Claws/Fire Build Critique
Here's something I whipped up... Not much of a deal though. Traded 5% defense for... another attack so you have a full ST chain, and a bit of comfort like 3-slotted FE and decently slotted Consume.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/Rchg(13)
Level 2: Slash -- T'Death-Dam%(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(27)
Level 10: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), EndRdx-I(31)
Level 12: Swift -- Empty(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(33)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(37)
Level 22: Consume -- Efficacy-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(37), C'ngBlow-Acc/Rchg(37), Sciroc-Acc/Rchg(39)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Super Jump -- Empty(A)
Level 28: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 32: Boxing -- Empty(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
Level 44: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/Rchg(48)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Set Bonus Totals:
- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 16.4% Defense(Smashing)
- 16.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 26.1% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 3% Enhancement(Immobilize)
- 36% Enhancement(Accuracy)
- 50% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 174.3 HP (11.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 8.25%
- MezResist(Immobilize) 11%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 8.8%
- MezResist(Terrorized) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
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Regarding endurance, Consume slotted like this along with the uniques and Claws' reduction will keep your blue bar full.
Great, thanks for the input. I've always run hyper-recharge (180-190 global) builds so having 6 attacks will be a big change from running 3.
Hmm Claws Fire how is that build ? it sounds fun i bet the damage is crazy !
It's 50 and IO'd now - The damage is very very good - FE to fences -> burn -> spin -> evis is amazing. Healing flames is really what carries the set - the resistances are pretty sub par. I have around 35 melee defense from IO sets/weave/CJ etc so it's fairly tough. Its weakness is anything with defense debuffs - things get ugly very fast if debuffs begin to stack. Endurance recovery is not the deal breaker I was afraid it might be.
Overall it's very fun, just requires a lot more attention than something like SR or Shields.
This is my first brute - I traditionally play scrappers, but fury is starting to grow on me.
Code:
Strengths of the build are... well... damage. That's about it. Fire doesn't provide much mitigation, and consume is pretty meh compared to quick recovery or energy drain. Elec Fences + FE + Double-stacked followup + Burn, Spin, Evis spam are really nice.
Things I'm worried about with this build - endurance recovery and not enough global recharge. I've managed to get melee defense up to 39 percent, coupled with semi decent resists and the excellent heal, I think survivability will not be a problem. I'm used to building scrappers with conserve power, so it's been a bit of a challenge working on endurance especially since there are so many places to slot obliteration (great bonuses, but very little end reduction).
Also, I'm used to running about 3-4 attacks on my scrappers due to high global recharge, so I skipped slash and shockwave and ball lightning. I just don't want 7 attacks that will need to be fully slotted, and I think that spin + evis +burn will be enough aoe for me.
No purples, yet - I will rework the build at some point if I like it enough. I'm not locked in as far as the last 3 power picks. I know I want fiery embrace, but the self-rez and temp protection I can take or leave.