About Spectral Terror.


Beelzy

 

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Originally Posted by EricHough View Post
RedTomax shows the AE fear as having an accuracy of 1 and the single target version as having an accuracy of 1.4 and none of the effects are listed as being autohit, so yes, it looks like both will need to hit. The single target attack has a recharge time of 6 seconds and the to hit debuff is 20s duration, so it might be able to stack. For single, big targets (like EB's or AV's) I like to just stack spectral terror as much as possible - with the amount of recharge you need to even consider taking on an AV you would probably be able to keep at least two out.
You can only have one out at a time!

Spawning a second one removes the first.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by EricHough View Post
RedTomax shows the AE fear as having an accuracy of 1 and the single target version as having an accuracy of 1.4 and none of the effects are listed as being autohit, so yes, it looks like both will need to hit. The single target attack has a recharge time of 6 seconds and the to hit debuff is 20s duration, so it might be able to stack. For single, big targets (like EB's or AV's) I like to just stack spectral terror as much as possible - with the amount of recharge you need to even consider taking on an AV you would probably be able to keep at least two out.

There is no way to "keep at least two out". At least not from the same caster. When you summon one, any existing one despawns.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by EricHough View Post
RedTomax shows the AE fear as having an accuracy of 1 and the single target version as having an accuracy of 1.4 and none of the effects are listed as being autohit, so yes, it looks like both will need to hit. The single target attack has a recharge time of 6 seconds and the to hit debuff is 20s duration, so it might be able to stack. For single, big targets (like EB's or AV's) I like to just stack spectral terror as much as possible - with the amount of recharge you need to even consider taking on an AV you would probably be able to keep at least two out.
Deacon_NA is correct. You can only have one Spooky out at a time. On the City of Data entry, I think that's what the "Effect does not stack from same caster" means.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

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I like this power more than just about any power in game. It makes huge spawns manageable, debuffs any opponent and looks cool.

I'm thinking of adding a +psi proc in there and seeing what happens, but it is beautiful as is...


 

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I would take Spectral Terror on any Illusionist. It's a great power that doesn't need a lot of slots. Plus it looks awesome!


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

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Originally Posted by DaveMebs View Post
Illusion has no immob which (I think) is necessary for any self-respecting controller (mind excluded). So, to make up for that, you gotta use spooky.
I have never understood the stance that sets without immobilizes are somehow weaker as a result. There are two control sets that don't have Immobilize, and in both cases they've replaced the immobilize with more actually-effective controls.

Don't get me wrong, immob is perfectly usable for what it is, but I would rather be inflicting any other mez condition given the choice. It's just that most sets don't give you the choice.


 

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The main reason I'd love an AOE immob is being able to set up containment on groups at will. Illusion much more limited in setting up containment than any other set.

There's no reason not to take Spectral Terror. Yes, you can play without it, but that's a fairly meaningless statement. You can pretty much play any AT without any particular power. The question you have to ask is what do you miss out on and what do the alternatives offer. Any way I look at it, ST is absolutely worth taking.


 

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Originally Posted by Local_Man View Post
Illusion's best AoE control is Spectral Terror. Spooky is not only permanent, it looks cool and it gives a 15% ToHit Debuff. It is fully effective, even with no additional slots.
The To-Hit Debuff is one of the best aspects of this power. It's almost like getting a 15% defense buff, which is on par with a fully slotted /Force Field controller's Deflection Shield and Insulation Shield. Plus, it has the advantage of working on you as well, doesn't require buffing each player separately, and basically holds the mobs as long as you don't attack them.

All in all, a very useful power.


 

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The general consensus, you can skip it, but you can also skip PA, and you would be hard pressed to find a power worth sacrificing spooky or the goon squad for...


 

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Originally Posted by Prime_Nighthawk View Post
The main reason I'd love an AOE immob is being able to set up containment on groups at will. Illusion much more limited in setting up containment than any other set.
Illusion doesn't have fast-recharging AoE containment, but then it also doesn't have fast-recharging AoE damage that would take advantage of it. It has a fine single-target attack sequence, but that sequence does create containment (via Blind).

The same applies for the most part to Mind, which excels at single-target damage. Mind does have Terrify for which containment would be nice, but I wouldn't want to trade off two of Mind's many actually-useful powers for the ST and AoE immob that most sets seem to consider mandatory. The absence of those clunker powers is actually one of the reasons I like Illusion and Mind so much.


 

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Originally Posted by Ben_Arizona View Post
Illusion doesn't have fast-recharging AoE containment, but then it also doesn't have fast-recharging AoE damage that would take advantage of it. It has a fine single-target attack sequence, but that sequence does create containment (via Blind).

The same applies for the most part to Mind, which excels at single-target damage. Mind does have Terrify for which containment would be nice, but I wouldn't want to trade off two of Mind's many actually-useful powers for the ST and AoE immob that most sets seem to consider mandatory. The absence of those clunker powers is actually one of the reasons I like Illusion and Mind so much.
As you said, Illusion really doesn't need AoE containment because it has no AoE damage powers other than pets (which do not get the Containment bonus). Yes, it would be nice for the APP AoE damage sets, but that's one of the trade-offs for the awesomeness of Phantom Army and Spectral Terror.

On my Mind Controllers, I mostly use Mass Hypnosis as my Containment set-up for Terrify -- I think that is its best use on teams.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Beelzy View Post
I like this power more than just about any power in game. It makes huge spawns manageable, debuffs any opponent and looks cool.

I'm thinking of adding a +psi proc in there and seeing what happens, but it is beautiful as is...
The +psi proc is pretty cool because the AOE component has a 20% chance to hit each effected spawn once every 10 seconds, plus the individual fear attack has a 20% chance to hit.