earth/storm & slotting


brophog02

 

Posted

Hi all

I've rolled an earth/storm troller a few days ago - but he's so much fun he's lvl 29 now. But the thing is - since I want to spend some bucks in io's - some powers leave me questioned on slotting.

Steamy mist: should I go for red or def or both?
Hurricane: enlighten me - I got no clue
Stoney: I've read some guides on it; most ppl slot acc/dam and some slot the +res bonus aura from sovereign set - I will slot stoney for acc/dam too probably - but would it be worth it to mix 2 sets & get bonusses out of it, just slot acc/dam + the sovereign res bonus or slot acc/dam + sovereign res bonus + the def bonus io (you find tht one under recharge intensive pets)


 

Posted

Quote:
Originally Posted by dume View Post
Hi all

I've rolled an earth/storm troller a few days ago - but he's so much fun he's lvl 29 now. But the thing is - since I want to spend some bucks in io's - some powers leave me questioned on slotting.

Steamy mist: should I go for red or def or both?
Hurricane: enlighten me - I got no clue
Stoney: I've read some guides on it; most ppl slot acc/dam and some slot the +res bonus aura from sovereign set - I will slot stoney for acc/dam too probably - but would it be worth it to mix 2 sets & get bonusses out of it, just slot acc/dam + the sovereign res bonus or slot acc/dam + sovereign res bonus + the def bonus io (you find tht one under recharge intensive pets)
Steamy Mist: It has a small Defense amount and a fairly large resistance amount to Energy, Cold and Fire. In general, slot it for Resistance and EndRdx unless you have a lot of other defense to stack with its small amount of Defense. Note that it can take either the Karma or Steadfast Protection -knockback procs. I generally put 4-5 slots in it, depending on whether I have a -knockback in it (which I usually do). The other four slots are from a resistance set like Impervium Armor.

Hurricane: Slot it for ToHit Debuff and EndRdx. I like 4 Dark Watcher.

Rocky: As you said, Acc/Dam. Because Rocky has so much Resistance already, you want to stack the Resistance. I like Acc/Dam and Damage from one pet set (Blood Mandate) and then Acc/Dam and Acc/Dam/End from another (Brilliant Leadership) plus both of the Resistance procs (Sovereign Right and Expediant Reinforcement). Small amount of defense doesn't provide the benefit of stacked Resistance.

Take a look at my Earth/Rad guide for a lot of information on your Earth powers. I plan on getting around to updating it soon with more info on IO sets.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

ty for the info local
Checked your guide out indeed for earth/
But you didn't have the /storm xD
(very nice guides you got though)


 

Posted

I tend to go the other way with Steamy Mist on my stormies. I only slot more than one if it is going to get me to a certain goal (i.e. capped resistance or defense). It is a good power to give you that little bit extra that is often needed for an endeavor (if fire and cold were more common damage types, I'd slot it more consistently over all characters).

On the flipside, I tend to 6 slot Tornado and LS instead, particularly with a lower damage set like earth. Where earth isn't a great damage set, it is a decent damage fascilitating set. Procs work well in the set, and it can keep things contained well for damaging powers like Tornado and LS to maximize their benefits.

Similarly, my trollers tend to get less Steamy Mist love because I slot the epics heavily for the same reason. On something like a Mastermind, it is the opposite. There I slot Steamy Mist heavily in large part because it stacks well with many of the pets existing defense/resistance.

Resistance slotting generally helps more than Defense slotting unless you're stacking defense, and in that case the last few % towards the softcap mean more. Slotted Steamy, Combat Jump, Maneuvers, and Rock Armor gives you 13.7 def to everything and 36.5 to smashing and lethal. That may be the difference in softcapping to S/L on some builds (2 slotting Steamy for defense plus the steadfast 3% defense puts you at 39.2 for S/L and 16.3 to everything). You could see such a scenario on a Storm defender who took the leadership pool.

It is a power that can vary a lot in slotting options depending on archetype, sets, and how your other powers are slotted. Until you figure all of that out, the best advice is some endredux love, because Storm is a hungry eater!

Have fun. Good combination.


 

Posted

Quote:
Originally Posted by brophog02 View Post
I tend to go the other way with Steamy Mist on my stormies. I only slot more than one if it is going to get me to a certain goal (i.e. capped resistance or defense). It is a good power to give you that little bit extra that is often needed for an endeavor (if fire and cold were more common damage types, I'd slot it more consistently over all characters).

On the flipside, I tend to 6 slot Tornado and LS instead, particularly with a lower damage set like earth. Where earth isn't a great damage set, it is a decent damage fascilitating set. Procs work well in the set, and it can keep things contained well for damaging powers like Tornado and LS to maximize their benefits.

Similarly, my trollers tend to get less Steamy Mist love because I slot the epics heavily for the same reason. On something like a Mastermind, it is the opposite. There I slot Steamy Mist heavily in large part because it stacks well with many of the pets existing defense/resistance.

Resistance slotting generally helps more than Defense slotting unless you're stacking defense, and in that case the last few % towards the softcap mean more. Slotted Steamy, Combat Jump, Maneuvers, and Rock Armor gives you 13.7 def to everything and 36.5 to smashing and lethal. That may be the difference in softcapping to S/L on some builds (2 slotting Steamy for defense plus the steadfast 3% defense puts you at 39.2 for S/L and 16.3 to everything). You could see such a scenario on a Storm defender who took the leadership pool.

It is a power that can vary a lot in slotting options depending on archetype, sets, and how your other powers are slotted. Until you figure all of that out, the best advice is some endredux love, because Storm is a hungry eater!

Have fun. Good combination.
I find the main benefit for slotting Steamy Mist for resistance is often the Energy resistance, as there is a lot of energy damage in the upper levels. Giving about 30% Energy Resistance to the team can make a difference.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I agree.

But that still isnt enough to make it a high priority slotting option, for my build needs. Like I said, if fire and cold were more common, that would, but they are rather uncommon.

Energy is fairly common, but not nearly to the extent of smash/lethal and the increase over one slot isn't very much. The 1 slotted resistance IO in steamy mist (for controllers) is 18%, whereas 3 slotted is only 23%. That's not much gain for two slots when only energy is very common.

Depending on toon, I may do that (masterminds/defenders/maybe Corrupters), but I'm much more inclined to put those two slots in more high priority places (particularly on trollers).