Fort build in need of critque


Effy_On_Malibu

 

Posted

Build for end game strikeforces/coop
No patron powers because of concept.
The main question is is should i plug a damage proc in subdue? Planning to run Subdue, Tk blast, Dominate, (pause)

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Posted

First, nice build. Like how you got psi defense above the soft cap.

The attack chain, I don't think you have a pause. With your level of recharge you have everything recharging in time. Even with a proc in subdue it will recharg in 2.35s, faster then the animation of tk/dominate which is 2.508. As for whether to use the proc or not, thats usually a matter of personal preference. It will increase the average damage very slightly, and you don't have any problems with endurance usage, accuracy, or recharge. I'd say go for it. The same thing could be done with the thunderstrike in TK blast using the explosive strike proc.

One recommendation would be to move that force feedback out of psi tornado. The proc was once amazing when it would always go off, but now 10% chance for 5 seconds of recharge doesn't seem worth it. If you moved that slot to AoC and stuck in that last purple it would give you some more padding with the ranged defense in case you get debuffed.


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
Force Feedback has a 10% chance of activating per target.

1 target: 10% chance
3 targets: 27% chance
6 targets: 47% chance
12 targets: 72% chance

As an opener against a thick mob of enemies, it has a pretty darn good chance of activating. Not guaranteed, but worth considering.
Forgot about that. It is indeed worth considering in that case. +1 for you sir!

However, given the OP's build I would still recommend switching out that proc for the 6th Coercive Persuasion. The additional recharge would not really serve a functional purpose. The build already has perma-hasten and mind link (with a good amount of overlap), a seamless single target attack chain, and using dart burst -> psy scream -> dart burst -> psi tornade, a seamless aoe chain. The only benefit to having more recharge would be having psy wail up more often.

On the other hand, adding in that last Coercive Persuasion gives an additional 5% ranged defense. I assume that he'll be spending most his time at range since the build has no melee attacks and he'll need to line up the cones. Also he said he was building for endgame strikeforces, which means ITF, RSF, LGTF, and Cuda, maybe treespec. The only true danger (minus lucky AV hits or being severely outnumbered) is cascading defense failure. With the additional 5% range defense he'll be able to take a hit from a sword user or a gun and stay above the soft-cap which is a boon to survivability in those cases.


 

Posted

Not a bad build, i must say. Soft capped to all 3 positionals is nice. I'd dropped Vengeance myself, for TT leadership.

And maybe swap a few slots about but it's a decent build


@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

Thanks LuxunS i hadnt thought about the widows low def debuff resitance. Might go for the sixth slot in aura of confusion.

Also if i dropped anything for TT: leadership it would have to be Aim thanks to lack of slots also my end would not be sustainable.


 

Posted

You could drop maneuvers for TT:L and use the 6 slots there for a gaussian's set. To make up the additional defense lost, switch the impervium armor sets in Foresight to Gift of the Ancients (keeps the end rec set bonus). Then steal the 6th slot from tk blast (since its not really that important) and move it to mind link to re-slot the LoTG lost from maneuvers. Also have to steal a slot from TT:A and stick one more recharge in hasten (from the loss of the 5% recharge of the red fortune set in maneuvers)

You end up with no defense loss on the positionals (melee 52.2% ranged 51.6%), more end recovery (since TT:L costs less then maneuvers), and more hp. The only area where you lose is in the psi defense. This isn't so important in pve as positional avoiding attacks are not terribly common, and we have the psi resistance to fall back on.


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Posted

No definatly want the psi capped as i noticed how i got torn to shreds by numina on the lrsf when i was on an attempt with my stalker.

Gonna move that ff: rech slot
Heres my revision

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Noticed my end couldnt sustain the single target chain for long and should be manageable now with blues/speedbost/etc at 3,58 eps which leads to a 0,91 drain.
This is better than previous build were the chain was 4,11 eps and would be disastrous when considering mindlink and hastens crash.

Should get better when i pick up the 2 +end accolades


 

Posted

Personally, I think it's pointless to aim to softcap psi defense when you're already softcapped to all 3 positions. Instead with my Fort I softcapped all 3 positions without Mind Link, so with Mind Link up I'm sitting at around 60% to everything. This means defense debuffs won't mean as much.

Also, if you want a little bit more survivability, +HP and +Regen work great with defense sets. You won't notice anything from losing the psi defense. I've "tanked" a MoLRSF before with my Fort with minimal problems.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Personally, I think it's pointless to aim to softcap psi defense when you're already softcapped to all 3 positions. Instead with my Fort I softcapped all 3 positions without Mind Link, so with Mind Link up I'm sitting at around 60% to everything. This means defense debuffs won't mean as much.

Also, if you want a little bit more survivability, +HP and +Regen work great with defense sets. You won't notice anything from losing the psi defense. I've "tanked" a MoLRSF before with my Fort with minimal problems.
Why capped psi defence? Because i can. Because i want to.


 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
I've "tanked" a MoLRSF before with my Fort with minimal problems.
I knew it was possible, good job!


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Personally, I think it's pointless to aim to softcap psi defense when you're already softcapped to all 3 positions. Instead with my Fort I softcapped all 3 positions without Mind Link, so with Mind Link up I'm sitting at around 60% to everything. This means defense debuffs won't mean as much.

Also, if you want a little bit more survivability, +HP and +Regen work great with defense sets. You won't notice anything from losing the psi defense. I've "tanked" a MoLRSF before with my Fort with minimal problems.
Agreeing with all of this.

You get a bunch of psi resistance as a fort anyway. And you give some to your team, which is why I love having forts on MoLRSFs


 

Posted

Quote:
Originally Posted by TRTerror View Post
Why capped psi defence? Because i can. Because i want to.
And you have every right to. I'm just giving you some feedback that you asked for from my experiences. I just think since you're already softcapped to all 3 positions that you would benefit more from other set bonuses or some more positional defense to counteract defense debuffs.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]