WM/Inv


Finduilas

 

Posted

So I decided to make a WM/Invul and was wondering if there was any skippable powers in the sets. I have little experience with both and dont really want to waste my time using things that are pointless. Thanks in advance guys!


50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP

 

Posted

I'd recommend skipping either the tier 1 (Bash) or the tier 2 (Pulverize). Both are pretty basic early attacks, and have a small chance to stun. If you'd prefer to keep both fast attacks for Fury building, you could also skip Jawbreaker, which is a fairly slow attack but has a high chance for Knockup. Personally, I'd keep JB, since the KU is good mitigation in the early levels, but your call. Since the buff, the rest of the WM attacks are quite good, especially Clobber and Crowd Control.

In Invuln, the "must take" powers are Temp Invul, Dull Pain, Unyielding and Invincibility. Of the rest, IMO the easiest one to skip is ResEl, since F/C damage is relatively rare, and its secondary effect, slow resistance, is not as useful as the effects in RPD and ResEn. ResEn can also be skipped, though additional Energy resistance and end drain resistance are pretty darn useful, especially redside. I would *not* recommend dropping either RPD or Tough, since they provide def debuff resistance as well as some S/L resistance and Weave-level def to S/L/E/NE/F/C.

Depending on your feeling about Tier 9s with a big crash, skipping Unstoppable is also an option. I like it, and take it on all my Invul characters except the tanks that are soft-capped for most def types. Since soft-capping is much more difficult for a Invul brute, I'd think it would be nice to have for those "Oh #$%^" moments. Again, your call.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by xTweeks View Post
So I decided to make a WM/Invul and was wondering if there was any skippable powers in the sets. I have little experience with both and dont really want to waste my time using things that are pointless. Thanks in advance guys!
Invul - Unstoppable


 

Posted

Well this is what i got so far, tell me what ya think.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Level 50 Technology Brute
Primary Power Set: War Mace
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
------------
Level 1: Pulverize
(A) Kinetic Combat - Accuracy/Damage
(7) Kinetic Combat - Damage/Endurance/Recharge
(9) Kinetic Combat - Damage/Endurance
(21) Kinetic Combat - Damage/Recharge


Level 1: Resist Physical Damage
(A) Aegis - Resistance
(3) Aegis - Resistance/Endurance
(3) Aegis - Resistance/Endurance/Recharge
(7) Gladiator's Armor - TP Protection +3% Def (All)
(9) Steadfast Protection - Resistance/+Def 3%


Level 2: Jawbreaker
(A) Kinetic Combat - Accuracy/Damage
(21) Kinetic Combat - Damage/Endurance/Recharge
(31) Kinetic Combat - Damage/Endurance
(31) Kinetic Combat - Damage/Recharge
(31) Force Feedback - Chance for +Recharge


Level 4: Temp Invulnerability
(A) Aegis - Resistance
(5) Aegis - Resistance/Endurance
(5) Aegis - Resistance/Endurance/Recharge


Level 6: Swift
(A) Run Speed IO


Level 8: Clobber
(A) Kinetic Combat - Accuracy/Damage
(13) Kinetic Combat - Damage/Endurance
(13) Kinetic Combat - Damage/Recharge
(15) Kinetic Combat - Damage/Endurance/Recharge


Level 10: Resist Elements
(A) Aegis - Resistance
(11) Aegis - Resistance/Endurance
(11) Aegis - Resistance/Endurance/Recharge


Level 12: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(27) Luck of the Gambler - Recharge Speed
(40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 16: Unyielding
(A) Reactive Armor - Resistance
(17) Reactive Armor - Resistance/Endurance
(17) Reactive Armor - Resistance/Recharge
(19) Reactive Armor - Resistance/Endurance/Recharge


Level 18: Health
(A) Numina's Convalescence - Heal
(19) Numina's Convalescence - Heal/Recharge
(23) Numina's Convalescence - Heal/Endurance
(23) Numina's Convalescence - +Regeneration/+Recovery
(27) Miracle - +Recovery
(46) Regenerative Tissue - +Regeneration


Level 20: Stamina
(A) Performance Shifter - EndMod
(42) Performance Shifter - EndMod/Accuracy
(50) Performance Shifter - EndMod/Recharge
(50) Performance Shifter - Chance for +End


Level 22: Whirling Mace
(A) Eradication - Damage
(36) Eradication - Accuracy/Recharge
(37) Eradication - Damage/Recharge
(37) Eradication - Accuracy/Damage/Recharge


Level 24: Resist Energies
(A) Aegis - Resistance
(25) Aegis - Resistance/Endurance
(25) Aegis - Resistance/Endurance/Recharge


Level 26: Shatter
(A) Eradication - Damage
(33) Eradication - Accuracy/Recharge
(33) Eradication - Accuracy/Damage/Endurance/Recharge
(33) Eradication - Accuracy/Damage/Recharge
(39) Force Feedback - Chance for +Recharge


Level 28: Invincibility
(A) Shield Wall - Defense
(29) Shield Wall - Defense/Endurance
(29) Shield Wall - Defense/Endurance/Recharge
(40) Luck of the Gambler - Recharge Speed


Level 30: Dull Pain
(A) Doctored Wounds - Heal
(39) Doctored Wounds - Endurance/Recharge
(43) Doctored Wounds - Heal/Recharge
(43) Doctored Wounds - Heal/Endurance/Recharge
(46) Doctored Wounds - Heal/Endurance
(48) Recharge Reduction IO


Level 32: Crowd Control
(A) Eradication - Damage
(34) Eradication - Accuracy/Recharge
(34) Eradication - Accuracy/Damage/Endurance/Recharge
(34) Eradication - Accuracy/Damage/Recharge
(37) Force Feedback - Chance for +Recharge


Level 35: Tough Hide
(A) Shield Wall - Defense
(36) Shield Wall - Defense/Endurance
(36) Shield Wall - Defense/Endurance/Recharge


Level 38: Boxing
(A) Kinetic Combat - Accuracy/Damage
(39) Kinetic Combat - Damage/Endurance
(40) Kinetic Combat - Damage/Recharge
(43) Kinetic Combat - Damage/Endurance/Recharge


Level 41: Tough
(A) Aegis - Resistance
(42) Aegis - Resistance/Endurance
(42) Aegis - Resistance/Endurance/Recharge


Level 44: Weave
(A) Shield Wall - Defense
(45) Shield Wall - Defense/Endurance
(45) Shield Wall - Defense/Endurance/Recharge
(45) Shield Wall - +Res (Teleportation), +3% Res (All)
(46) Luck of the Gambler - Recharge Speed


Level 47: Hasten
(A) Recharge Reduction IO
(48) Recharge Reduction IO
(48) Recharge Reduction IO


Level 49: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Fury
------------
Set Bonus Totals:
22.3% Defense(Smashing)
22.3% Defense(Lethal)
21.6% Defense(Fire)
21.6% Defense(Cold)
21.3% Defense(Energy)
21.3% Defense(Negative)
6% Defense(Psionic)
14.1% Defense(Melee)
20.7% Defense(Ranged)
13.8% Defense(AoE)
5.4% Max End
10% Enhancement(Heal)
27.5% Enhancement(RechargeTime)
5% FlySpeed
314.8 HP (21%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Confused) 5% (in PvP)
MezResist(Held) 5% (in PvP)
MezResist(Immobilize) 17.1%
MezResist(Repel) 3000% (10% chance, in PvP)
MezResist(Sleep) 5% (in PvP)
MezResist(Stun) 5% (in PvP)
MezResist(Terrorized) 7.2%
10% (0.17 End/sec) Recovery
42% (2.63 HP/sec) Regeneration
3% Resistance(Smashing)
3% Resistance(Lethal)
4.26% Resistance(Fire)
4.26% Resistance(Cold)
4.89% Resistance(Energy)
4.89% Resistance(Negative)
3% Resistance(Toxic)
3% Resistance(Psionic)
30% RunSpeed



------------
Set Bonuses:
Kinetic Combat
(Pulverize)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Aegis
(Resist Physical Damage)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


Gladiator's Armor
(Resist Physical Damage)
3% Defense(All)


Steadfast Protection
(Resist Physical Damage)
3% Defense(All)


Kinetic Combat
(Jawbreaker)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Aegis
(Temp Invulnerability)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


Kinetic Combat
(Clobber)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Aegis
(Resist Elements)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)


Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Reactive Armor
(Unyielding)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Numina's Convalescence
(Health)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
6% Enhancement(Heal)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery


Eradication
(Whirling Mace)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
33.7 HP (2.25%) HitPoints


Aegis
(Resist Energies)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


Eradication
(Shatter)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
33.7 HP (2.25%) HitPoints


Shield Wall
(Invincibility)
10% (0.63 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
33.7 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)


Luck of the Gambler
(Invincibility)
7.5% Enhancement(RechargeTime)


Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)


Eradication
(Crowd Control)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
33.7 HP (2.25%) HitPoints


Shield Wall
(Tough Hide)
10% (0.63 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
33.7 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)


Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Aegis
(Tough)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


Shield Wall
(Weave)
10% (0.63 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
33.7 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP) (Exceeded 5 Bonus Cap)
1.89% Resistance(Energy,Negative)Status Resistance 5% (in PvP)
3% Resistance(All)


Luck of the Gambler
(Weave)
7.5% Enhancement(RechargeTime)


Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP

 

Posted

Well, my first thought is "you must have really deep pockets". Don't know if you've checked the market recently, but with all those PvP IOs, this is a multi-*billion* infamy build. But hey, if you can afford it, knock yourself out!

As for specific suggestions, my first and strongest recommendation is to take Dull Pain *much* earlier--no later than 10. The resistance passives are fine, but DP will do much more for you in the lower levels, and you can easily delay ResEn and ResEl into the 20s or even 30s. Also, the attacks 4-slotted with Kinetic Combat will be underslotted for Accuracy and Damage. That won't matter for attacks you won't use much, like Boxing, but I would definitely recommend adding at least an Acc/Dam from another set to the WM attacks. (Clobber in particular, since it's your highest damage ST attack.) I would also add a slot or two that provides some Endurance Reduction to the Eradication sets, it has almost no end red in itself. Scirocco's are a good choice, since you'll get a 10% regen bonus with two.

Without a data link I can't tell how close you are to soft-capping defense, but from the totals I see that you've added about the same amount of bonuses for each defense type. Since the majority of attacks have a S/L component, it's generally recommended that players concentrate on those types first, then E/NE, and finally F/C. So you might want to consider using Reactive Armor for your resistance powers rather Aegis; the bonus is smaller, but they're for much more common damage types.

Hope that helps!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Definitely post a data link or data chunk. I need to see the socketed values in skills as much as the defense bonuses and IO layout.


 

Posted

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1400;703;1406;HEX;|
|78DAA553DB6E5241141DE0505A2EA5777A8316684B69E1B45 41FBC249A686DD216B|
|4156B8D1A09D6B190904303B4B16FBEF8E69326FAE48F68E2 DD9FD02FF0F60DB8F7|
|5E4313E3A327B0D6EC39EBACBD67CF4CE1D16A50A9C717952 B70B9566E364B971A8|
|72DEDBFA1F72A4EBD56DF3F563EA5D490CC960ABAA6B5BD5B 6E940AE53D1DC5E4AA|
|7EA89DA6B6D79DA3C39AA31BE5FBD55AB575DCBFEE5474433 B2DBB33086ED5EB357|
|BADDA7274B38920AFCB0755673F64DEEC575A14F9252A1E68 FD60F2CA4175CF469E|
|BC3EAA965B95B243C99B2DDD381EA5C2D2F45F7429F3B43D6 A8B28A1BA8A42DDDB4|
|243D785DEB244B46D4B9DA6414EB99741A784BA563C4CDD11 8AA22AE3326A92BB60|
|3B04DB186C63B08D3D71F357EF28F0C0DDED81BB05770BEE5 E6AA41702E5CD2A9EB|
|229F499CA7D4811847710DEBD48F881B0C778F7C0DB0F6F3F BC47C825002377E0AB|
|D4333E2C6F52DF248A902004812B04412FDE7CA4B930BC3DE 1040D52AA2F069A121|
|A880BF9C8A11F3A6FFF8E780F14917C1B7453687C43E4D90B D2C46EFA6AD0B80F3E|
|9384E91742B9E7A09742BC9A61D389E1EF6EFE34F94368E62 7E897D02752444C272|
|2E8C4283A318A4EE408C7CCAE8DC1681A46D3BF41309AC3AE 7D26E184CB2B792736|
|64FB27D740EB4229B4F13D29A266F5D16B323597175A2880A E0A6537859616657F5|
|7289832C54CA198388A89A398388A9941315F78B3CDE21228 2689629228C645DD9C|
|355D9AC57999C37949E1BC2CE0BC7848376F8CE6D1A534BA9 446972C5FE7DAB4AD4|
|564CA20530699329B4259AC3E4172DB1C2F1B4B5BFA8B9224 5836C76B19E72A8753|
|36699D5C4EFAD1A3F2FFCC6C5927374DB96466CD3AB9AAFFF 5BC0E767C7AB6FD342|
|A12A81D865D0E6F31DC66B8C3737719EE319418DA6F829D4A C367B8A0B30CE718CE|
|333C65918FAF5D8021C81062E8650833F4310C328C308C33B C6268FF01B6FFF9B9|
|-------------------------------------------------------------------|


****I Changed the pvp IOs out and put LOTG ios in


50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP

 

Posted

Hmm, my earlier advice stands, for the most part. Definitely take DP earlier, delaying ResEn and ResEl a few levels. Your Kinetic Combat sets are underslotted for Accuracy and Damage, and the Eradication sets for End Red.

The usual benchmark that people aim for when soft-capping Invul is to get to 45% defense to S/L when Invinc is set to one foe; currently your S/L def is at 41% with one foe. You don't *have* to aim for that, of course, but if you decide you want to, switching out a couple of Aegis sets for Reactive Armor should get you at, or close to the soft-cap for both S/L and E/NE. You'll have to give up some F/C def, but given how much more common those damage types are than F/C, I think the trade-off is worth it.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

This is what I'd do with your build.

Force Feedback can't stack with itself, and it's best used solely in CC.

You need better socketed values in your attacks no matter what. I feel that your socketing of Health and Stamina for global values is a waste when your attacks are in dire need of another socket (or two).

Invincibility really should be socketed with those HOs to ensure that you have enough toHit. This is especially true because you lack BU. I also threw in a Kismet for good measure. This build dalso has an additional 15% global accuracy due to Armageddon.

The sacrifices that are made in max HP and regen are more than made up through increased offense-- by having 12.5% more global recharge, GOOD values socketed in your attacks, and much higher toHit buff values. Your offense took too much of a hit in your initial build, IMO.

As far as Unstoppable goes, it's an amazing skill that I wouldn't swap for a paltry 1.56% energy/negative. The amount of times that this skill saves you when cascade defense failure occurs-- and it most certainly can happen-- will far outweigh the loss in energy/negative defense.

Also, not having soft capped energy/negative isn't that bad given the amount of attacks that are split typed. You simply must have better socketing in Crowd Control than the initial build. (You will LOVE having CC socketed with Armageddon +proc and the Force Feedback proc.)



Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Revised WM/Inv: Level 50 Technology Brute
Primary Power Set: War Mace
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Pulverize

  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
Level 1: Resist Physical Damage
  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
  • (9) Steadfast Protection - Resistance/+Def 3%
Level 2: Jawbreaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance/Recharge
  • (23) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Temp Invulnerability
  • (A) Aegis - Resistance
  • (5) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance/Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Clobber
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 10: Dull Pain
  • (A) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Heal/Recharge
  • (11) Numina's Convalescence - Heal/Endurance/Recharge
  • (43) Panacea - Hea/Recharge
  • (46) Panacea - Heal/Endurance/Recharge
Level 12: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (27) Luck of the Gambler - Recharge Speed
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Kismet - Accuracy +6%
  • (50) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Unyielding
  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Health
  • (A) Numina's Convalescence - Heal
  • (23) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Miracle - +Recovery
  • (46) Regenerative Tissue - +Regeneration
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod
  • (50) Endurance Modification IO
Level 22: Whirling Mace
  • (A) Eradication - Damage
  • (36) Eradication - Accuracy/Recharge
  • (37) Eradication - Accuracy/Damage/Endurance/Recharge
  • (37) Eradication - Accuracy/Damage/Recharge
  • (45) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (48) Fury of the Gladiator - Chance for Res Debuff
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Shatter
  • (A) Eradication - Accuracy/Recharge
  • (31) Eradication - Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Endurance/Recharge
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
Level 28: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (29) HamiO:Cytoskeleton Exposure
  • (29) HamiO:Cytoskeleton Exposure
  • (50) Luck of the Gambler - Recharge Speed
Level 30: Resist Energies
  • (A) Aegis - Resistance
  • (39) Aegis - Resistance/Recharge
  • (43) Aegis - Resistance/Endurance
Level 32: Crowd Control
  • (A) Armageddon - Damage/Recharge
  • (34) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Chance for Fire Damage
  • (37) Armageddon - Damage/Endurance
  • (40) Force Feedback - Chance for +Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
Level 38: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Tough
  • (A) Aegis - Resistance
  • (42) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Endurance/Recharge
Level 44: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Recharge Speed
Level 47: Resist Elements
  • (A) Aegis - Resistance
  • (48) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Recharge
Level 49: Unstoppable
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 22.3% Defense(Smashing)
  • 22.3% Defense(Lethal)
  • 21.6% Defense(Fire)
  • 21.6% Defense(Cold)
  • 16.6% Defense(Energy)
  • 16.6% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.1% Defense(Melee)
  • 16% Defense(Ranged)
  • 13.8% Defense(AoE)
  • 3.6% Max End
  • 15% Enhancement(Accuracy)
  • 40% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 219.3 HP (14.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 12.1%
  • 6.5% (0.11 End/sec) Recovery
  • 54% (3.38 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed) (in PvP)
  • 10% ResEffect(RechargeTime) (in PvP)
  • 10% ResEffect(RunSpeed) (in PvP)
  • 4.58% Resistance(Smashing) (in PvP)
  • 4.58% Resistance(Lethal) (in PvP)
  • 7.41% Resistance(Fire)
  • 7.41% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 30% RunSpeed