Earth/Storm some tips on builds please?


Local_Man

 

Posted

Well basically i have a 46 earth/storm find it really fun, BUT what can i do with it... i would appreciate it if you could list some of the good things and bad about an earth/storm, what it can do... and maybe some possible builds....


If i dont continue with my earth/storm i will level my ill/rad xD


Thanks in advance


 

Posted

This isn't a rant or criticism, but I'm not sure I understand the question. You are level 46 and you don't know what to do with an earth/storm? Or are you just looking for some "polishing" advice? And why wouldn't you continue with it? Are you having troubles with it?

More information about what you want would be great.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

In all fairness, it can be hard to figure out how to play a toon against anything but Maniac Slammers after 46 levels.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Quote:
Originally Posted by MysticScottie View Post
Well basically i have a 46 earth/storm find it really fun, BUT what can i do with it... i would appreciate it if you could list some of the good things and bad about an earth/storm, what it can do... and maybe some possible builds....


If i dont continue with my earth/storm i will level my ill/rad xD


Thanks in advance
As MM said, your question isn't very clear. Earth Control is an outstanding AoE control set -- it's strength is its three ranged AoE controls. Stalagmites + Stone Cages combine to be a ranged AoE Hold, effective as an "alpha" strike because Stalagmites hits quickly, but it usually won't trap bosses. Earthquake provides a knockdown area that can affect bosses, but foes can sometimes take a shot or two when they are not bouncing on their tails. Volcanic Gasses is widely considered to be one of the best hold powers in the game, because continues spawning vents for 60 seconds and can stack mag to hold bosses. Underneath each of these AoE controls, you can use Quicksand, a slow patch with a massive 25% defense debuff that stacks with the defense debuff from the rest of the set. The skippable powers in Earth are Salt Crystals, the PB AoE sleep, and Stone Prison, the single-target immobilize (unless you solo a lot, in which case Stone Prison can be a single target damage power).

Storm is a multi-purpose set with tools for positioning, debuffing, control and damage. It is very flashy and fun to use. It has a lot of knockback in Gale, Hurricane, Tornado and Lightning Storm, which can frustrate other players who rely upon foes in groups. Therefore, these powers shouldn't be used on teams until you understand how to use them to help the team instead of causing problems. One of the best powers in Storm is Freezing Rain, which provides a substantial debuff to both defense and resistance, plus a knockdown field (and some other effects like a very minor amount of damage).

It really depends on your playstyle as to which powers might be skippable in Storm. Unfortunately, you can't skip Gale. If you always stay out of melee, then you could skip Hurricane and Thunderclap, but I really like both of these powers on my Earth/Storms. Snow Storm is a foe-anchored AoE slow with -Recharge, which is partially duplicated by Quicksand (but Quicksand works differently and has no -Recharge), so that one could be skipped. Some people skip O2 Boost, an ally single target wimpy heal with stun and endurance drain protection, but it is handy to help teammates and heal your pet -- but very skippable if you mostly solo. Thunderclap is a PB AoE Minions-only stun power, but it stacks with Stalagmites to stun bosses. I reluctantly skipped Snow Storm, but I may pick it up in late levels -- I really like the power for its -Recharge and the foe-anchored aspect.

There's a quick summary from my point of view. Earth/Storm is a pretty flexible build -- not high damage, though, but good on teams once you learn how to control your knockback to help the team rather than hurt it.

I suggest you take a look at my guides, linked in my sig. The Earth/Rad guide will give you some strategy hints on using the Earth powers, and the Ill/Rad guide will tell you more than you ever wanted to know about your Ill/Rad.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Ok basically i mean, What is a earth/storm good at? and does anyone have an ideal build.


 

Posted

Quote:
Originally Posted by MysticScottie View Post
Ok basically i mean, What is a earth/storm good at? and does anyone have an ideal build.
Did you read my post?

Quote:
Earth Control is an outstanding AoE control set --
Quote:
Storm is a multi-purpose set with tools for positioning, debuffing, control and damage.
So, putting those together, you get: Earth/Storm is an outstanding AoE control set with multi-purpose tools for positioning, debuffing, control and damage. It is flashy with lots of noise and graphics. Earth/Storm tends to be more suited for teams than solo, but the extra damage from Tornado and Lightning Storm lets you be able to solo in the higher levels.

Now, as for an ideal build, there isn't one. It depends on your playstyle. Do you like to hang back and provide team support? Be up front in melee and aggressive? Do you want to solo or only team? How active do you want to be?

Try putting together a build that fits your playstyle, and explain what you like to do. Folks will comment on it. Each person has his or her own preferences, too, so take the comments with a grain of salt. For example, I like to combine Steamy Mist with Super Speed to get full invisibility, so I get Hasten, too. Some people like having a melee attack and want Air Superiority and Fly (but you can't use Stalagmites from the air, so you will have to land to use it). Other folks like the Immob protection in Combat Jumping. And I have even seen some people who like Teleport to use with Hurricane for herding up the foes.

Most folks will recommend skipping Salt Crystals in Earth. Opinions differ on Stone Prison and Stone Cages. On the Storm side, make sure you take Freezing Rain at 16 and Lightning Storm at 38, but the rest is kind of up in the air (pun intended).


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

HEheh see, well im not sure what i want, general PVE i guess solo and teaming... xD i supose earth/storm isnt a av/gm killer lol


 

Posted

I have a primarly ranged Earth/Storm/Ice. I will post the build when I get home from work but basically she excels in AOE controls.

I single Earth/Storm should be able to juggle 3-4 spawns at a time for a team if needed due to accidental aggro. Your going to have a ton of hate coming your way so you would need a team that can recover quickly but still I know its possible.

In the Earth set I skipped Salt Crystals and in Storm I skipped Hurricane, Thunder Clap and Snow Storm.

Tactics that can help control mutliple spawns at once include:

Stalagmites + Stone Cages for a type of short AOE hold

Volcanic gasses + Quick Sand slows foes long enough for the holds to stack

Earth Quake + Freezing Rain (and ice storm in my case) debuffs, slows and has foes flopping around quite a bit for the durations

Tornado on a fourth group will toss just enough people around to keep most of that spawn off your back.


"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle

 

Posted

Quote:
Originally Posted by MysticScottie View Post
HEheh see, well im not sure what i want, general PVE i guess solo and teaming... xD i supose earth/storm isnt a av/gm killer lol
probably shouldn't double post but just to this point. Earth/Storm won't usually solo a AV or GM without a ton of temps and luck the damage output is just too low solo. Although if the AV resist knockback your tornado will pump out some nice damage on them.


"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle

 

Posted

Quote:
Originally Posted by pmgunnerxx View Post

In the Earth set I skipped Salt Crystals and in Storm I skipped Hurricane, Thunder Clap and Snow Storm.
Thunderclap is actually pretty nice when you stack it with stalagmites. And Snowstorm + Quicksand will pretty much grind any mob to a crippling stop.

I can understand people skipping Hurricane, because it is so situational, but WOW, when that situation arises, it can be one of the most FUN powers in the game!


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Oh look a dead end and a bunch of enemies in between. What to do? What to do?

Yeehaw! It's a CoH round up! Stun, Immob, push, lightning, nado, laugh.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

My Build so far... please keep in mind I have a ton of stuff I want to add IO wise I stopped working on her slotting quite some time ago.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Rictor Scale: Level 50 Mutation Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Stone Prison

  • (A) Accuracy IO: Level 50
  • (3) Accuracy IO: Level 50
  • (3) Endurance Reduction IO: Level 50
Level 1: Gale
  • (A) Accuracy IO: Level 50
Level 2: Fossilize
  • (A) Essence of Curare - Accuracy/Recharge: Level 50
  • (5) Essence of Curare - Endurance/Hold: Level 50
  • (5) Essence of Curare - Accuracy/Endurance: Level 50
  • (7) Essence of Curare - Hold/Range: Level 50
  • (7) Essence of Curare - Accuracy/Hold: Level 50
  • (9) Essence of Curare - Accuracy/Hold/Recharge: Level 50
Level 4: Stone Cages
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (9) Enfeebled Operation - Endurance/Immobilize: Level 50
  • (11) Enfeebled Operation - Accuracy/Endurance: Level 50
  • (11) Enfeebled Operation - Immobilize/Range: Level 50
  • (13) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
  • (13) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 6: Quicksand
  • (A) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
Level 8: Swift
  • (A) Flight Speed IO: Level 50
Level 10: Steamy Mist
  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (21) Defense Buff IO: Level 50
  • (21) Resist Damage IO: Level 50
  • (23) Red Fortune - Defense/Endurance: Level 50
  • (23) Titanium Coating - Resistance/Endurance: Level 50
Level 12: Stalagmites
  • (A) Rope A Dope - Accuracy/Recharge: Level 50
  • (15) Rope A Dope - Endurance/Stun: Level 50
  • (17) Rope A Dope - Accuracy/Endurance: Level 50
  • (17) Rope A Dope - Stun/Range: Level 50
  • (19) Rope A Dope - Accuracy/Stun/Recharge: Level 50
Level 14: Health
  • (A) Healing IO: Level 50
Level 16: Freezing Rain
  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
Level 18: Earthquake
  • (A) Recharge Reduction IO: Level 50
  • (19) Recharge Reduction IO: Level 50
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (36) Endurance Modification IO: Level 50
  • (36) Endurance Modification IO: Level 50
Level 22: Hover
  • (A) Flight Speed IO: Level 50
Level 24: Fly
  • (A) Flight Speed IO: Level 50
  • (43) Flight Speed IO: Level 50
  • (46) Endurance Reduction IO: Level 50
Level 26: Volcanic Gasses
  • (A) Ghost Widow's Embrace - Accuracy/Recharge: Level 50
  • (27) Ghost Widow's Embrace - Endurance/Hold: Level 50
  • (27) Ghost Widow's Embrace - Accuracy/Endurance: Level 50
  • (29) Ghost Widow's Embrace - Hold/Range: Level 50
  • (29) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
  • (31) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
Level 28: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50
Level 30: O2 Boost
  • (A) Doctored Wounds - Heal: Level 50
  • (33) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (33) Doctored Wounds - Heal/Recharge: Level 50
Level 32: Animate Stone
  • (A) Soulbound Allegiance - Damage: Level 50
  • (33) Soulbound Allegiance - Damage/Recharge: Level 50
  • (34) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
  • (34) Soulbound Allegiance - Accuracy/Recharge: Level 50
  • (34) Soulbound Allegiance - Damage/Endurance: Level 50
Level 35: Tornado
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
  • (37) Damage Increase IO: Level 50
  • (37) Damage Increase IO: Level 50
  • (39) Damage Increase IO: Level 50
Level 38: Lightning Storm
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (39) Thunderstrike - Damage/Endurance: Level 50
  • (39) Thunderstrike - Damage/Recharge: Level 50
  • (40) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 41: Ice Blast
  • (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (42) Thunderstrike - Accuracy/Damage: Level 50
  • (42) Thunderstrike - Damage/Endurance: Level 50
  • (42) Thunderstrike - Damage/Recharge: Level 50
  • (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 44: Frost Breath
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (45) Positron's Blast - Damage/Endurance: Level 50
  • (45) Positron's Blast - Damage/Recharge: Level 50
  • (45) Positron's Blast - Damage/Range: Level 50
  • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (46) Range IO: Level 50
Level 47: Ice Storm
  • (A) Damage Increase IO: Level 50
  • (48) Damage Increase IO: Level 50
  • (48) Detonation - Damage/Recharge: Level 50
  • (48) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 49: Frozen Armor
  • (A) Red Fortune - Defense: Level 50
  • (50) Red Fortune - Defense/Endurance: Level 50
  • (50) Red Fortune - Defense/Endurance/Recharge: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Containment


"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle