PVP changes Generalized.
The main thing is that defense is for the most part useless again. It was godlike for 1 issue in I13, but in I14 elusivity was basically removed from the game, so it's back to how things were before I13. At least as far as defense.
Forts were the most popular villain AT in I13. Now they're a complete joke, and playing one is like self torture.
That's what comes to mind for me.
Haha agreed
@KoolVirus
Nobody going to include TS or heal decay?
A healer can't spam heals on you, as every heal after the first gets divided by 25%, until it gives about 40 each time or something.
Travel surpression is self-explainitory. You forget how to run when your hit by anything or attack. Which made running at phased or nin stalkers a bit more difficult, they dodge the attack and keep running.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Nobody going to include TS or heal decay?
A healer can't spam heals on you, as every heal after the first gets divided by 25%, until it gives about 40 each time or something. Travel surpression is self-explainitory. You forget how to run when your hit by anything or attack. Which made running at phased or nin stalkers a bit more difficult, they dodge the attack and keep running. |
ah sorry, read it as hasn't played FOR i13. Meaning before, but i re-read it and see now. Thanks
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
I am Deployment and I recently returned to playing the game and i haven't played since i13 so i'm all updated and wondering what MAJOR changes were made. I read over them but i'm still wanting to know the HIGHS and Lows for the toons MAINLY whats affecting VIllians the good and the bad. Your help would be much appreciated.