Can I get some help with my Claws/ELA please?


Carnifax

 

Posted

I have my brute, Voldo Voltanus, at lvl 17 now. I'm enjoying the claws a lot. I have high hopes for ELA once I get higher level and slotted.

I can't get the Mid's export to look good so I'll just list my power selections:

1) Strike 1) Charged Armor 2) Slash 4) Conductive Shield 6) Spin 8) Follow Up
10) Static Shield 12) Hurdle 14) Health 16) Grounded 18) Focus 20) Stamina
22) Lightning Field 24) Lightning Reflexes 26) Eviscerate 28) Energize
30) Combat Jumping 32) Super Jump 35) Power Sink 38) Shockwave
41) Boxing 44) Tough 47) Electrifying Fences 49) Ball Lightning

I really want Stamina at 20 because I am waiting on Stamina to take Lightning Field, which I really, really, want. Therefore I have to push of my travel powers and use temp powers until lvl 32. I don't really want to do that and I haven't done that before. I'm not sure I'll be able to take it, but I can't put off energize, don't want to put off lightning reflexes, and I figure I will want eviscerate ASAP as well.

I've never played claws so I don't know what I will need. Right now I'm taking everything except swipe and taunt. Do I need Eviscerate at 26? Do I need Shockwave?

This build doesn't use hasten. I'm not a huge fan of hasten unless it can be perma and I don't have the resouces to make it perma. ELA doesn't need it, except for mabye Energize. I don't think Claws really needs it, so it's not a big loss.

I went with Electrifying Fences and Ball Lightning because I want to pair them with Lightning Field and Power Sink for Endurance Drain.

I'm not concerned about PvE. I mostly solo or duo. Team sometimes, and I would like to be able to run some TFs. I don't have a lot of infamy. This brute has about 300,000 right now. My main has almost 500 Million, and I'd really rather not use all of that for this toon.

So can I get some comments on my power selection and some slotting ideas, trying to keep it under 200 Mil or so?

Thanks.


 

Posted

This would be the optimal route for you IMO:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 37 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping

Villain Profile:
Level 1: Swipe -- Empty(A)
Level 1: Charged Armor -- Empty(A)
Level 2: Strike -- Empty(A)
Level 4: Slash -- Empty(A)
Level 6: Spin -- Empty(A)
Level 8: Conductive Shield -- Empty(A)
Level 10: Static Shield -- Empty(A)
Level 12: Swift -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Grounded -- Empty(A)
Level 18: Focus -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Lightning Reflexes -- Empty(A)
Level 24: Lightning Field -- Empty(A)
Level 26: Combat Jumping -- Empty(A)
Level 28: Super Jump -- Empty(A)
Level 30: Energize -- Empty(A)
Level 32: Eviscerate -- Empty(A)
Level 35: Power Sink -- Empty(A)
Level 38: Shockwave -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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Since you already have Follow Up instead of Swipe you can just continue your progression from your current position, but IMO Follow Up is a bad substitue for Swipe and should be taken during the 30s. But since you're already through most of the low-level grind I'm not sure if respeccing or branching into your second build because of that is worth it now.

You don't need Eviscerate or Shockwave, but it's very nice to have at least one of them. I prefer Shockwave as it has great utility value and hate the animation time of Eviscerate. Once you get to taste both, I recommend respeccing and droping those that you don't like.

Btw, Hasten and slotting for recharge is the way to go for ElA, and Claws as well. Recharge benefits both your damage output (attacks), survivability (Energize) and recovery (Power Sink, Energize). The other slotting route, defense, is not good as the primary focus because ElA lacks any inherent defense powers.


 

Posted

Personally on my Claws/Elec I've taken the Fitness pool for Stamina (my current build is similiar Exxars, but with Hasten & SS instead of Leaping and Primary powers taken earlier and some secondaries like Lightning Reflexes taken later), but I'm planning to respec it out again once I've got Power Drain slotted up (at level 37). Won't need it once I've got Power Drain ready to fire somewhere every 22 / 28 seconds (with / without Hasten) and Energize discounting my End costs at least half the time. That gives you room to play with and squeeze the fighting pool in (in the mid-20s), as well as being able to take 3 of the Mu Blasts for End Draining.

I love Shockwave on this toon. Mass knockback gives you breathing room a lot of the time and I've just stuck a Forced Feedback into it as well which gives me some nice snaps of really fast recharge (which means Spin comes back up quickly after a Spin > Jump back > Shockwave chain). Eviscerate is nice when you get 2 or more enemies hit by it but it is skippable too. The long animation means it's only really useful when your Fury is already high and you can line up a few enemies to get hit by it. That's not too tricky to pull off but on a frantic team it can be difficult in the heat of battle. When it does line up well and 4 enemies collapse from it it's glorious!

Personally, after playing 2 Brutes with no God power I'm deffo taking Power Surge. The difference between ~58% Smashing & Lethal Damage Resistance and Capped resistance means you can take about 4 times as much damage with it running. Sure it's got a nasty, nasty crash but it's better than being dead

I'm level 33 now though so a lot of this is conjecture rather than hard proof but I reckon it'll work.


 

Posted

Take Swipe or Strike but not both. Take the one you prefer, taking both eats into you power choices.

For Slash slot an Achilles chance for -resist when you can afford one (either via merits or get lucky with a drop).

Skip or delay Grounded. Use IO's for kb protection, use CJ for Immobilize protection. The power choice it takes up is more valuable at that point than what is left that it provides resistance and protection against. This is especially true if you have CJ and Hurdle ... you'll want those -kb IO's anyway as you'll find out just how often you are off the ground normally when foes keep knocking you about despite Grounded.

Take and slot up Lightning Field early. Then it's already well slotted and ready to go when your end bar can handle it (post Stamina). No waiting a few more levels, post Stamina, while you get it slotted up. Having it already also gives you options, to run it when you can, let it idle when you can't.

Shockwave or Eviscerate, take the one you like, either is a solid choice. You've got two builds. You could put one in each and try them that way. Personally on my scrappers I've had and used both, like them both.

Here's a build to give you some ideas what it might look like.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Claws_ElA (v1.00.i16 non-purpled): Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(7), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(23), S'fstPrt-ResKB(23)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(34), Achilles-ResDeb%(40)
Level 4: Lightning Field -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(5), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(15), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Acc/Rchg(40)
Level 6: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), S'fstPrt-ResKB(25)
Level 8: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(34), M'Strk-Dmg/EndRdx/Rchg(37)
Level 10: Static Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx/Rchg(25)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-Regen/Rcvry+(46), RgnTis-Regen+(48)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), T'pst-EndDrn%(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Super Jump -- ULeap-Stlth(A)
Level 24: Lightning Reflexes -- Run-I(A)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Dmg/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(37), M'Strk-Dmg/EndRdx/Rchg(43)
Level 28: Energize -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Mrcl-Heal/Rchg(36), Mrcl-Heal/EndRdx/Rchg(37), Mrcl-Rcvry+(40)
Level 30: Boxing -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(48), C'ngImp-Acc/Dmg(50), C'ngImp-Dmg/Rchg(50)
Level 32: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/EndRdx/Rchg(33)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36)
Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(42), Posi-Dam%(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rng(43), TotHntr-Dam%(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(45), Posi-Dam%(46)
Level 47: Grounded -- S'fstPrt-ResKB(A)
Level 49: Taunt -- Zinger-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

It's not a good idea to delay grounded to lvl 47, let alone leaving it single slotted. It's more than just kb protection, it's also the other half of your end drain/energy/neg energy resistance. At lvl 16, there's just not enough need for anything else to skip this AUTO power. Three attacks is more than enough at that point.


50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade

You were right to fear me...

 

Posted

Quote:
Originally Posted by OnimusPrime View Post
It's not a good idea to delay grounded to lvl 47, let alone leaving it single slotted. It's more than just kb protection, it's also the other half of your end drain/energy/neg energy resistance. At lvl 16, there's just not enough need for anything else to skip this AUTO power. Three attacks is more than enough at that point.
But NRG Resistance is capped anyway and the Neg NRG resistance isn't very much at all (7.5%), so I don't see what you'd use the extra slots for?

I agree that you want it earlier than 49 though. I respecced at 22, removing it and then took it at 24 and even that hurt a bit from random knockback.


 

Posted

It's not really the energy resistance, but the endurance drain protection that makes grounded important. With Mu's, Freakshow, Carnies and Malta populating the maps beyond 16, it's just too much to overlook, especially in large group situations. Is there really an attack worth taking at that level rather than extra protection that drains 0 end?


50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade

You were right to fear me...

 

Posted

For the OP, are things really so hectic for you to need 5 attacks before lvl 20? Honestly, 3 attacks is more than enough to establish a decent chain for my first 26 levels. For a leveling build, I don't touch Follow Up. It's weak, slow and drains too much endurance to keep it useful. Add it in when you're respeccing into a lvl 50 build. I stick with Swipe, Strike and Slash until lvl 26, but if you must have Spin early, replace Slash with Spin. I wouldn't think about Lightning Field until after Power Sink unless you like resting after every group. Reconsider Hasten. Electric Armor benefits the most from a recharge build. It may be out of your price range now, but who knows what you'll run across on your way to 50.


50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade

You were right to fear me...

 

Posted

Thanks for all the replies. I hadn't thought about pushing Follow-up back, that seems like a good idea.

I don't think I want to push grounded back because I can't afford the -KB IO's right now.

I could swap CJ and SJ for hasten and SS, but I wouldn't want SS to be my only travel power because it's such a pain for me to navigate with. Of course, I'm also talking about not taking my travel power until 32, so I could probably swing SS with temp travel powers.

Taking Lightning Field early is an interesting idea, and I could swap it out with Conductive Shield because I don't really use it too much.

In terms of attacks, I still have downtime with auto-brawl, strike, slash, spin, Follow up, and sands of mu. Not a lot, but some.

Still, if I replace FU with CJ, and decide to go ahead and slot the KB protection in there, I can put SJ where I have grounded. Or drop CJ and SJ alltogether and go with hasten, SS and temp travel powers for vertical.

Maybe something like this:

[color:#489AFF]Villain Plan by Mids' Villain Designer 1.601[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#B3CAF7]Level 48 Magic Brute[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Claws[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Electric Armor[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Mu Mastery[/color]

[color:#489AFF]Villain Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Strike[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Charged Armor[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Slash[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Lightning Field[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Spin[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Hasten[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Static Shield[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Hurdle[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Grounded[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Focus[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Lightning Reflexes[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Conductive Shield[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Super Speed[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Energize[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Follow Up[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Shockwave[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Power Sink[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Eviscerate[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Boxing[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Tough[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Electrifying Fences[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Ball Lightning[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Fury[/color]


 

Posted

And maybe someone can tell me why my mid's build is all jacked up?


 

Posted

When exporting, make sure you click the option for zetaboards.


50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade

You were right to fear me...

 

Posted

Quote:
Originally Posted by OnimusPrime View Post
It's not a good idea to delay grounded to lvl 47, let alone leaving it single slotted. It's more than just kb protection, it's also the other half of your end drain/energy/neg energy resistance. At lvl 16, there's just not enough need for anything else to skip this AUTO power. Three attacks is more than enough at that point.
Maybe I'm underestimating it ... I've never had an /ElA brute to high levels. But it is a long way from half of the builds energy resistance. It goes from 75% or so in the build without Grounded to just shy of 85% with Grounded. For end drain resistance it might against Carnies and Mu make enough difference to force one to use an occasional blue more than you would otherwise (or maybe use Power Sink more for getting blue back rather than draining the mob). It is also not the sole source of end drain resistance in the build. It is closer to half of the builds end drain resistance but even there it's less than half. I just have a tough time buying that 175% or so resistance rather than 100% or so is going to make a large enough difference to justify its existence in the build because that seems to me to be why you'd include it at all assuming you have another source of kb protection. Frankly the fact one might have trouble obtaining kb protection would make me far more likely to move it earlier in the build personally (or even include it). One of the most able brutes I've seen has posted their build in the RO networks forums, Grounded is nowhere to be seen in their build at all. For me personally Grounded is going to have to prove itself needed enough to want to burn a respec to move it up earlier. I really think having good +recovery, solid end reduction slotting coupled with having Energize and Power Sink up asap will make a far larger difference in a builds performance overall than having Grounded for the extra end drain resistance will.

I do agree that I'd really want Hasten and as much +recharge as I could get in whatever build I have in the long run, but it's not in the build as the OP specifically mentioned they weren't a fan.

I think if one is having trouble maintaining a toggle (Lightning Field) costing between 0.21end/sec and 0.27end/sec (with and without Energizes endred discount) then the build in question has issues overall with endurance slotting and usage they need to solve first.


 

Posted

Quote:
Originally Posted by Doomguide View Post
Maybe I'm underestimating it ... I've never had an /ElA brute to high levels. But it is a long way from half of the builds energy resistance. It goes from 75% or so in the build without Grounded to just shy of 85% with Grounded. For end drain resistance it might against Carnies and Mu make enough difference to force one to use an occasional blue more than you would otherwise (or maybe use Power Sink more for getting blue back rather than draining the mob). It is also not the sole source of end drain resistance in the build. It is closer to half of the builds end drain resistance but even there it's less than half. I just have a tough time buying that 175% or so resistance rather than 100% or so is going to make a large enough difference to justify its existence in the build because that seems to me to be why you'd include it at all assuming you have another source of kb protection. Frankly the fact one might have trouble obtaining kb protection would make me far more likely to move it earlier in the build personally (or even include it). One of the most able brutes I've seen has posted their build in the RO networks forums, Grounded is nowhere to be seen in their build at all. For me personally Grounded is going to have to prove itself needed enough to want to burn a respec to move it up earlier. I really think having good +recovery, solid end reduction slotting coupled with having Energize and Power Sink up asap will make a far larger difference in a builds performance overall than having Grounded for the extra end drain resistance will.

I do agree that I'd really want Hasten and as much +recharge as I could get in whatever build I have in the long run, but it's not in the build as the OP specifically mentioned they weren't a fan.

I think if one is having trouble maintaining a toggle (Lightning Field) costing between 0.21end/sec and 0.27end/sec (with and without Energizes endred discount) then the build in question has issues overall with endurance slotting and usage they need to solve first.
I'm actually curious which able Electric Armor builds doesn't have grounded. Not trying to dispute your claim, I'm just curious at how well they handle post-30 content. In my build, not only do I get Grounded at 16, but I also get Energize at 28 and Power Sink at 35 when they're both available. What I don't have is 5 endurance draining attacks before I pick up Stamina. To each their own, I suppose, but it's more than lightning field's drain you need to worry about, unless you don't activate your other resistances. The fact that grounded is auto sounds like a gift when you consider the extra burden of lightning field at 4.

Like I said, to each their own. Just stating my experience with Electric Armor.


50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade

You were right to fear me...

 

Posted

The primary reason I chose LF early is not to run it at that time but to have it already slotted and enhanced for when you can use it without destroying your blue bar. Presumable this is after Stamina but it would also be available if you happened to team with teammates who use +recovery buffs, for example Rad's AM or Kin's SB. The other choices for powers at lvl 4 are Swipe and Conductive Shield. I choose to get it early as within the next few levels there are a lot of other things I want in the build as well and that situation doesn't get any less demanding. The attacks left are Strike, Slash, Spin and Focus. I wouldn't go using Spin on a single target but when I have several around me. Especially if I'm low or getting low on end. That leaves Strike, Slash and Focus. I don't think our advice is really all that different with respect to attacks.

For me it boils down to whether I need an extra 75% or so end drain resistance in exchange for a power choice. Doesn't really matter if it's an auto (though that's certainly a plus) a toggle or a click. It's one less other power choice I can take that provides more for the build.

Again maybe while leveling up it may be something I'll look back and say would have been easier ... but in a mature higher level build I have a tough time seeing it being useful enough to be worth the power choice over something else.


 

Posted

Quote:
Originally Posted by Doomguide View Post
The primary reason I chose LF early is not to run it at that time but to have it already slotted and enhanced for when you can use it without destroying your blue bar. Presumable this is after Stamina but it would also be available if you happened to team with teammates who use +recovery buffs, for example Rad's AM or Kin's SB. The other choices for powers at lvl 4 are Swipe and Conductive Shield. I choose to get it early as within the next few levels there are a lot of other things I want in the build as well and that situation doesn't get any less demanding. The attacks left are Strike, Slash, Spin and Focus. I wouldn't go using Spin on a single target but when I have several around me. Especially if I'm low or getting low on end. That leaves Strike, Slash and Focus. I don't think our advice is really all that different with respect to attacks.

For me it boils down to whether I need an extra 75% or so end drain resistance in exchange for a power choice. Doesn't really matter if it's an auto (though that's certainly a plus) a toggle or a click. It's one less other power choice I can take that provides more for the build.

Again maybe while leveling up it may be something I'll look back and say would have been easier ... but in a mature higher level build I have a tough time seeing it being useful enough to be worth the power choice over something else.
True. It's really dependent on your play style. As I mentioned to the OP, the first 3 attacks is sufficient enough for a decent attack chain when you add brawl into the mix. Spin isn't that important to me early on since I don't run all my toggles before Stamina, and I don't need the added aggro in team situations. Focus is definitely not that important early on, but then again, I have a Black Wand, so I can't speak for everyone. I use Focus to expand my chain rather than distance attacks. Lightning Field... I just won't take a power at level 4 that I intend to use 16+ levels later. I tend to splurge endurance only after I have an unlimited supply available in Power Sink. In all honesty, I'm debating whether to take Evis over LF since I already have mitigation in both Focus and SW.


50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade

You were right to fear me...