Quills
Is it worth slotting for the slow to keep the enemies close? Or better to fill it with procs?
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I wouldn't really suggest slotting slows though. Mostly you'll rip through most minions easily enough with ripper, spine burst, and throw spines. Quills will generally just be sucking the last remnants of life out of a mob.
And exactly how often DO the procs go off? I'd like to know as I've been pondering the same thing.
Globals: @Midnight Mystique/@Magik13

And exactly how often DO the procs go off? I'd like to know as I've been pondering the same thing.
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http://paragonwiki.com/wiki/Table_of_Special_IOs
http://paragonwiki.com/wiki/Inventio...n_Enhancements
According to that Wiki
Procs that are in continuous powers cycle or pulse on once every 10 seconds. |
- PBAoE Damage Eradication Chance for Energy Damage 20
- PBAoE Damage Scirocco's Dervish Chance for Lethal Damage 20
- PBAoE Damage Obliteration Chance for Smashing Damage 20
- Slow Movement Impeded Swiftness Chance for Smashing Damage 20
- Slow Movement Pacing of the Turtle Chance for Recharge Slow 20
- PBAoE Damage Armageddon Chance for Fire Damage 33
Except for the purple each of these has a 20% chance of activating every 10 seconds.
Hmmm, alright then, looking at the mechanics it seems that Quills slotted normally would do more damage over time than with procs, thanks.
Ah I see, thanks for the responses
Mine is slotted very motley; an Accuracy/Damage Hami-O, four mostly slow, accuracy, and endurance redux from Enfeebled Something, and the Pacing of the Turtle chance for recharge slow.
I disagree that Quills isn't a good place for a proc like that. It may only have a chance to fire every 10 seconds, but since this is character is built for taking on full team spawns, there's probably going to be something around it can work on.
As Spines/WP, this character has 3 recharge slows: one in Quills, one in Caltrops, and the Dark Watcher's Despair in Rise to the Challenge. One of them is bound to work.

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Is it worth slotting for the slow to keep the enemies close? Or better to fill it with procs?
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I find, so far, on my new Spine/Elec that stuff dies so darn fast with my opening alpha strike that enhancing the slow would be pointless. Only things left standing are bosses and they don't run, ususally. And even if they did, i can keep up. lol.
Sides, to make quills really really shine, you want to max the damage and acc, and have some good endurance reduction in there, and that, will take most if not all your slots.
Not worth it IMO.
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

As Spines/WP, this character has 3 recharge slows: one in Quills, one in Caltrops, and the Dark Watcher's Despair in Rise to the Challenge. One of them is bound to work.
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Caltrops: Has so much slow the extra won't really matter
RttC: I hope the heal is still maxed out?
Quills: Who cares if anything gets slowed?
Not once in all my CoX life have I wished for a better slow power.
British by act of union, English by grace of God, Northern by pure good fortune!
Basically you are right thinking that the more places you put a slow proc the more chance it has of working but in practice it makes no difference and the slots are better used elsewhere.
Caltrops: Has so much slow the extra won't really matter RttC: I hope the heal is still maxed out? Quills: Who cares if anything gets slowed? Not once in all my CoX life have I wished for a better slow power. |
But if you ever want to see the power of epic slowing in action, go find a good Ice/Storm controller. Its a sight to behold.
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

Not once in all my CoX life have I wished for a better slow power.
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I recommend at least trying out a slow SO in new slow powers (not damage powers, however, except if it's an incidental side-effect of frankenslotting) to see if it makes a measurable difference.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Is it worth slotting for the slow to keep the enemies close? Or better to fill it with procs?