Performance Shifter proc
It has a chance to give +endurance to its target. I believe the 'bug' comes from the fact such a targeted power only works on a general basis, and end mods work for +endurance/recovery powers as well as -endurance powers. Also, it can't determine friend from foe. As such, yeah, endurance drain powers will actually have a chance to give +endurance.
Though, to be clear, it will work on other 'friendly' powers, such as R.A., speed boost, and adrenaline boost. Just stear clear putting it in of ALL enemy targeted 'drain' powers, and use it in +end type powers, and you should be good.
(I believe the thing should get a warning about enemy targeted powers, though.)
So, what if I didn't care about the endurance of my enemies. Could I still put it into one of my powers and get some +endurance out of it or does it only work on its targets and not you.
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What power are you thinking about slotting this in?
Works a charm in Stamina. Tbh putting it elsewhere will be a less effective use (imho). I crunched the numbers on this a while back, and one of these beauties will *on average* (that's important) yield the same as having another unslotted Stamina power.
I tend now to 4 slot Stamina, 3 standard End Mod IOs and one of these procs. I can then happily spam away!
Hope that helps
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I crunched the numbers on this a while back, and one of these beauties will *on average* (that's important) yield the same as having another unslotted Stamina power.
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I believe Castle has said it is working as intended, giving end to an enemy is kind of a side effect of it being able to grant end to teammates.
I believe Castle has said it is working as intended, giving end to an enemy is kind of a side effect of it being able to grant end to teammates.
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Performance shifter is the latter.
If the caster is a target of the power, it can also affect the caster (Transference, Dark Consumption, Recovery Aura, etc) if the caster is being affected the power. However, it can not be made to exude targets based on Friendly or not - that is why Taunt Auras cannot take Taunt IO sets - there are several procs in the Taunt sets that affect the user IF they are using a self-buffing taunt aura - Against All Odds, Invincibility, or Rise to the Challenge.
The only way to make it not benefit hostiles would be to make it only affect the caster; doing so however would make it not be able to benefit friendlies.
To see which an IO is, read it - they all clearly say "Target" or "caster" - in the debuff sets or Accurate heal sets, the beneficial procs all say caster, if you notice.
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A proc can either affect it's slotted power's caster, or it's target.
Performance shifter is the latter. If the caster is a target of the power, it can also affect the caster (Transference, Dark Consumption, Recovery Aura, etc) if the caster is being affected the power. |
Recovery Aura, Accelerated Metabolism, yes. It can affect the caster.
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Is the performance shifter proc still bugged? As I recall... It was ONLY usefull in stamina because putting it into attack powers either did nothing or gave your enemies +endurance. I don't remember which it was. Anyway! Has it been fixed?
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