Inv/Fire/Fire build... thoughts, suggestions?
Wow... 2 days and no replies, feedback or anything?
http://boards.cityofheroes.com/showthread.php?t=115160
click the above for a great link about Inv fire tanks.
Can't speak for everyone, of course, but the reason I didn't reply is because although it's not a bad build by any means, it's hard to tell what you are trying to accomplish with it.
A very common tactic for Invul players is to try to soft-cap defense with IO bonuses, and although you're not too far from the soft-cap for S/L, you've also built for a modest amount of Psi defense, which doesn't do much for overall survivability.
You've also slotted a lot of recharge, so is perma-DP a goal? Lots of recovery? Regen?
If you let us know what you're trying to do, you'd have a better chance of getting feedback on whether this is the best way to do it.
EDIT: Forgot to mention that one thing I definitely would change is to take Invinc when it's available at 18. You can easily delay the fighting pool until the 20s or beyond (my soft-capped Invul tanker waited until the 40s) but Invinc is an absolutely key power.
A very common tactic for Invul players is to try to soft-cap defense with IO bonuses, and although you're not too far from the soft-cap for S/L, you've also built for a modest amount of Psi defense, which doesn't do much for overall survivability.
You've also slotted a lot of recharge, so is perma-DP a goal? Lots of recovery? Regen?
If you let us know what you're trying to do, you'd have a better chance of getting feedback on whether this is the best way to do it.
EDIT: Forgot to mention that one thing I definitely would change is to take Invinc when it's available at 18. You can easily delay the fighting pool until the 20s or beyond (my soft-capped Invul tanker waited until the 40s) but Invinc is an absolutely key power.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

I'm just coming back to my tank and in playing around with the build this is what I came up with. He's gonna be a farmer moslty but I will use him for some teaming and TF's.
What do you think? Can I do better?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
White Goodman: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Temp Invulnerability
(A) Impervium Armor - Resistance: Level 40
(3) Impervium Armor - Resistance/Endurance: Level 40
(3) Impervium Armor - Resistance/Recharge: Level 40
(5) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(17) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 1: Scorch
(A) Kinetic Combat - Accuracy/Damage: Level 35
(34) Kinetic Combat - Damage/Endurance: Level 35
(34) Kinetic Combat - Damage/Recharge: Level 35
(36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 2: Dull Pain
(A) Doctored Wounds - Recharge: Level 50
(5) Doctored Wounds - Heal: Level 50
(7) Doctored Wounds - Endurance/Recharge: Level 50
(7) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(9) Doctored Wounds - Heal/Recharge: Level 50
Level 4: Combustion
(A) Obliteration - Accuracy/Damage/Recharge: Level 50
(9) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(11) Obliteration - Damage: Level 50
(11) Obliteration - Accuracy/Recharge: Level 50
(13) Obliteration - Damage/Recharge: Level 50
Level 6: Hasten
(A) Recharge Reduction IO: Level 50
(13) Recharge Reduction IO: Level 50
Level 8: Unyielding
(A) Impervium Armor - Psionic Resistance: Level 40
(40) Impervium Armor - Resistance/Endurance: Level 40
(40) Impervium Armor - Endurance/Recharge: Level 40
(42) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 10: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(31) Luck of the Gambler - Defense: Level 50
Level 12: Boxing
(A) Kinetic Combat - Accuracy/Damage: Level 35
(21) Kinetic Combat - Damage/Endurance: Level 35
(23) Kinetic Combat - Damage/Recharge: Level 35
(27) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 14: Tough
(A) Impervium Armor - Resistance/Recharge: Level 40
(15) Impervium Armor - Resistance/Endurance: Level 40
(15) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(17) Impervium Armor - Resistance: Level 40
Level 16: Hurdle
(A) Jumping IO: Level 50
Level 18: Health
(A) Regenerative Tissue - +Regeneration: Level 30
(19) Miracle - +Recovery: Level 40
(19) Miracle - Heal: Level 40
(25) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(27) Numina's Convalescence - Heal: Level 50
Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(25) Performance Shifter - Chance for +End: Level 50
Level 22: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(23) Luck of the Gambler - Defense/Endurance: Level 50
(33) HamiO:Cytoskeleton Exposure
Level 24: Invincibility
(A) Luck of the Gambler - Recharge Speed: Level 50
(33) Luck of the Gambler - Defense/Endurance: Level 50
(33) HamiO:Cytoskeleton Exposure
(37) HamiO:Cytoskeleton Exposure
Level 26: Super Speed
(A) Endurance Reduction IO: Level 50
Level 28: Fire Sword Circle
(A) Armageddon - Accuracy/Recharge: Level 50
(29) Armageddon - Damage/Endurance: Level 50
(29) Armageddon - Damage: Level 50
(31) Armageddon - Damage/Recharge: Level 50
(31) Armageddon - Accuracy/Damage/Recharge: Level 50
Level 30: Tough Hide
(A) Luck of the Gambler - Recharge Speed: Level 50
(50) Luck of the Gambler - Defense: Level 50
Level 32: Resist Physical Damage
(A) Impervium Armor - Resistance: Level 40
(34) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(37) Impervium Armor - Resistance/Endurance: Level 40
(42) Impervium Armor - Resistance/Recharge: Level 40
Level 35: Resist Energies
(A) Impervium Armor - Resistance: Level 40
(36) Impervium Armor - Resistance/Endurance: Level 40
(36) Impervium Armor - Resistance/Recharge: Level 40
(42) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 38: Greater Fire Sword
(A) Hecatomb - Damage/Endurance: Level 50
(39) Hecatomb - Damage: Level 50
(39) Hecatomb - Damage/Recharge: Level 50
(39) Hecatomb - Accuracy/Damage/Recharge: Level 50
(40) Hecatomb - Accuracy/Recharge: Level 50
Level 41: Char
(A) Unbreakable Constraint - Hold: Level 50
(43) Unbreakable Constraint - Hold/Recharge: Level 50
(43) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(43) Unbreakable Constraint - Accuracy/Recharge: Level 50
(46) Unbreakable Constraint - Endurance/Hold: Level 50
Level 44: Melt Armor
(A) Undermined Defenses - Defense Debuff/Recharge/Endurance: Level 50
(45) Undermined Defenses - Defense Debuff/Endurance: Level 50
(45) Recharge Reduction IO: Level 50
(46) Recharge Reduction IO: Level 50
Level 47: Fire Ball
(A) Ragnarok - Damage/Endurance: Level 50
(48) Ragnarok - Damage: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
(50) Ragnarok - Accuracy/Recharge: Level 50
Level 49: Build Up
(A) Recharge Reduction IO: Level 50
(50) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
(A) Kinetic Combat - Accuracy/Damage: Level 35
(37) Kinetic Combat - Damage/Endurance: Level 35
(45) Kinetic Combat - Damage/Recharge: Level 35
(46) Kinetic Combat - Damage/Endurance/Recharge: Level 35
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
14.3% Defense(Smashing)
14.3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
12.4% Defense(Psionic)
8.62% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
11.3% Max End
80% Enhancement(RechargeTime)
69% Enhancement(Accuracy)
4% Enhancement(Heal)
84.3 HP (4.5%) HitPoints
MezResist(Immobilize) 8.25%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
28.5% (0.48 End/sec) Recovery
52% (4.07 HP/sec) Regeneration
11.3% Resistance(Fire)
11.3% Resistance(Cold)
3% Resistance(Psionic)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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