Upping Defender Damage
Quote:
Well, the introduction of VEATs does show that the dev's are willing to design an AT that can solo AND contribute to a group
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Major difference between those two ATs:
You need to have a level 50 villain to play a VEAT.
You can play a defender as soon as you start the game.
Quote:
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
That is a good question. I do not believe the answer is obvious as you seem to (it sounded like you were being rhetorical, if I misread the tone of your question, well, then I misread it).
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
the reasons controllers solo better is because their forms of
deterrant for enemies allow them to strike more often or even
to damage their enemy while mezzing them etc.
The biggest reason trollers solo better is because when people think of that statement, they are only thinking post 32 and post 41.
One of the biggest discrepancies between Defenders and Trollers is that the latter gets more of a damage boost post-epics than Defenders do. When people talk about containment being too powerful or the discrepancy between Defenders and Trollers, they are almost always talking in the later levels. Many troller sets are a PITA in the early levels, and soloing several of them is sheer agony early on. The damage is pitiful and the debuffs in the secondary all come later than they do on a Defender.
One of the things I would do, and this would apply to all of the blast sets across all ATs, is to bring the single target blasts into the earlier slots. I don't want a rather worthless snipe power early on (like several of the blaster sets have), I want a full attack chain. I hate the fact that many of the tier 3 blasts don't come until the later slotting levels, and I think it makes a difference in how players build toons, particularly non-blasters.