theoretical scrapper mstf
Why doesn't the Invul just take confront? Isn't it auto-hit?
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That's what I meant, just confused the name. I don't think it's autohit, but I'm not sure.
I think any softcapped scrapper with a self heal and confront will be enough for GW if there is someone to stack the stims.
As for recluse the difficulty is that he has massive accuracy/tohit (not sure which) and I would expect an uber specced /SR would be best, someone who has aimed for the crazy heights of 60-70% defence! Supported probably by 2 shield scrappers with aid other and grant cover while the rest beat down the towers.
Aside from those specialists I can't see why not
In fact you wont even need that if all the scrappers are packing Maneuvers, any defence capped scrapper would be enough without needing an overspecced /SR.
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I'd go with Kat/Elec scrappers over DM/Shield scrappers for the meat of the team. Softcapping is easy enough with 7 maneuvers, and the best katana chain (easily attainable with lightning reflexes) plus lightning field does as much DPS if not more than DM/Shield with 1 target in range... Before -res is factored in.
Once you consider each katana scrapper running the GC GD GC SD chain procced out adds -25% res at all times on average, the katana team pulls forward. On paper such a team would kill a level 54 AV without resistances in thirty seconds (that's considering the purple patch, for both damage and -res). Of course, in a MSTF most of the AVs resist lethal but I still think you'd drop most of them in a minute or two. It's better to be Kat than DM against GW anyway, seeing as she resists negative more than lethal.
I'd go with Kat/Elec scrappers over DM/Shield scrappers for the meat of the team. Softcapping is easy enough with 7 maneuvers, and the best katana chain (easily attainable with lightning reflexes) plus lightning field does as much DPS if not more than DM/Shield with 1 target in range... Before -res is factored in.
Once you consider each katana scrapper running the GC GD GC SD chain procced out adds -25% res at all times on average, the katana team pulls forward. On paper such a team would kill a level 54 AV without resistances in thirty seconds (that's considering the purple patch, for both damage and -res). Of course, in a MSTF most of the AVs resist lethal but I still think you'd drop most of them in a minute or two. It's better to be Kat than DM against GW anyway, seeing as she resists negative more than lethal. |
Kat/SR (or BS/SR) would probably be optimal for the entire team. Each one softcapped with Manuevers added in would put you at extreme levels of defense. Also, remember that GW has to hit with her hold for it to screw you up. Stacking Stimulants is a nice safety effect, but with high levels of defense (and Elude can be helpful, too) it won't be very necessary. Carry a few large Break Frees and have a bind set up to pop them just in case the hold manages to get through and you should be alright. That is what my Stone Tank did on his one and only MoSTF run. He managed to survive being held by GW not once, but twice, due to diligent inspiration use (we didn't have an emp or kin for the hold protection buffs). Unfortunately it still failed, but that's because the silly regen scrapper didn't think she needed Dull Pain up to go toe to toe with Black Scorpion.
According to City of Data, scrapper challenge powers are auto-hit in PvE, so that would be a better choice than Provoke. They also have a 3 second recharge, so they'd be much better than Provoke to get and keep AV attention off of the rest of the team.
Also, being all scrappers, they could all take Challenge and alternate aggro. Useful for (in the case of /SR) when Elude is getting close to dropping. Also, built correctly with just lvl 50 IOs, /SR can get 43% defense to all positions. 7 added Manuevers will add another 25% defense, putting total defense at 68%, without Elude. A couple specific set bonuses and Lord Recluse's soft-cap can be reached and beaten. Someone once said 75% was what's needed, Blue Tower giving him 30% tohit. Safety says 80-85% would be optimal. Even if that's *too* much, it helps counter the defense debuff of Arm Lash. Toss in Elude for the occasion OMG moments, and you should be fine.
I'd be up for this team. Hell, I'd be up for playing the main "tank," just for shoots and wiggles. What server you want to do it on?
~WP
Just my opinion, feel free to disregard...
Kat/SR (or BS/SR) would probably be optimal for the entire team. Each one softcapped with Manuevers added in would put you at extreme levels of defense. Also, remember that GW has to hit with her hold for it to screw you up. Stacking Stimulants is a nice safety effect, but with high levels of defense (and Elude can be helpful, too) it won't be very necessary. Carry a few large Break Frees and have a bind set up to pop them just in case the hold manages to get through and you should be alright. That is what my Stone Tank did on his one and only MoSTF run. He managed to survive being held by GW not once, but twice, due to diligent inspiration use (we didn't have an emp or kin for the hold protection buffs). Unfortunately it still failed, but that's because the silly regen scrapper didn't think she needed Dull Pain up to go toe to toe with Black Scorpion.
According to City of Data, scrapper challenge powers are auto-hit in PvE, so that would be a better choice than Provoke. They also have a 3 second recharge, so they'd be much better than Provoke to get and keep AV attention off of the rest of the team. Also, being all scrappers, they could all take Challenge and alternate aggro. Useful for (in the case of /SR) when Elude is getting close to dropping. Also, built correctly with just lvl 50 IOs, /SR can get 43% defense to all positions. 7 added Manuevers will add another 25% defense, putting total defense at 68%, without Elude. A couple specific set bonuses and Lord Recluse's soft-cap can be reached and beaten. Someone once said 75% was what's needed, Blue Tower giving him 30% tohit. Safety says 80-85% would be optimal. Even if that's *too* much, it helps counter the defense debuff of Arm Lash. Toss in Elude for the occasion OMG moments, and you should be fine. I'd be up for this team. Hell, I'd be up for playing the main "tank," just for shoots and wiggles. What server you want to do it on? ~WP |
Anyway I don't have a scrapper so I can't run this, but if anyone else feels like it feel free to
(or maybe I'll finally just stick it through and make one - I'm typically a corruptor/defender/veat person)
Recluse has huge lethal resistance though. |
Now if you dislike lethal for some reason, FM is a much better choice than DM in my opinion, higher DPS and less resisted by both Recluse and GW.
50%, compared to the 30% he has to neg. I'm not inclined to run the exact numbers but a quick look tells me it's probably either a wash or Katana is above. -Res makes a huge difference, even when resisted by resists on top of purple patch.
Now if you dislike lethal for some reason, FM is a much better choice than DM in my opinion, higher DPS and less resisted by both Recluse and GW. |
Isn't ghost widow's hold a short range PBAoE? And can 1 guy with stimulant stack enough to beat it?
I tend to agree with the idea of resistance based scrappers running stacked maneuvers.... I'd look at a bunch of dark/fires running maneauvers with IOs and accolades to boost hps as much as possible. Damage is not an issue, so the goal is to make sure nobody dies.
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Isn't ghost widow's hold a short range PBAoE? And can 1 guy with stimulant stack enough to beat it?
I tend to agree with the idea of resistance based scrappers running stacked maneuvers.... I'd look at a bunch of dark/fires running maneauvers with IOs and accolades to boost hps as much as possible. Damage is not an issue, so the goal is to make sure nobody dies. |
It's a ranged aoe hold with 80 ft range. So as long as the tank scrapper does a good job kiting the rest of the team will be fine. 1 guy can stack enough stimulant, might need to slot a recharge or 2 in it though as I believe the recharge is 10 seconds base.
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The last few times I've tanked GW I've relied on soft capped defense instead; it's easier to come by. Of course you are gambling that GW won't score that one in ten hit with her hold.
One thing I'd be concerned about with GW is actually holding aggro from a bunch of scrappers in melee... anyone with a taunt aura is very likely to steal aggro. My last STF run we simply had everyone buff up to 45% defense and we all took her in melee... that didn't sound right for some reason. Anyway, with everyone at the def soft cap her heal was a non-issue which eliminated the need to range tank.
Hmm, have I derailed the thread enough yet? No? Well, you see there once was this fellow.........
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Not only is it a ranged AOE, but it's a MAG 100 hold; to beat it you need 8+ clear mind buffs... I'm not sure what the MAG protection of Stimulant is, but you need to stack enough protection to beat MAG 100.
The last few times I've tanked GW I've relied on soft capped defense instead; it's easier to come by. Of course you are gambling that GW won't score that one in ten hit with her hold. One thing I'd be concerned about with GW is actually holding aggro from a bunch of scrappers in melee... anyone with a taunt aura is very likely to steal aggro. My last STF run we simply had everyone buff up to 45% defense and we all took her in melee... that didn't sound right for some reason. Anyway, with everyone at the def soft cap her heal was a non-issue which eliminated the need to range tank. Hmm, have I derailed the thread enough yet? No? Well, you see there once was this fellow......... |
I have been so close to it I know damn well its achievable and there is no need to over think it.
Scrappers of any type are good enough and pretty much of any powerset mix too. To compensate they may each need to know their limits to avoid wrong place, wrong time scenarios and have the right insps for critical moments. Definitely have someone with confront. Stimulant and Aid other are not needed.
The less I suggest, the more I would have to applaud you guys if you do it.
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I have been so close to it I know damn well its achievable and there is no need to over think it.
Scrappers of any type are good enough and pretty much of any powerset mix too. To compensate they may each need to know their limits to avoid wrong place, wrong time scenarios and have the right insps for critical moments. Definitely have someone with confront. Stimulant and Aid other are not needed. The less I suggest, the more I would have to applaud you guys if you do it. |
It's hard enough finding 7 other scrappers who would do it on a live server without being specific about builds too. Concentrate on finding the people who would do it first, see what you all have and then just try with what you have got.
You know i'd be down for this Kahlan, hell i'd even respec to help out more.
On a team like this, shields is just going to perform better than everyone else, hell, you could just do all shields, everyone take and slot GC, have your lead tank/provoker slot for resistance as well and have owts at the ready, everyone's going to be somewhere around 100% defense from grant cover alone if you all just stick together. Make sure people have medicine, many have assault (not maneuvers, you have GC Slotted right?) Diversify your primaries, use achilles heel or fire damage to cut through high resistance.
A team full of absolute top of the line scrappers of any sort CAN do it, but a team that actually builds for the team isn't even going to have to worry.
*Edit*Seems well we're talking theory, that if a single player was regeneration, that he could go ahead and benefit from all the GC, but be totally safe when it came to rolls of luck getting through were it to play lead tank.
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I think any softcapped scrapper with a self heal and confront will be enough for GW if there is someone to stack the stims.
As for recluse the difficulty is that he has massive accuracy/tohit (not sure which) and I would expect an uber specced /SR would be best, someone who has aimed for the crazy heights of 60-70% defence! Supported probably by 2 shield scrappers with aid other and grant cover while the rest beat down the towers. |
As far as GW goes, Unyielding + Unstoppable puts one at 27.6 mez protection, an Escape gives 20 for 90 seconds (so you'd need four), and with 8 scrappers at the softcap beating the snot out of her at full tilt I believe it should be possible to drop her before unstoppable runs out. Why bother with Stimulants?
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Unstoppable is another interesting point, I hadn't thought about that. Something to consider.
This thread is making me want to make a scrapper haha. Maybe I'll get one leveled over double xp and try run this on test server some time after.
Something that occurred to me: How devastating would Recluse's end drain/recovery debuff be for an invuln scrapper? If I recall they get some resistance to it, but I don't know if it would be enough. Worth carrying a couple of blues in case this hits?
Maybe I'm biased (well, okay, I'm hugely biased), but Actin, my DM/Inv, stands at 56.5% S/L and 51.5% E/N defense when 10 enemies are in range, i.e., after a bane summon by Recluse, and is without a doubt ahead in terms of self-healing (Dull Pain + Siphon Life). I think I could probably cram a bit more defense for those two categories in the build if I ignore Fire/Cold def and/or remove a bit of recharge (or drop a fortune in a PvP IO). Plus the alleged Shielders with grant cover and/or manoeuvres, I don't see a /SR scrapper tanking Recluse much better than her.
As far as GW goes, Unyielding + Unstoppable puts one at 27.6 mez protection, an Escape gives 20 for 90 seconds (so you'd need four), and with 8 scrappers at the softcap beating the snot out of her at full tilt I believe it should be possible to drop her before unstoppable runs out. Why bother with Stimulants? |
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
On a team like this, shields is just going to perform better than everyone else, hell, you could just do all shields, everyone take and slot GC, have your lead tank/provoker slot for resistance as well and have owts at the ready, everyone's going to be somewhere around 100% defense from grant cover alone if you all just stick together. Make sure people have medicine, many have assault (not maneuvers, you have GC Slotted right?) Diversify your primaries, use achilles heel or fire damage to cut through high resistance.
A team full of absolute top of the line scrappers of any sort CAN do it, but a team that actually builds for the team isn't even going to have to worry. *Edit*Seems well we're talking theory, that if a single player was regeneration, that he could go ahead and benefit from all the GC, but be totally safe when it came to rolls of luck getting through were it to play lead tank. |
Some people are get the tools for the job, and may not even begin to think of doing it without and that to me, doesn't show any existence of real resourcefulness or courage. It is because an all shield team doing it would be something most people would consider easy mode.
Most MoSTFs are done with people selecting people on the basis of their powersets looking for that easy mode. Players are what to look for, Players. Someone who has every type of Tanker and every type of Defender, if they're really thinking about it, could probably do the same job with any of their tankers for any of their defenders. Knowledge is power. It'll be better for the sake of more can it be done projects to find players who could do anything.
I don't actually have a scrapper (never been able to stick with one), so this is more a theoretical exercise than anything. I was trying to come up with a reliable way for 8 scrappers to get MSTF in my head. It was inspired by someone claiming it could never be possible. Now most will agree that the two main obstacles are Ghost Widow and Recluse with his towers. So I'll concentrate on those two, assuming that the rest could be handled with care.
Theoretical team:
6 dark/shield scrappers (soft capped with the typical AV chain and good +heal slotting in syphon life)
1 dark/shield scrapper (same as others except sacrifice some recharge to fit in aid other and stimulant)
1 spines/invuln scrapper (soft capped to smash/lethal/energy/neg energy, built with provoke, aid self, and ranged attacks)
I realize it'd be nearly impossible to find a team like this, but it's all theoretical, and several of the requirements could be relaxed probably
---Ghost Widow---
Have the scrapper with stimulant stack enough stimulant on the invuln scrapper to prevent the hold. The Invuln scrapper kites her at range while spamming provoke, impale, throw spines, and aid self when necessary. The rest stay in melee and attack her.
---Recluse---
Have everyone fill up on oranges and purples. The invuln scrapper pops enough of them to soft cap against recluse (at least 75 defense, probably a bit more to account for the arm lash), and have some decent energy resistance for his channelgun. Eye of the Magus is a plus. He spams provoke and attacks while the scrapper with aid other helps keep him alive. He also has aid self to help with this. If the inspirations start to run out, he pops more. If he starts to run out, the others refill him. Continue this until at least the red and blue tower are down. From there it should be relatively easy.
One potential problem is that his high defense will keep the invuln's attacks and provoke from hitting. However I have noticed that as long as you are the first in, and stay in his face, and don't die, he'll stay on you. The invuln aura would help too.
Any glaring problems with this? As I say it would be difficult to get a team like this together, but certain changed could likely be made to relax the requirements.