I made my Tank a Scrap to avoid responsibility
All of your Offensive powers will be better. All of your Defensive powers will be weaker. That is the main change when going to a Scrapper.
All of your secondary powers have 75% the effectiveness of the Tanker version. There are some exceptions, though. I believe that Fast Healing has the same value, but it is still weaker in the Scrapper version because Tankers have more base HP anyways, for instance.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Is the only change I've really made is losing the inherent taunt and some hp?
[Not posting this in the scrappers, the stereotype being they wouldn't know about tanks. As if I know anything, really.] |
For starters, you don't actually lose inherent taunt. Rise to the Challenge retains the same taunt percentage as a tank, 300%. However, you won't build aggro against Gauntlet, so team-mates will have an easy time pulling stuff off of you.
You do lose out on lots of other aspects though. As mentioned the actual resist and defense values of scrappers are down compared to tank values... and it's closer to a 30% split than a 25% split. So you'll take more damage for each hit you resist, and you'll be hit by more attacks with a lower defense.
Your resistances to debuffs, such as your resistance to regeneration and defense debuffs, is also lowered. So enemies will have to stack less debuffs on you to turn your regeneration rate off, or to hit you more often.
You'll also lose out on Rise to the Challenge as well on larger teams. Since RTTC requires mobs to be around you for best effect... you could find yourself low on health really quickly as a scrapper as enemies are taken out and one of your main regen boosts goes away. Granted, even on scrappers, the self-rez isn't as much a part of the attack chain as it is on Fire Aura and Dark Armor sets...
The thing to remember with scrappers is that their best defense is a good offense. Focus on your attacks and combinations with dual blades. The quicker the enemies drop, the less you'll be concerned about living through damage enemies dish out.
Good, quick answers, guys. Thanks.
I forgot about how RttC would be affected. I don't know if RttC is as crazy magical as I think it is, possibly just placebo effect, but when I'm being beaten on by yellows, thinking I'm a goner, and I'm at full health on my WP/SS, I'm just amazed.
I think this DB/WP is going to be a favorite. After I get him built up some, I think I'll turn around and make a WP/DB using similar costume and name. Right now, though I love my WPSS, I get tired of being the leader with blappers bouncing around not knowing what pulling is. The defenders aren't blapfenders, don't draw aggro onto them, I can only hold 10.
Ooh, off topic.
My Spines/WP scrapper does fine at tanking when called on to tank. It isn't much different than tanking on a Brute; and like Brute tanking, team support becomes more important
That scrapper has 3 different -recharge procs that are working for her most of the time (one in Quills, one in RttC, one in Caltrops) which are the functional equivalent of adding an extra level of defense: everything that sticks around will be attacking that much less. With the Spines damage aura, the weaker taunt aura in Willpower is not an issue. I still didn't take Confront.
But tanking on a scrapper is rather like tanking on a controller, and I've seen that done too. Tanking on something other than a Tanker is like being a monkey that knows sign language; it's great that the monkey can do it, but I'm not expecting him to write a novel any time soon.
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
For starters, you don't actually lose inherent taunt. Rise to the Challenge retains the same taunt percentage as a tank, 300%. However, you won't build aggro against Gauntlet, so team-mates will have an easy time pulling stuff off of you.
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(The real important part of taunts is their duration, of which Tankers and Scrappers share for taunt auras. In the case of RttC, it's 1.25s.)
It's true. I didn't want to be the backbone, the "dad" of the group, which takes abuse, everyone depending on. I just wanted to get out and freak out, so I made my WP/DB Tank I'd been wanting into a DB/WP Scrapper.
Besides being able to die constantly and no one think anything of it, pulling aggro all around and being a ******* in general [I actually won't do this, this is sarcasm]...
Is the only change I've really made is losing the inherent taunt and some hp?
[Not posting this in the scrappers, the stereotype being they wouldn't know about tanks. As if I know anything, really.]