Blaster Dual Pistol Idea
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I know
I should hope they do, given that there's supposed to be just such a set in Going Rogue.
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I was so sad when I saw I couldnt make it like the box seemed to suggest "Make any hero you can imagine" :/
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Also from Twitter:
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So I should think they already have dual pistols figured out and mostly done.
CoHBABs Finishing up some VFX for Dual Pistols, going to be unveiled at HeroCon next weekend |
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For my part, two words: Rally Vincent
I know
![]() I was so sad when I saw I couldnt make it like the box seemed to suggest "Make any hero you can imagine" :/ |
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Though, actually, I already have a Rally clone that ended up taking an extreme twist from the original concept. Thug Mastermind.
Visually she's very close to Rally's fighting togs + cat ears and tail, and her name is Gunsmith Cat, but because I made her magic instead of natural, I changed the background.
Basically, she's a cat spirit in service to Bast and her thugs are her "brothers" in human form. She works the avenger side of Bast's role and basically acts as a longbow agent in the Rogue Isles. Come Going Rogue, she's coming in from the cold.
Visually she's very close to Rally's fighting togs + cat ears and tail, and her name is Gunsmith Cat, but because I made her magic instead of natural, I changed the background.
Basically, she's a cat spirit in service to Bast and her thugs are her "brothers" in human form. She works the avenger side of Bast's role and basically acts as a longbow agent in the Rogue Isles. Come Going Rogue, she's coming in from the cold.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
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But now we get to see how terribly far off my vision and the Dev's vision of Dual Pistols will be!
Also from Twitter:
So I should think they already have dual pistols figured out and mostly done. |

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Quote:
Tbh, yours sounds freakin' awesome! But, we can only hope to wait and see, I guess.
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Okay...just thought I'd post my idea for Dual Pistols (because I was bored). My idea is a rather close range blaster set, that gives the bonus of +Defense for being closer than usual for a blaster.

As you will see, only 2 attacks are at the 80ft mark, with the others being 40ft if not less. The 2 80ft range attacks not providing any defense at all (maybe they should for the set, since you'd likeing want to stay in close for this set?)
The Defense would stack, much like Sonic's -Resistance. However to keep the +Defense one would have to keep attacking non-stop, in general game play this really shouldn't be all that game breaking I would think (from experience).
And in the end, I figure the devs have the set figured out already. This is just my idea for it.
Tier 1
Pistols: Ranged, Minor DMG (Lethal)
Recharge 3s, Range 80, Cast 1.2s
Tier 2
Dual Wield: Ranged, Moderate DMG (Lethal)
Recharge 6s, Range 80, Cast 1.2s
Tier 3
Empty Clips: Ranged Cone, Arc 30 Degrees, Moderate DMG (Lethal), Knockback, +Defense (2.5%)
Recharge 8s, Range 40, Cast 1.83s
Tier 4
Dodge and Fire: Ranged, High DMG (Lethal), +Defense (5%)
Recharge ??s, Range 40, Cast ??
Animation: Duck down and spin on one knee and come up firing.
Tier 5
???: PBAOE, Moderate DMG (Lethal), +Defense (5%)
Recharge: 60s, Radius 25, Cast ??
Animation: Arms start out crossed, then forward, then over their shoulders behind them, then end outstretched to the sides.
*Note: I based it's recharge off of the AOE Rain powers of Ice and Fire, it might possibly need to be less.
Tier 6
Point Blank: Close, Moderate Smashing DMG with Lethal DMG DoT (Lethal) +Defense (10%), Knockup
Recharge ??s, Range 7, Cast ??
Animation: Alot like Jump Kick, summersault kicking them up as you fill them full of lead.
*Note: Yes, it puts a melee range attack in the set, but gives a big burst of defense when used.
Tier 7
Smartlink: Passive, +ToHit (15-20%), +Perception
*Note: There is NO +DMG to this power.
Tier 8
Bullets on Parade: Ranged Cone, Arc 180 Degrees, High DMG DoT (Lethal), +Defense (2.5%)
Recharge ??s, Range 40, Cast ??
Animation: Arms start out stretched out aiming forward, firing on automatic untill they finish with arms outstretch to the sides.
Tier 9
Released Fury: Targeted AOE, Moderate Smashing DMG with Knockdown to an 8ft radius AND Extreme Lethal DMG to ALL in a 25ft Radius (The Smashing and Lethal DMG stack on those in the first 8ft of the radius), +Defense (5-10%)
Recharge 60s, Radius 25, Cast 4s, End Cost 20
Animation: Charge in alot like Shield Charge (this is a teleport attack), dropping into a Dragon Tail's animation, as you stand up finsihing the spin while firing the pistols.
...and there it is.
Like I said earlier, figure the Devs have it done and testing it internally already, but just thought I'd put this out there for fun.
Thoughts? Overpowered? To risky? I admit was trying to go for a gunfu feel for it. ^_^ Hope I pulled that off. Also like my idea for different style of Aim for the set.
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