Halloweening with the Horde
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I suppose it's too egotistical to mention that I had all but the Storm Palace fully opened up before the Reveal power came into being?
I did that too last night...I entered the zone & hit Reveal :smirk:
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Using Hover?
That's right. HOVER. Login, point Turg in a direction, hit autorun, minimize the window, come back an hour later, change direction...
I had a very bored 2007-2008 at work.
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
Same, sadly. Got it on Turg, really should get it on a few more for completions' sakes, but meh. All the badge nerfs this year kinda took the wind outta my sails.
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
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You really need to get your rear in gear, girl.
I really do need to stop being lazy and install the power suply and video card that are next to the computer >.>
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'sides, they're easy to do. The PS can be ANNOYING, but it's easy. ...easily annoying?
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
What's taken the wind from my sails for this event is all the gorram'd lag that can occur during Zombie/Banner attacks.
I really have not experienced any lag associated with the Banner runs - the zombie attacks (like the rikti invasion) are another matter.
Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd
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Now last Tuesday when everything went nuts, and we all crashed out in Talos, has been the only lag I've experienced from the Halloween events. I've been on a handful of teams since and not had a problem, and I parked my behind right on the hill in Talos last night and spammed heals to work on my SG healing badge Didn't have lag any worse than normal.
What's taken the wind from my sails for this event is all the gorram'd lag that can occur during Zombie/Banner attacks.
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And I'm the same person who cannot play on my static team without wanting to cry because the lag is so bad
But lag from the events, not really having any on my end.
<grumble grumble grumble>
46 Toons on Freedom, 1988+ Levels, 17 Level 50's
The Freedom Horde on Facebook
Globals: @Luna de Nocturne & @Luna Moone
Luna on Facebook (Feel Free to Add!)
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Ghosts were indeed broken last year in terms of spawn rate. The snag was that they couldn't correct it during the event and just let it go. So now its fixed this year
Getting the Ghost badge (Buster) is painless to get - they tend to spawn every other door spawn this year - way, way up from normal (not even counting last year).
The Zombie spawn rate seems reduced, nothing overly critical - just that if you are starting from scratch, Dead Head is the last badge you will get. |
As to Zombies, yes they are the "rare" spawn, every alt I've sent into ToT has gotten the Zombie badge last. But then again, when the event first ran the werewolves seemed to be the "rare" spawn. Seems like they change it up every year. Perhaps next year the Vampires will be the "rare" spawn.
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Well last Tuesday was pretty much the start of the event so I can see Talos overloading the point of implosion. Still I suggested this idea in the feedback about the Deadly Apocalypse:
Now last Tuesday when everything went nuts, and we all crashed out in Talos, has been the only lag I've experienced from the Halloween events. I've been on a handful of teams since and not had a problem, and I parked my behind right on the hill in Talos last night and spammed heals to work on my SG healing badge Didn't have lag any worse than normal.
And I'm the same person who cannot play on my static team without wanting to cry because the lag is so bad But lag from the events, not really having any on my end. <grumble grumble grumble> |
Once a Zombie or Banner alert is announced, there is a 5 minute timer that goes into effect. At the end of that timer: the zone entrances, whether it is a tunnel, ferry boat, train, SG/VG Base portal and teleporters, Pocket D portals and Ouroborus portal all shut down. No one gets in, no one gets out until the event is over.
Banner timer starts at 20:00 and its after 4 minutes that the attacks start, so one minute later the zone access routes close.
From a roleplaying standpoint, Statesman/Recluse could implement this timer in an effort to give people time to evacuate or arrive before closing the zone to prevent the forces behind the attack from spreading to the other zones.
5 minutes should be enough time for many to arrive and once the portals to the zone are closed for the duration, that will keep the zone from overloading and imploding causing everyone to mapserver.
46 Toons on Freedom, 1988+ Levels, 17 Level 50's
The Freedom Horde on Facebook
Globals: @Luna de Nocturne & @Luna Moone
Luna on Facebook (Feel Free to Add!)