pockets are about to scream out in pain.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own