Build Critique: Claws/Invuln/MU
Personally, I'd always try to stuff in the Resist Energies and Elements as when you're defense gets debuffed that's the only thing protecting you from those types of damage.
You don't really need Electrifying Fences and Ball Lightning unless you don't have anything better for IO mules. They cause redraw, and you already have enough AoE in Spin.
Slotting in Strike and Slash is a bit excessive, I'd put only the Mako quad besides the KinCos.
Other than that I don't see any flaws in your build. It could probably be optimized further and I'd do some things differently, but it's pretty solid.
Personally, I'd always try to stuff in the Resist Energies and Elements as when you're defense gets debuffed that's the only thing protecting you from those types of damage.
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They didn't look worth it to me though, outside of stuffing more Reactive Armors x4.
Will that def debuff protection actually help? I think I have something like 17 or 18% on my WP and it seems to do absolutely nothing.
You don't really need Electrifying Fences and Ball Lightning unless you don't have anything better for IO mules. They cause redraw, and you already have enough AoE in Spin.
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I love Spin and Eviscerate has great damage, but I find Eviscerate situational at best. Lining up cones in something like a Speed TF is basically pointless, and you can't often get mobs that stick to ranged attacks and don't close in for melee into the cone.
But you've got a good point about redraw. I suppose I'll try it out and if it's not working I can use the patron respec to drop them.
Slotting in Strike and Slash is a bit excessive, I'd put only the Mako quad besides the KinCos.
Other than that I don't see any flaws in your build. It could probably be optimized further and I'd do some things differently, but it's pretty solid.
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I'd be very interested in seeing how you would build it if you wouldn't mind. This is my first claws and my first invuln, and I just took a random stab at it really.
This is more PvP ready than PvE, but should work in both. Probably needs a little more tweaking, but it's a start.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
------------
Level 1: Strike
(A) Gladiator's Strike - Accuracy/Damage
(3) Gladiator's Strike - Damage/Recharge
(3) Gladiator's Strike - Damage/Endurance/Recharge
(5) Gladiator's Strike - Accuracy/Endurance/Recharge
(5) Gladiator's Strike - Accuracy/Damage/End/Rech
(42) Gladiator's Strike - Chance for Smashing Damage
Level 1: Resist Physical Damage
(A) Steadfast Protection - Resistance/+Def 3%
Level 2: Slash
(A) Gladiator's Strike - Accuracy/Damage
(7) Gladiator's Strike - Damage/Recharge
(7) Gladiator's Strike - Damage/Endurance/Recharge
(9) Gladiator's Strike - Accuracy/Endurance/Recharge
(9) Gladiator's Strike - Accuracy/Damage/End/Rech
(42) Gladiator's Strike - Chance for Smashing Damage
Level 4: Dull Pain
(A) Panacea - Heal
(11) Panacea - Heal/Endurance
(11) Panacea - Hea/Recharge
(13) Panacea - Heal/Endurance/Recharge
(13) Panacea - +Hit Points/Endurance
Level 6: Spin
(A) Fury of the Gladiator - Accuracy/Damage
(15) Fury of the Gladiator - Damage/Recharge
(15) Fury of the Gladiator - Damage/Endurance/Recharge
(17) Fury of the Gladiator - Accuracy/Endurance/Recharge
(17) Fury of the Gladiator - Accuracy/Damage/End/Rech
(43) Fury of the Gladiator - Chance for Res Debuff
Level 8: Temp Invulnerability
(A) Gladiator's Armor - Resistance
(19) Gladiator's Armor - End/Resist
(19) Gladiator's Armor - Recharge/Resist
(21) Gladiator's Armor - TP Protection +3% Def (All)
Level 10: Follow Up
(A) Gladiator's Strike - Accuracy/Damage
(21) Gladiator's Strike - Damage/Recharge
(23) Gladiator's Strike - Damage/Endurance/Recharge
(23) Gladiator's Strike - Accuracy/Endurance/Recharge
(25) Gladiator's Strike - Accuracy/Damage/End/Rech
(43) Gladiator's Strike - Chance for Smashing Damage
Level 12: Hasten
(A) Recharge Reduction IO
(25) Recharge Reduction IO
(27) Recharge Reduction IO
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Unyielding
(A) Gladiator's Armor - Resistance
(29) Gladiator's Armor - Recharge/Resist
(29) Gladiator's Armor - End/Resist
Level 18: Focus
(A) Gladiator's Javelin - Accuracy/Damage
(31) Gladiator's Javelin - Damage/Recharge
(31) Gladiator's Javelin - Accuracy/Damage/End/Rech
(31) Gladiator's Javelin - Chance of Damage(Toxic)
(33) Gladiator's Javelin - Accuracy/Endurance/Recharge
(43) Gladiator's Javelin - Damage/Endurance/Recharge
Level 20: Hurdle
(A) Jumping IO
Level 22: Health
(A) Numina's Convalescence - Heal
(33) Numina's Convalescence - Heal/Endurance
(33) Numina's Convalescence - +Regeneration/+Recovery
(50) Miracle - +Recovery
Level 24: Stamina
(A) Performance Shifter - EndMod
(34) Performance Shifter - EndMod/Recharge
(34) Performance Shifter - EndMod/Accuracy
Level 26: Eviscerate
(A) Fury of the Gladiator - Accuracy/Damage
(34) Fury of the Gladiator - Damage/Recharge
(36) Fury of the Gladiator - Damage/Endurance/Recharge
(36) Fury of the Gladiator - Accuracy/Endurance/Recharge
(36) Fury of the Gladiator - Accuracy/Damage/End/Rech
Level 28: Invincibility
(A) Luck of the Gambler - Defense
(37) Luck of the Gambler - Defense/Endurance
(37) Luck of the Gambler - Defense/Endurance/Recharge
(37) Luck of the Gambler - Recharge Speed
Level 30: Boxing
(A) Empty
Level 32: Tough
(A) Gladiator's Armor - Resistance
(39) Gladiator's Armor - End/Resist
(39) Gladiator's Armor - Resistance/Rech/End
(39) Gladiator's Armor - Recharge/Resist
Level 35: Tough Hide
(A) Luck of the Gambler - Defense
(40) Luck of the Gambler - Recharge Speed
Level 38: Weave
(A) Luck of the Gambler - Defense
(40) Luck of the Gambler - Defense/Endurance
(40) Luck of the Gambler - Defense/Endurance/Recharge
(42) Luck of the Gambler - Recharge Speed
Level 41: Resist Elements
(A) Gladiator's Armor - Resistance
(45) Gladiator's Armor - Resistance/Rech/End
(45) Gladiator's Armor - End/Resist
(45) Gladiator's Armor - Recharge/Resist
Level 44: Resist Energies
(A) Gladiator's Armor - Resistance
(46) Gladiator's Armor - Resistance/Rech/End
(46) Gladiator's Armor - End/Resist
(46) Gladiator's Armor - Recharge/Resist
Level 47: Spirit Shark
(A) Gladiator's Javelin - Accuracy/Damage
(48) Gladiator's Javelin - Accuracy/Damage/End/Rech
(48) Gladiator's Javelin - Accuracy/Endurance/Recharge
(48) Gladiator's Javelin - Damage/Recharge
Level 49: Unstoppable
(A) Gladiator's Armor - Resistance
(50) Gladiator's Armor - Recharge/Resist
(50) Gladiator's Armor - End/Resist
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Fury
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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Here's a quick take, I've left the Fences although from my experience playing a SM/ElA you won't immob many mobs with it so a big part of the spawn will still go flying.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Swift -- Empty(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Focus -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(33), Dev'n-Dmg/EndRdx(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
Level 24: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/EndRdx(36)
Level 26: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40)
Level 30: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 41: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 47: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 26.1% Defense(Smashing)
- 26.1% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 13.3% Defense(Energy)
- 13.3% Defense(Negative)
- 3% Defense(Psionic)
- 17.4% Defense(Melee)
- 10.5% Defense(Ranged)
- 3% Defense(AoE)
- 4% Enhancement(Heal)
- 52.5% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 224.9 HP (15%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 16.5%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 9.5% (0.16 End/sec) Recovery
- 42% (2.63 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 5% RunSpeed
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Pick it apart!
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strike
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 1: Resist Physical Damage- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Slash- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (7) Kinetic Combat - Damage/Endurance: Level 35
- (7) Kinetic Combat - Damage/Recharge: Level 35
- (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (9) Touch of Lady Grey - Recharge/Endurance: Level 50
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 30
Level 4: Dull Pain- (A) Doctored Wounds - Recharge: Level 50
- (11) Doctored Wounds - Heal: Level 50
- (11) Doctored Wounds - Heal/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (13) Doctored Wounds - Endurance/Recharge: Level 50
Level 6: Spin- (A) Obliteration - Damage: Level 50
- (15) Obliteration - Accuracy/Recharge: Level 50
- (15) Obliteration - Damage/Recharge: Level 50
- (17) Obliteration - Accuracy/Damage/Recharge: Level 50
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Obliteration - Chance for Smashing Damage: Level 50
Level 8: Temp Invulnerability- (A) Reactive Armor - Resistance: Level 40
- (19) Reactive Armor - Resistance/Endurance: Level 40
- (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (21) Reactive Armor - Resistance/Recharge: Level 40
Level 10: Follow Up- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (21) Kinetic Combat - Damage/Endurance: Level 35
- (23) Kinetic Combat - Damage/Recharge: Level 35
- (23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (25) Rectified Reticle - To Hit Buff: Level 20
- (43) Rectified Reticle - To Hit Buff/Recharge: Level 20
Level 12: Hasten- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 16: Unyielding- (A) Reactive Armor - Resistance: Level 40
- (29) Reactive Armor - Resistance/Endurance: Level 40
- (29) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (50) Reactive Armor - Resistance/Recharge: Level 40
Level 18: Focus- (A) Thunderstrike - Accuracy/Damage: Level 50
- (31) Thunderstrike - Damage/Endurance: Level 50
- (31) Thunderstrike - Damage/Recharge: Level 50
- (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (33) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (43) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 20: Hurdle- (A) Jumping IO: Level 50
Level 22: Health- (A) Numina's Convalescence - Heal: Level 50
- (33) Numina's Convalescence - Heal/Endurance: Level 50
- (33) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (50) Miracle - +Recovery: Level 40
Level 24: Stamina- (A) Performance Shifter - EndMod: Level 50
- (34) Performance Shifter - EndMod/Recharge: Level 50
- (34) Performance Shifter - Chance for +End: Level 50
- (50) Performance Shifter - EndMod/Accuracy: Level 50
Level 26: Eviscerate- (A) Obliteration - Damage: Level 50
- (34) Obliteration - Accuracy/Recharge: Level 50
- (36) Obliteration - Damage/Recharge: Level 50
- (36) Obliteration - Accuracy/Damage/Recharge: Level 50
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Invincibility- (A) Luck of the Gambler - Defense: Level 50
- (37) Luck of the Gambler - Defense/Endurance: Level 50
- (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (37) Luck of the Gambler - Recharge Speed: Level 50
Level 30: Boxing- (A) Empty
Level 32: Tough- (A) Reactive Armor - Resistance: Level 40
- (39) Reactive Armor - Resistance/Endurance: Level 40
- (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (39) Reactive Armor - Endurance: Level 40
Level 35: Tough Hide- (A) Luck of the Gambler - Defense: Level 50
- (40) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Weave- (A) Luck of the Gambler - Defense: Level 50
- (40) Luck of the Gambler - Defense/Endurance: Level 50
- (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (42) Luck of the Gambler - Recharge Speed: Level 50
Level 41: Electrifying Fences- (A) Accuracy IO: Level 50
Level 44: Ball Lightning- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (45) Positron's Blast - Damage/Recharge: Level 50
- (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (46) Positron's Blast - Chance of Damage(Energy): Level 50
- (46) Recharge Reduction IO: Level 50
Level 47: Unstoppable- (A) Reactive Armor - Resistance: Level 40
- (48) Reactive Armor - Resistance/Endurance: Level 40
- (48) Reactive Armor - Resistance/Recharge: Level 40
- (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 49: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Fury------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 24.9% Defense(Smashing)
- 24.9% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 13.3% Defense(Energy)
- 13.3% Defense(Negative)
- 3% Defense(Psionic)
- 19.6% Defense(Melee)
- 12.4% Defense(Ranged)
- 3% Defense(AoE)
- 52% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 51.3% Enhancement(RechargeTime)
- 9% FlySpeed
- 157.4 HP (10.5%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Immobilize) 16%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 7% (0.12 End/sec) Recovery
- 42% (2.63 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 9% RunSpeed
------------Set Bonuses:
Kinetic Combat
(Strike)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mako's Bite(Strike)
- MezResist(Immobilize) 3.3%
Steadfast Protection(Resist Physical Damage)
- 3% Defense(All)
Kinetic Combat(Slash)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Doctored Wounds(Dull Pain)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Obliteration(Spin)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat(Follow Up)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Rectified Reticle(Follow Up)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Blessing of the Zephyr(Super Speed)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Reactive Armor(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Thunderstrike(Focus)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Numina's Convalescence(Health)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Obliteration(Eviscerate)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Invincibility)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Tough Hide)
- 10% (0.63 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Weave)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Ball Lightning)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Reactive Armor(Unstoppable)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Combat Jumping)
Seriously though, all comments and criticism welcome.