Claws/Fire Build Critique


Exxar

 

Posted

This is my first brute - I traditionally play scrappers, but fury is starting to grow on me.

Strengths of the build are... well... damage. That's about it. Fire doesn't provide much mitigation, and consume is pretty meh compared to quick recovery or energy drain. Elec Fences + FE + Double-stacked followup + Burn, Spin, Evis spam are really nice.

Things I'm worried about with this build - endurance recovery and not enough global recharge. I've managed to get melee defense up to 39 percent, coupled with semi decent resists and the excellent heal, I think survivability will not be a problem. I'm used to building scrappers with conserve power, so it's been a bit of a challenge working on endurance especially since there are so many places to slot obliteration (great bonuses, but very little end reduction).
Also, I'm used to running about 3-4 attacks on my scrappers due to high global recharge, so I skipped slash and shockwave and ball lightning. I just don't want 7 attacks that will need to be fully slotted, and I think that spin + evis +burn will be enough aoe for me.

No purples, yet - I will rework the build at some point if I like it enough. I'm not locked in as far as the last 3 power picks. I know I want fiery embrace, but the self-rez and temp protection I can take or leave.

Code:
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Posted

Here's something I whipped up... Not much of a deal though. Traded 5% defense for... another attack so you have a full ST chain, and a bit of comfort like 3-slotted FE and decently slotted Consume.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/Rchg(13)
Level 2: Slash -- T'Death-Dam%(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(27)
Level 10: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), EndRdx-I(31)
Level 12: Swift -- Empty(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(33)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(37)
Level 22: Consume -- Efficacy-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(37), C'ngBlow-Acc/Rchg(37), Sciroc-Acc/Rchg(39)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Super Jump -- Empty(A)
Level 28: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 32: Boxing -- Empty(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
Level 44: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/Rchg(48)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 19.5% DamageBuff(Smashing)
  • 19.5% DamageBuff(Lethal)
  • 19.5% DamageBuff(Fire)
  • 19.5% DamageBuff(Cold)
  • 19.5% DamageBuff(Energy)
  • 19.5% DamageBuff(Negative)
  • 19.5% DamageBuff(Toxic)
  • 19.5% DamageBuff(Psionic)
  • 16.4% Defense(Smashing)
  • 16.4% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.1% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 3% Enhancement(Immobilize)
  • 36% Enhancement(Accuracy)
  • 50% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 174.3 HP (11.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 8.8%
  • MezResist(Terrorized) 2.2%
  • 2.5% (0.04 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed



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Regarding endurance, Consume slotted like this along with the uniques and Claws' reduction will keep your blue bar full.


 

Posted

Great, thanks for the input. I've always run hyper-recharge (180-190 global) builds so having 6 attacks will be a big change from running 3.


 

Posted

Hmm Claws Fire how is that build ? it sounds fun i bet the damage is crazy !


 

Posted

It's 50 and IO'd now - The damage is very very good - FE to fences -> burn -> spin -> evis is amazing. Healing flames is really what carries the set - the resistances are pretty sub par. I have around 35 melee defense from IO sets/weave/CJ etc so it's fairly tough. Its weakness is anything with defense debuffs - things get ugly very fast if debuffs begin to stack. Endurance recovery is not the deal breaker I was afraid it might be.

Overall it's very fun, just requires a lot more attention than something like SR or Shields.