How does claws stack up to the ST and AoE damage of SS?
OK so I was PLing my lowbie with my claws/AE... difficulty setting is at +4/8. Picked up a council mish... Went in the mish, started gathering up the first mob... FU->Spin->jumped up and hit Shockwave, and to my surprise every single thing but the giant robots got knocked back. Did they changed shockwave or are councils just weak against KB?
OK so I was PLing my lowbie with my claws/AE... difficulty setting is at +4/8. Picked up a council mish... Went in the mish, started gathering up the first mob... FU->Spin->jumped up and hit Shockwave, and to my surprise every single thing but the giant robots got knocked back. Did they changed shockwave or are councils just weak against KB?
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Shockwave has always worked like that-- unless you're fighting like +6 or greater.
Been using shockwave for sometime now on scrappers and it has always been KD on +4.
Shockwave on scrappers knocks DOWN +4s.
Shockwave on brutes knocks BACK +4s.
Be well, people of CoH.
Kinda figured it was that, maybe was hoping for it to do KD. My claws scrappers spoiled me...
I don't know why the knock is higher on brute shockwave.
Be well, people of CoH.
Could this have something to do with it. From City of Data
Melee_Knockback Attribute Modifier @50
Scrappers=2.007
Brute=2.596
would be nice if they change it to KD though. Just gotta have to deal with it I guess.
What about changing it to knockup? It feels to me (based on the animation) that it should be doing knockup instead of knockback.
Branching Paragon Police Department Epic Archetype, please!
Be well, people of CoH.